DannyDuck716 (Axis) vs Colt45554 (Allies +18) BM3


  • Good Luck and Have Fun


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 9:17:47 PM
    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Colt45554 Scramble orders?

  • '20

    @DannyDuck716 no thanks


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
                1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 cruiser owned by the French lost in 110 Sea Zone
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for French: 1 cruiser
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6/13 hits, 4.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 3/17 hits, 5.17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 6 infantry owned by the Germans and 2 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in France, round 3 : 4/11 hits, 4.17 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 6/9 hits, 3.67 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in France
                    Germans roll dice for 5 armour in France, round 4 : 2/5 hits, 2.50 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 0/5 hits, 2.33 expected hits
                    1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour in France, round 5 : 3/5 hits, 2.50 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 5 : 2/3 hits, 1.67 expected hits
                    2 armour owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 3 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 infantry moved from Romania to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            2 aaGuns moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
            1 bomber moved from 111 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 aaGun, 2 artilleries and 10 infantry moved from Germany to Poland
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 2 fighters and 2 tactical_bombers
            EDIT: Removing units owned by Germans from Holland Belgium: 3 aaGuns
            EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns, 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Neutral_Allies regular : 0.33
    Germans regular : 0.33
    British regular : 0.00
    

    Savegame


  • @Colt45554 The edits were to change where I was landing, I forgot I could get all the other aircraft back to germany since I bought the carrier.

  • '20

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to Hunan
            2 bombers moved from Japan to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            3 fighters moved from Hunan to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            1 fighter moved from Okinawa to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery and 3 infantry moved from Shantung to Kiangsu
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun and 3 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Korea to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 tactical_bombers moved from Japan to Kwangsi
            2 fighters moved from Japan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 1.67
    

    Savegame

  • '20

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Combat Move - British
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 bomber moved from United Kingdom to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
    

    Savegame

  • '20

    scram 97? if scramble, OOL preference or prefer round-by-round?


  • @Colt45554 No scramble

  • '20

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to Guam
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to Wake Island
            1 bomber moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 marine placed in Central United States
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            Chinese undo move 1.
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 bomber moved from United Kingdom to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 106 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 battleship moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 infantry moved from Burma to Shan State
            1 fighter moved from Burma to India
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            2 submarines placed in 98 Sea Zone
            1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 1 armour, 1 artillery and 2 infantry
            EDIT: Removing units owned by British from Alexandria: 1 armour, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 23 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Italians regular : 1.50
    Japanese regular : 2.00
    Germans regular : -0.17
    British regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            2 fighters moved from Southern Italy to Greece
            1 bomber moved from Northern Italy to Greece
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win, taking Gibraltar from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Greece
                Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/6 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 artillery moved from Libya to Tobruk
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,5,6,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 1 PU (11 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Neutral_Allies regular : -0.67
    

    Savegame

  • '20

    :astonished: i see now I totally forgot about damaged bb off scotland! I am playing too many games and am paying the price


  • @Colt45554 feel free to edit it. Im good with edits until the dice are rolled

  • '20

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to 118 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these British owned units to: battleship = 1
            EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    thank you


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            2 submarines moved from 112 Sea Zone to 118 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to 118 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
    
        Combat - Germans
            Battle in Scotland
            Battle in 118 Sea Zone
                Germans attack with 1 bomber and 2 submarines
                British defend with 1 battleship
                    Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 118 Sea Zone
                Germans win, taking Scotland from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in 97 Sea Zone
                Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                1 submarine owned by the British submerged
                    Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 7/7 hits, 4.00 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
                Germans win with 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 3 fighters
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
    
        Non Combat Move - Germans
            1 bomber moved from 97 Sea Zone to Western Germany
            1 bomber moved from 118 Sea Zone to Normandy Bordeaux
            5 infantry moved from Bulgaria to Romania
            3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
            3 armour moved from France to Germany
            1 fighter and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
            3 infantry moved from Slovakia Hungary to Poland
            3 infantry moved from Slovakia Hungary to Romania
            2 aaGuns moved from Slovakia Hungary to Poland
            1 artillery and 3 infantry moved from Norway to Finland
    
        Place Units - Germans
            10 artilleries placed in Germany
            1 armour and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
            Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.00
    British regular : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            3 artilleries and 5 infantry moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            5 infantry moved from Russia to Bryansk
            2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            3 infantry placed in Ukraine
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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