It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 artilleries, 1 bomber, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
4 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from Western Germany to Turkey
1 fighter moved from Poland to Turkey
1 armour moved from Iraq to Turkey
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Persia to Turkey
1 bomber and 1 mech_infantry moved from Saudi Arabia to Turkey
2 bombers moved from Russia to Turkey
1 infantry moved from Bryansk to Rostov
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Russia to Bryansk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Novosibirsk to Smolensk
1 armour moved from Timguska to Nenetsia
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
EDIT: Adding units owned by Germans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Combat Hit Differential Summary :
Americans regular : 2.33
Russians regular : -0.33
Germans regular : -0.83
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
@trulpen nah, they didnt roll i dont think
Ok, if so it’s all good.
You got 4 hits in Turkey?
yeah, its a sure win for me, picked max D, now i need to figure out how i can maximize amount of planes that will live, doubt i can get much out, so will probably take them as casualties, need to look into it
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
yeah, its a sure win for me, picked max D, now i need to figure out how i can maximize amount of planes that will live, doubt i can get much out, so will probably take them as casualties, need to look into it
It was? Thought I had 60 % in defense there.
it was a 50/50 will probably come out with 2 units
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 artilleries, 1 bomber, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
4 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from Western Germany to Turkey
1 fighter moved from Poland to Turkey
1 armour moved from Iraq to Turkey
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Persia to Turkey
1 bomber and 1 mech_infantry moved from Saudi Arabia to Turkey
2 bombers moved from Russia to Turkey
1 infantry moved from Bryansk to Rostov
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Russia to Bryansk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Novosibirsk to Smolensk
1 armour moved from Timguska to Nenetsia
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
EDIT: Adding units owned by Germans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 2 armour, 3 bombers, 2 fighters, 1 infantry and 3 mech_infantrys
British defend with 2 fighters; Americans defend with 1 artillery and 9 infantry
Germans roll dice for 2 armour, 3 bombers, 2 fighters, 1 infantry and 3 mech_infantrys in Turkey, round 2 : 6/11 hits, 4.67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 9 infantry in Turkey, round 2 : 4/12 hits, 4.67 expected hits
1 infantry owned by the Germans, 6 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Turkey
Germans roll dice for 2 armour, 3 bombers and 2 fighters in Turkey, round 3 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Turkey, round 3 : 3/6 hits, 2.67 expected hits
1 bomber owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Turkey
Germans roll dice for 2 bombers and 2 fighters in Turkey, round 4 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 fighters in Turkey, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the British lost in Turkey
Germans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys
Casualties for Americans: 1 artillery and 9 infantry
Casualties for British: 2 fighters
Non Combat Move - Germans
1 bomber moved from Turkey to Poland
1 bomber moved from Turkey to Bryansk
1 aaGun moved from Russia to Bryansk
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from United Kingdom to Poland
2 fighters moved from 110 Sea Zone to Poland
6 tactical_bombers moved from United Kingdom to Poland
1 battleship, 4 carriers, 1 destroyer, 2 submarines and 4 transports moved from 110 Sea Zone to 113 Sea Zone
3 artilleries and 5 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to Poland
4 fighters moved from 104 Sea Zone to United Kingdom
3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Romania to Bulgaria
3 infantry moved from Germany to Western Germany
9 mech_infantrys moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Germany
1 armour moved from Eastern Persia to Persia
1 aaGun moved from France to Western Germany
Place Units - Germans
1 bomber placed in Novgorod
9 artilleries placed in Western Germany
1 infantry placed in Western Germany
3 armour placed in Ukraine
10 infantry placed in Germany
Germans undo move 5.
3 infantry placed in United Kingdom
7 infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,3,6,6,6,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,1,1,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 74 PUs (12 lost to blockades); end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 2.67
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Samara to Russia
Russians take Russia from Germans
Russians take Soviet Far East from Americans
Russians take Siberia from Americans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
2 infantry moved from Caucasus to Rostov
1 infantry moved from Tambov to Rostov
2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Tambov to Samara
1 aaGun moved from Volgograd to Samara
35 artilleries moved from Tambov to Samara
3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
2 fighters and 3 tactical_bombers moved from Rostov to Samara
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Samara to Russia
Russians take Russia from Germans
Russians take Soviet Far East from Americans
Russians take Siberia from Americans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
2 infantry moved from Caucasus to Rostov
1 infantry moved from Tambov to Rostov
2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Tambov to Samara
1 aaGun moved from Volgograd to Samara
35 artilleries moved from Tambov to Samara
3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
2 fighters and 3 tactical_bombers moved from Rostov to Samara
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 infantry
EDIT: Adding units owned by Russians to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Samara to Russia
Russians take Russia from Germans
Russians take Soviet Far East from Americans
Russians take Siberia from Americans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
2 infantry moved from Caucasus to Rostov
1 infantry moved from Tambov to Rostov
2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Tambov to Samara
1 aaGun moved from Volgograd to Samara
35 artilleries moved from Tambov to Samara
3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
2 fighters and 3 tactical_bombers moved from Rostov to Samara
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 infantry
EDIT: Adding units owned by Russians to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers
EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Samara to Russia
Russians take Russia from Germans
Russians take Soviet Far East from Americans
Russians take Siberia from Americans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
2 infantry moved from Caucasus to Rostov
1 infantry moved from Tambov to Rostov
2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Tambov to Samara
1 aaGun moved from Volgograd to Samara
35 artilleries moved from Tambov to Samara
3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
2 fighters and 3 tactical_bombers moved from Rostov to Samara
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 infantry
EDIT: Adding units owned by Russians to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers
EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
Put air and pansar a bit more aggressively to the south.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Samara to Russia
Russians take Russia from Germans
Russians take Soviet Far East from Americans
Russians take Siberia from Americans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
2 infantry moved from Caucasus to Rostov
1 infantry moved from Tambov to Rostov
2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Tambov to Samara
1 aaGun moved from Volgograd to Samara
35 artilleries moved from Tambov to Samara
3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
2 fighters and 3 tactical_bombers moved from Rostov to Samara
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 infantry
EDIT: Adding units owned by Russians to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers
EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 72 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
Of course missed to move the sub south as well.
Will there come a japanese move? If not, I’d better get to bed.
@trulpen I hope so, but I wouldn’t count on it. School starts back up tomorrow so depends on how long it takes. Since I wont be on till Friday, doesn’t matter when you get your move to me
Ok, then be easy and take your time. Over and out. :)
transports changed to a destroyer and a sub before dice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 infantry, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
1 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from French Indo China to Malaya
12 mech_infantrys moved from French Indo China to Burma
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Burma
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 marine moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 cruiser and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 cruiser owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 5 tactical_bombers in Kwangtung, round 2 : 6/10 hits, 5.83 expected hits
Americans roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 infantry and 13 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 13 mech_infantrys in Burma, round 2 : 2/16 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 mech_infantrys
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Malaya
retreated to Malaya
ANZAC win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 36 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangtung to 36 Sea Zone
2 battleships, 8 carriers, 1 destroyer and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - Japanese
2 transports placed in 36 Sea Zone
1 marine placed in French Indo China
2 infantry placed in Japan
2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,5,6,5,2,3,5,5,5,5,6,1,2,6,6,4,4,1,5,2,2,4,4,5,5,2,4,3,4,2,6,1,6,4,3,6,1,5,4,2,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
Japanese collect 28 PUs (10 lost to blockades); end with 28 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.00
Japanese regular : -1.67
ANZAC regular : 0.83
I assumed submerge in 41, you get a sub left alive and my subs cant really be anywhere important, also if you had fought i probably would’ve lost a sub and still convoyed you with 2 subs, so no difference except you keep a sub. feel free to reroll if necessary, for OOL, fight till death unless if i have 1 sub and you have both things, only scenario when to submerge