I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?2021 PTV Simon v 666 (axis +15)
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
you are right, only six, but I can’t find the text for this rule changes, “fighters can’t attack and then land on newly built carriers”, are we playing and old version. I thought I read that somewhere?
I wish this and the other unallowable scramble options were corrected in the game.
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@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.So it applied in the version we started.
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.So it applied in the version we started. So…if a plane can land on land or a newly built CV, it can do either, but if it can’t land on a land territory, it can’t land on a newly built CV. Sorry, I am also encountering this in another game. G1, the tac from Poland can’t hit either British sz battles even if G buys a cv on t1, correct?
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@666 A plane can land on a newly built CV but you just can’t do an attack that depends on being able to do so.
Is it clear?
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@simon33 yes, thanks, I wonder how many times I haven’t abided by this or didn’t catch my opponent doing it…
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TripleA Move Summary: Japanese round 24
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Yunnan 6 fighters moved from Kiangsi to 20 Sea Zone 6 fighters moved from Kiangsi to 22 Sea Zone 3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone 5 fighters moved from Japan to 22 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries and 7 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 9 Sea Zone -
TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Yunnan 6 fighters moved from Kiangsi to 20 Sea Zone 6 fighters moved from Kiangsi to 22 Sea Zone 3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone 5 fighters moved from Japan to 22 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries and 7 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 9 Sea Zone Combat - Japanese Battle in 9 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 9 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 3 carriers, 3 destroyers, 17 fighters and 4 submarines Americans defend with 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; ANZAC defend with 2 fighters and 1 transport Japanese roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 3 carriers, 3 destroyers and 17 fighters in 22 Sea Zone, round 2 : 11/20 hits, 9.50 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 7 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 2 : 10/18 hits, 7.83 expected hits 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 22 Sea Zone Japanese roll dice for 3 destroyers and 17 fighters in 22 Sea Zone, round 3 : 7/20 hits, 9.50 expected hits Americans roll dice for 4 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 3 : 9/15 hits, 7.33 expected hits 6 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 11 fighters in 22 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits Americans roll dice for 8 fighters and 2 transports in 22 Sea Zone, round 4 : 7/8 hits, 5.33 expected hits 7 fighters owned by the Japanese and 4 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 4 fighters in 22 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits Americans roll dice for 4 fighters and 2 transports in 22 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 3 fighters in 22 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 fighters and 2 transports in 22 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Japanese roll dice for 2 fighters in 22 Sea Zone, round 7 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter and 2 transports in 22 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -18 Casualties for Japanese: 3 carriers, 3 destroyers, 16 fighters and 4 submarines Casualties for Americans: 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport Casualties for ANZAC: 2 fighters and 1 transport Battle in 20 Sea Zone Japanese attack with 6 fighters Americans defend with 1 destroyer Japanese roll dice for 6 fighters in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 3 artilleries and 7 infantry Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Szechwan from Chinese to Japanese EDIT: Turning off Edit Mode 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 4 infantry moved from Kiangsu to Fukien 1 infantry moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Hunan 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to Japan 2 carriers, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 82 Sea Zone 1 carrier and 2 fighters moved from 100 Sea Zone to 94 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 94 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 82 Sea Zone 1 carrier moved from 83 Sea Zone to 82 Sea Zone 1 carrier moved from 83 Sea Zone to 97 Sea Zone 2 fighters moved from 83 Sea Zone to 97 Sea Zone 2 submarines moved from 83 Sea Zone to 97 Sea Zone 1 battleship moved from 100 Sea Zone to 82 Sea Zone 1 battleship moved from 100 Sea Zone to 97 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,2,2,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,5,3,4,6,2,6,4,6,3,4,3,6,3,1,1,6,3,4,5,6,2,6,5,6,5 Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 3.33 Japanese regular : -3.67 Russians regular : 0.00Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor Korea : 3 artilleries and 6 infantry Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Kwangsi : 1 flag, 2 infantry Fukien : 1 flag, 4 infantry Midway : 1 flag, 1 airfield Aleutian Islands : 1 flag, 1 artillery Kweichow : 1 mech_infantry Hopei : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 2 infantry Kwangtung : 1 flag, 1 factory_minor and 1 harbour Yunnan : 1 flag, 1 armour Szechwan : 1 flag, 1 infantry Eastern India : 1 aaGun French Indo China : 1 flag 9 Sea Zone : 1 submarine 94 Sea Zone : 2 carriers 97 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines 82 Sea Zone : 1 battleship, 4 carriers and 1 submarine 6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 5 transportsProduction/PUs Summary :
Germans : 78 / 107 Russians : 40 / 41 Japanese : 31 / 27 Americans : 61 / 87 Chinese : 14 / 16 British : 18 / 20 UK_Pacific : 1 / 0 Italians : 16 / 34 ANZAC : 18 / 27 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@simon33 ouch, that hurt
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Can I add attacks to Midway and SZ3? Will assume so.
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
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1d6: 6
1d6: 3 -
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
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1d6: 5
1d6: 5 -
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
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1d6: 2
1d6: 5 -
TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 8 artilleries, 9 infantry and 1 marine moved from Iceland to 126 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 113 Sea Zone 1 armour, 7 artilleries, 1 cruiser, 8 infantry, 1 marine and 8 transports moved from 126 Sea Zone to 113 Sea Zone 1 armour, 7 artilleries, 8 infantry and 1 marine moved from 113 Sea Zone to Normandy Bordeaux 2 bombers and 3 fighters moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 3 bombers moved from Eastern Sinkiang to Yunnan 1 fighter moved from 132 Sea Zone to Yunnan 4 submarines moved from 40 Sea Zone to 38 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine in Normandy Bordeaux, round 2 : 12/24 hits, 8.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan Americans attack with 3 bombers and 1 fighter Japanese defend with 1 armour Americans roll dice for 3 bombers and 1 fighter in Yunnan, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 submarine EDIT: Changing ownership of Midway from Japanese to Americans EDIT: Turning off Edit Mode 3 bombers moved from Yunnan to Kansu 1 destroyer moved from 132 Sea Zone to 20 Sea Zone 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports moved from 132 Sea Zone to 35 Sea Zone 1 submarine moved from 132 Sea Zone to 21 Sea Zone 8 submarines moved from 132 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 4 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 126 Sea Zone to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom 3 fighters moved from Iceland to 113 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to United Kingdom 2 tactical_bombers moved from 104 Sea Zone to 113 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 4 carriers, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Iceland 3 tactical_bombers moved from Eastern United States to Iceland 1 fighter moved from Ceylon to Malaya Place Units - Americans 1 destroyer placed in 11 Sea Zone 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,2 Americans collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 4 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 2 infantry moved from Anhwe to Honan 2 artilleries and 2 infantry moved from Anhwe to Hopei 5 artilleries and 14 infantry moved from Anhwe to Kiangsi Combat - Chinese Chinese creates battle in territory Yunnan Battle in Northern Sinkiang Chinese attack with 4 infantry Germans defend with 1 mech_infantry Chinese roll dice for 4 infantry in Northern Sinkiang, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Northern Sinkiang, round 3 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Northern Sinkiang Chinese roll dice for 3 infantry in Northern Sinkiang, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Northern Sinkiang, round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Sinkiang Chinese win, taking Yunnan from Japanese, taking Northern Sinkiang from Germans with 3 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kiangsi Chinese attack with 5 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 14 infantry in Kiangsi, round 2 : 4/19 hits, 4.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 126 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - British 1 infantry moved from Rostov to Ukraine 3 aaGuns, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Baluchistan to Central India Place Units - British 2 fighters placed in 113 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 3,4 British collect 16 PUs (2 lost to blockades); end with 16 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 4.67 Japanese regular : -0.50 Germans regular : -0.67 -
TripleA Move Summary: Italians round 24
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Italians Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs; Combat Move - Italians 2 transports moved from 83 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Greece to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Syria 1 bomber moved from Gibraltar to Syria 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Brazil 1 armour moved from Gold Coast to French Central Africa Italians take French Central Africa from French -
TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Italians Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs; Combat Move - Italians 2 transports moved from 83 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Greece to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Syria 1 bomber moved from Gibraltar to Syria 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Brazil 1 armour moved from Gold Coast to French Central Africa Italians take French Central Africa from French Combat - Italians Battle in Brazil Battle in Syria Italians attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 armour Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 3 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria Italians win, taking Brazil from British, taking Syria from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 bomber moved from Syria to Trans-Jordan 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from Sardinia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 2 destroyers moved from 97 Sea Zone to 94 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to Yugoslavia Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.67Territory Summary for Italians :
Romania : 4 infantry Gibraltar : 2 aaGuns, 3 fighters and 5 infantry Cyprus : 1 flag Trans-Jordan : 1 bomber Anglo-Egyptian Sudan : 1 flag, 1 infantry Nigeria : 1 flag Gold Coast : 1 flag Northern Italy : 1 factory_upgrade and 4 infantry Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Syria : 1 flag, 2 artilleries and 1 infantry Southern France : 1 infantry Morocco : 1 flag French West Africa : 1 flag French Equatorial Africa : 1 flag French Central Africa : 1 flag, 1 armour 100 Sea Zone : 2 transports 94 Sea Zone : 2 destroyers, 2 fighters and 1 transport 97 Sea Zone : 1 marine Bulgaria : 1 flag Yugoslavia : 1 armour and 1 mech_infantry Brazil : 1 flag, 1 infantry 88 Sea Zone : 1 transport Greece : 1 infantry 83 Sea Zone : 1 transport Crete : 1 flagProduction/PUs Summary :
Germans : 75 / 107 Russians : 40 / 41 Japanese : 24 / 27 Americans : 62 / 92 Chinese : 22 / 23 British : 16 / 16 UK_Pacific : 1 / 0 Italians : 20 / 43 ANZAC : 18 / 27 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Italians Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs; Combat Move - Italians 2 transports moved from 83 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Greece to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Syria 1 bomber moved from Gibraltar to Syria 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Brazil 1 armour moved from Gold Coast to French Central Africa Italians take French Central Africa from French Combat - Italians Battle in Brazil Battle in Syria Italians attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 armour Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 3 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria Italians win, taking Brazil from British, taking Syria from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 bomber moved from Syria to Trans-Jordan 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from Sardinia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 2 destroyers moved from 97 Sea Zone to 94 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to Yugoslavia Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.67Territory Summary for Italians :
Romania : 4 infantry Gibraltar : 2 aaGuns, 3 fighters and 5 infantry Cyprus : 1 flag Trans-Jordan : 1 bomber Anglo-Egyptian Sudan : 1 flag, 1 infantry Nigeria : 1 flag Gold Coast : 1 flag Northern Italy : 1 factory_upgrade and 4 infantry Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Syria : 1 flag, 2 artilleries and 1 infantry Southern France : 1 infantry Morocco : 1 flag French West Africa : 1 flag French Equatorial Africa : 1 flag French Central Africa : 1 flag, 1 armour 100 Sea Zone : 2 transports 94 Sea Zone : 2 destroyers, 2 fighters and 1 transport 97 Sea Zone : 1 marine Bulgaria : 1 flag Yugoslavia : 1 armour and 1 mech_infantry Brazil : 1 flag, 1 infantry 88 Sea Zone : 1 transport Greece : 1 infantry 83 Sea Zone : 1 transport Crete : 1 flagProduction/PUs Summary :
Germans : 75 / 107 Russians : 40 / 41 Japanese : 24 / 27 Americans : 62 / 92 Chinese : 22 / 23 British : 16 / 16 UK_Pacific : 1 / 0 Italians : 20 / 43 ANZAC : 18 / 27 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: French round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to Shan State ANZAC take Shan State from Germans Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 132 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Baluchistan to Central India Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 55 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 2 infantry moved from Ukraine to Bessarabia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@simon33 25th turn…wow





