@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Rico's Roughnecks
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 factory; Remaining resources: 16 PUs; Combat Move - British 1 cruiser and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to Eastern United States 1 infantry moved from Western Canada to Eastern Canada 1 bomber moved from United Kingdom to Germany 1 fighter moved from Egypt to India 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 fighter moved from Australia to India 1 infantry moved from Persia to India 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 15 Sea Zone to 33 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in India Turn Complete - British British collect 31 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 1 armour, 1 artillery and 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 3/6 hits, 2.17 expected hits 2 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 fighter in Egypt, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 3/4 hits, 1.50 expected hits 1 fighter owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win with 1 armour and 1 artillery remaining. Battle score for attacker is -12 Casualties for Italians: 1 armour, 1 fighter and 3 infantry Casualties for British: 4 infantry Non Combat Move - Italians 1 armour moved from Balkans to Ukraine 1 armour moved from Italy to Bulgaria Romania 1 artillery and 1 infantry moved from Italy to Balkans 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 2.33
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 bomber moved from United Kingdom to 14 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 11 Sea Zone 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 1 destroyer moved from 20 Sea Zone to 11 Sea Zone 2 infantry moved from Central United States to Eastern United States 1 battleship, 1 cruiser and 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 53 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese lost in 53 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 1 battleship, 1 cruiser and 1 fighter in 53 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 53 Sea Zone Americans roll dice for 1 battleship and 1 cruiser in 53 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier and 1 fighter Casualties for Americans: 1 fighter Non Combat Move - Americans 1 bomber moved from 14 Sea Zone to Caucasus Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 armour and 1 bomber placed in Eastern United States Combat Move - Chinese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Ningxia to Hupeh 1 infantry moved from Chinghai to Ningxia Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hupeh 1 infantry placed in Suiyuan Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from French Indo-China Thailand to India 1 battleship moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory Bombing raid in India causes 2 damage total. Battle in 33 Sea Zone Japanese attack with 1 battleship British defend with 1 destroyer Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 33 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from 35 Sea Zone to Burma 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 battleship moved from 61 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 infantry moved from Kiangsu to Fukien 1 fighter moved from Kiangsu to Fukien 1 fighter moved from Burma to Fukien 1 bomber moved from French Indo-China Thailand to Burma Place Units - Japanese 1 fighter and 2 transports placed in 62 Sea Zone 2 armour placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 British AA : -0.17 British regular : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Russia to Belorussia 4 armour moved from Eastern Ukraine to Belorussia 1 artillery and 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Urals to Russia 4 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to East Poland 1 submarine moved from 2 Sea Zone to 8 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 4 infantry Germans defend with 1 artillery; Italians defend with 1 armour Russians roll dice for 1 fighter and 4 infantry in Ukraine, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Casualties for Italians: 1 armour Battle in East Poland Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in East Poland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 4 armour and 6 infantry Germans defend with 1 infantry Russians roll dice for 4 armour and 6 infantry in Belorussia, round 2 : 3/10 hits, 3.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 4 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from East Poland to Caucasus 1 fighter moved from Ukraine to India 1 aaGun moved from Russia to Belorussia 2 infantry moved from Caucasus to Persia Place Units - Russians 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.50
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 2 Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 32 PUs; Germans buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Norway to United Kingdom 2 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Norway to Archangel 1 infantry moved from Poland to East Poland 2 fighters moved from 5 Sea Zone to East Poland 5 armour moved from Poland to Bulgaria Romania 5 armour and 3 infantry moved from Bulgaria Romania to Ukraine 2 armour, 1 artillery and 2 infantry moved from Libya to Egypt Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in East Poland Germans attack with 2 fighters and 1 infantry Russians defend with 1 artillery Germans roll dice for 2 fighters and 1 infantry in East Poland, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 5 armour and 3 infantry Russians defend with 3 infantry Germans roll dice for 5 armour and 3 infantry in Ukraine, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Egypt Germans attack with 2 armour, 1 artillery and 2 infantry British defend with 1 armour and 1 artillery Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 armour and 1 artillery in Egypt, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 artillery Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Archangel, round 5 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Karelia S.S.R. 2 fighters moved from East Poland to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 infantry moved from Norway to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Norway to Finland 1 aaGun, 2 armour and 3 infantry moved from Germany to Poland 1 aaGun moved from France to Germany 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from France to 5 Sea Zone 1 submarine moved from 2 Sea Zone to 6 Sea Zone Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : 0.33 Germans regular : -2.17 British regular : -1.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 2 Purchase Units - British British repair damage of 2x factory, 1x factory; Remaining resources: 44 PUs; British buy 3 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 bomber moved from United Kingdom to Germany 1 transport moved from 23 Sea Zone to 18 Sea Zone 2 fighters moved from United Kingdom to 8 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 artillery moved from French Equatorial Africa to Belgian Congo Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 8 Sea Zone 3 armour placed in India Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine 1 armour and 2 infantry moved from Bulgaria Romania to Ukraine 2 armour moved from Italy to Bulgaria Romania Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 11 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry and 1 transport moved from 20 Sea Zone to 11 Sea Zone 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Karelia S.S.R. 1 bomber moved from Eastern United States to United Kingdom 1 battleship, 1 cruiser and 1 submarine moved from 53 Sea Zone to 55 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Strategic bombing raid in Karelia S.S.R. Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 transports placed in 10 Sea Zone 1 bomber and 4 infantry placed in Eastern United States Combat Move - Chinese 3 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Ningxia to Suiyuan 2 infantry moved from Yunnan to Fukien 3 infantry moved from Hupeh to Fukien Combat - Chinese Battle in Kiangsu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Fukien Chinese attack with 5 infantry Japanese defend with 1 artillery, 2 fighters and 1 infantry Chinese roll dice for 5 infantry in Fukien, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Fukien, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Chinese lost in Fukien 3 infantry owned by the Chinese retreated to Hupeh Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Yunnan 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 Germans AA : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 3 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 armour and 3 infantry moved from 61 Sea Zone to Kiangsu 1 fighter moved from 62 Sea Zone to Kiangsu 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 carrier moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 battleship, 1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 bomber, 3 fighters and 2 infantry moved from Burma to India 1 artillery and 1 infantry moved from Fukien to Yunnan 2 fighters moved from Fukien to India 2 armour moved from French Indo-China Thailand to India Combat - Japanese Battle in India Japanese attack with 2 armour, 1 bomber, 5 fighters and 4 infantry British defend with 1 aaGun, 3 armour, 1 factory, 2 fighters and 4 infantry; Russians defend with 1 fighter British roll AA dice in India : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 4 infantry in India, round 2 : 2/11 hits, 4.33 expected hits British roll dice for 3 armour, 3 fighters and 4 infantry in India, round 2 : 6/10 hits, 4.83 expected hits 4 infantry owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the British lost in India 4 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated British win with 3 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -23 Casualties for Japanese: 2 armour, 1 fighter and 4 infantry Casualties for British: 3 infantry Battle in Kiangsu Japanese attack with 1 armour, 1 fighter and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kiangsu, round 4 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsu Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 5 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from India to French Indo-China Thailand 2 fighters moved from India to 35 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 fighter moved from Kiangsu to Manchuria Place Units - Japanese 2 armour placed in French Indo-China Thailand 1 armour, 1 artillery and 2 infantry placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -5.00 British AA : 0.00 British regular : 1.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 7 infantry moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 3 infantry moved from Russia to Archangel 2 infantry moved from Belorussia to East Poland 1 infantry moved from Russia to Eastern Ukraine 1 bomber moved from Caucasus to East Poland 2 infantry moved from Persia to Trans-Jordan 1 fighter moved from India to Caucasus 4 armour moved from Belorussia to Caucasus 2 infantry moved from Belorussia to Russia Combat - Russians Battle in Archangel Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in East Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Soviet Far East Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Soviet Far East, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 infantry in Soviet Far East, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from East Poland to Caucasus 1 aaGun moved from Belorussia to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -1.00 Russians regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 4x factory, 2x factory; Remaining resources: 35 PUs; Germans buy 4 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia S.S.R. to Belorussia 2 artilleries and 3 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Belorussia 2 fighters moved from Karelia S.S.R. to Archangel 3 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from 5 Sea Zone to Baltic States 2 armour moved from Egypt to Anglo-Egypt Sudan 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Karelia S.S.R. to East Poland Combat - Germans Battle in Belorussia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 2 armour, 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 3 infantry in East Poland, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 2 artilleries, 2 fighters and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Archangel, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Anglo-Egypt Sudan Germans attack with 2 armour British defend with 1 infantry Germans roll dice for 2 armour in Anglo-Egypt Sudan, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to 5 Sea Zone 1 fighter moved from Baltic States to Ukraine 1 fighter moved from Belorussia to Ukraine 1 bomber moved from East Poland to Karelia S.S.R. 2 armour moved from Poland to Ukraine 2 infantry moved from Finland to Norway 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Germany to France 1 aaGun moved from Poland to East Poland 2 infantry moved from Germany to Poland Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 3 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.67 British regular : 0.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - British British repair damage of 1x factory; Remaining resources: 28 PUs; British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma British take Burma from Japanese 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France 1 artillery moved from Belgian Congo to Rhodesia 1 transport moved from 18 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France Combat - British Battle in France British attack with 2 armour, 2 fighters and 2 infantry Germans defend with 3 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 2 fighters and 2 infantry in France, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from France to 7 Sea Zone Place Units - British 3 armour placed in India 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : 1.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to 16 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to France 1 artillery and 2 infantry moved from Italy to France Combat - Italians Battle in France Italians attack with 2 artilleries and 3 infantry British defend with 2 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries and 3 infantry in France, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 armour and 1 infantry in France, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in France Italians win, taking France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Italians 2 armour moved from Bulgaria Romania to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Morocco Algeria to Libya 2 armour and 2 infantry moved from Morocco Algeria to 12 Sea Zone 2 armour, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 7 Sea Zone 4 infantry moved from Eastern United States to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 55 Sea Zone to 19 Sea Zone 2 armour and 4 infantry moved from 7 Sea Zone to France 4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from 12 Sea Zone to 13 Sea Zone 1 bomber moved from Eastern United States to 13 Sea Zone 1 bomber moved from United Kingdom to France 2 bombers moved from United Kingdom to 13 Sea Zone 1 bomber moved from Caucasus to 13 Sea Zone Combat - Americans Battle in Libya Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 13 Sea Zone Americans attack with 4 bombers and 2 fighters Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 4 bombers and 2 fighters in 13 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 51 Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Battle in France Americans attack with 2 armour, 1 bomber and 4 infantry Italians defend with 2 artilleries and 2 infantry Americans roll dice for 2 armour, 1 bomber and 4 infantry in France, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in France Americans roll dice for 2 armour, 1 bomber and 2 infantry in France, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in France Americans win, taking France from Germans with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Non Combat Move - Americans 2 fighters moved from 13 Sea Zone to 7 Sea Zone 1 bomber moved from France to United Kingdom 3 bombers moved from 13 Sea Zone to Caucasus 1 bomber moved from 13 Sea Zone to Morocco Algeria Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour, 1 artillery, 2 fighters and 1 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Hupeh to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hupeh to Kiangsu 3 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kiangsu, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kiangsu, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 2 infantry in Kiangsu, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kiangsu, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 2.33 Japanese regular : -0.50 Italians regular : -1.00 Germans regular : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 armour and 3 infantry moved from Japan to 62 Sea Zone 1 fighter moved from Manchuria to Kiangsu 1 bomber moved from French Indo-China Thailand to Kiangsu 1 armour moved from French Indo-China Thailand to Yunnan 1 armour moved from French Indo-China Thailand to Burma 1 fighter moved from 35 Sea Zone to Yunnan 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from French Indo-China Thailand to Yunnan 2 battleships, 1 carrier and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 2 battleships, 1 carrier, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma 1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to 61 Sea Zone 1 fighter moved from Kiangsu to Manchuria 1 fighter moved from Fukien to Manchuria 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 bomber moved from Kiangsu to French Indo-China Thailand Place Units - Japanese 1 transport placed in 62 Sea Zone 2 armour placed in French Indo-China Thailand 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 bomber and 1 fighter moved from Caucasus to Archangel 5 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Archangel 2 infantry moved from Russia to Caucasus 7 infantry moved from Soviet Far East to Stanovoj Chrebet 1 submarine moved from 8 Sea Zone to 7 Sea Zone Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 bomber, 1 fighter and 5 infantry Germans defend with 2 artilleries and 3 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter and 5 infantry in Archangel, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Archangel, round 3 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 artilleries in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 3 infantry Non Combat Move - Russians 1 bomber and 1 fighter moved from Archangel to Caucasus Place Units - Russians 2 armour, 1 artillery and 1 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 4 infantry moved from Germany to France 2 fighters moved from 5 Sea Zone to France 2 infantry moved from Norway to 5 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Northwestern Europe 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Baltic States to Belorussia 2 fighters moved from Ukraine to Belorussia 1 armour moved from Anglo-Egypt Sudan to French West Africa Germans take French Equatorial Africa from British Germans take French West Africa from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Belgian Congo Germans take Belgian Congo from British 1 bomber moved from Karelia S.S.R. to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 1 bomber and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 cruiser in Northwestern Europe, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Belorussia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 1 armour, 2 fighters and 4 infantry Americans defend with 2 armour and 2 infantry Germans roll dice for 1 armour, 2 fighters and 4 infantry in France, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Germans roll dice for 1 armour, 2 fighters and 3 infantry in France, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 2 armour in France, round 3 : 0/2 hits, 1.00 expected hits 1 armour owned by the Americans lost in France Germans roll dice for 1 armour, 2 fighters and 3 infantry in France, round 4 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 armour in France, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in France Germans win, taking France from Americans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Americans: 2 armour and 2 infantry Non Combat Move - Germans 2 fighters moved from France to Germany 1 bomber moved from Northwestern Europe to Germany 2 armour moved from Germany to East Poland 1 aaGun, 2 armour and 2 infantry moved from East Poland to Ukraine 2 infantry moved from Poland to East Poland 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 2 submarines moved from 6 Sea Zone to 2 Sea Zone 2 fighters moved from Belorussia to Ukraine Place Units - Germans 2 infantry placed in Karelia S.S.R. 2 armour, 2 artilleries and 6 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 fighter EDIT: Removing units owned by Germans from Germany: 1 bomber EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 bomber and 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Russians regular : -0.33 Germans regular : -1.00 British regular : -0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - British British repair damage of 3x factory; Remaining resources: 34 PUs; British buy 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 7 Sea Zone to 2 Sea Zone 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 7 Sea Zone 1 artillery, 2 fighters and 3 infantry moved from 7 Sea Zone to France Combat - British Battle in 2 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 2 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Germans: 2 submarines Battle in France British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 armour and 2 infantry British roll dice for 1 artillery, 2 fighters and 3 infantry in France, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 infantry in France, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Germans lost in France British roll dice for 1 artillery, 2 fighters and 3 infantry in France, round 3 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in France British roll dice for 1 artillery, 2 fighters and 2 infantry in France, round 4 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in France, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 2 infantry Casualties for British: 2 infantry Non Combat Move - British 2 fighters moved from France to 7 Sea Zone Place Units - British 1 transport placed in 7 Sea Zone 3 infantry placed in India 6 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Italy to France Combat - Italians Battle in France Italians attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in France Italians roll dice for 1 artillery and 2 infantry in France, round 4 : 3/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Italians win, taking France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British regular : -1.67