@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 fighter moved from Java to Queensland
        2 fighters moved from Java to Queensland
        1 infantry moved from Shan State to Burma
        1 infantry moved from Egypt to Alexandria
        1 cruiser moved from 62 Sea Zone to 54 Sea Zone
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from 54 Sea Zone to Queensland
        1 infantry moved from Dutch New Guinea to 45 Sea Zone
        1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
    Place Units - ANZAC
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 fighter moved from Java to Queensland
        2 fighters moved from Java to Queensland
        1 infantry moved from Shan State to Burma
        1 infantry moved from Egypt to Alexandria
        1 cruiser moved from 62 Sea Zone to 54 Sea Zone
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from 54 Sea Zone to Queensland
        1 infantry moved from Dutch New Guinea to 45 Sea Zone
        1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
    Place Units - ANZAC
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 17 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Scotland to Eire
              Germans take Eire from British
        1 artillery moved from Scotland to United Kingdom
        1 transport moved from 111 Sea Zone to 112 Sea Zone
        1 artillery moved from Western Germany to 112 Sea Zone
        1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 infantry moved from Normandy Bordeaux to 110 Sea Zone
        3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
        4 infantry moved from Western Germany to 112 Sea Zone
        4 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone
        1 artillery moved from Germany to 113 Sea Zone
        1 artillery moved from Western Germany to 113 Sea Zone
        1 armour moved from Germany to 113 Sea Zone
        1 armour moved from Germany to 113 Sea Zone
        1 marine moved from Western Germany to 112 Sea Zone
        2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
        1 battleship, 1 carrier, 2 fighters and 1 marine moved from 112 Sea Zone to 110 Sea Zone
        2 armour, 6 artilleries, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
        2 fighters moved from 110 Sea Zone to United Kingdom
        3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
        2 bombers moved from Western Germany to United Kingdom
        4 infantry moved from Norway to Finland
        3 infantry moved from Norway to Finland
        1 cruiser moved from 109 Sea Zone to 110 Sea Zone
    Combat - Germans
Combat Hit Differential Summary :
scramble? I wouldn’t think so but you may wanna prevent the bombard
No scramble.
Have never been in this situation before, although I’ve often taunted it. Came to realize now that US will be able to declare war on Axis when London falls, right? That means I should’ve DOWed on Japan already now (atleast 12 more income from objectives) and maybe even stacked Yunnan. Another time.
@trulpen yeah, thats a great idea, I didnt think of it either
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 17 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Scotland to Eire
              Germans take Eire from British
        1 artillery moved from Scotland to United Kingdom
        1 transport moved from 111 Sea Zone to 112 Sea Zone
        1 artillery moved from Western Germany to 112 Sea Zone
        1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 infantry moved from Normandy Bordeaux to 110 Sea Zone
        3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
        4 infantry moved from Western Germany to 112 Sea Zone
        4 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone
        1 artillery moved from Germany to 113 Sea Zone
        1 artillery moved from Western Germany to 113 Sea Zone
        1 armour moved from Germany to 113 Sea Zone
        1 armour moved from Germany to 113 Sea Zone
        1 marine moved from Western Germany to 112 Sea Zone
        2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
        1 battleship, 1 carrier, 2 fighters and 1 marine moved from 112 Sea Zone to 110 Sea Zone
        2 armour, 6 artilleries, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
        2 fighters moved from 110 Sea Zone to United Kingdom
        3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
        2 bombers moved from Western Germany to United Kingdom
        4 infantry moved from Norway to Finland
        3 infantry moved from Norway to Finland
        1 cruiser moved from 109 Sea Zone to 110 Sea Zone
    Combat - Germans
        Battle in United Kingdom
            Germans attack with 2 armour, 7 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 marine and 1 tactical_bomber
            British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry
                British roll AA dice in United Kingdom : 1/8 hits, 1.33 expected hits
                1 tactical_bomber owned by the Germans lost in United Kingdom
                Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits
                Germans roll dice for 2 armour, 7 artilleries, 2 bombers, 5 fighters, 8 infantry and 1 marine in United Kingdom, round 2 : 9/25 hits, 10.00 expected hits
                British roll dice for 5 aaGuns, 1 fighter, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/14 hits, 5.00 expected hits
                5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                Germans roll dice for 2 armour, 7 artilleries, 2 bombers, 5 fighters, 4 infantry and 1 marine in United Kingdom, round 3 : 10/21 hits, 8.83 expected hits
                British roll dice for 1 fighter, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/10 hits, 3.67 expected hits
                1 mech_infantry owned by the British, 2 infantry owned by the Germans, 8 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
            Germans captures 32PUs while taking British capital
            Germans converts factory_major into different units
            Germans win, taking United Kingdom from British with 2 armour, 7 artilleries, 2 bombers, 5 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 46
            Casualties for Germans: 6 infantry and 1 tactical_bomber
            Casualties for British: 5 aaGuns, 1 fighter, 10 infantry and 1 mech_infantry
            Casualties for French: 2 infantry
        triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
        Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    Non Combat Move - Germans
        2 fighters moved from United Kingdom to 110 Sea Zone
        3 fighters moved from United Kingdom to Holland Belgium
        2 bombers moved from United Kingdom to Western Germany
        5 infantry moved from Yugoslavia to Slovakia Hungary
        3 aaGuns and 4 infantry moved from Germany to Poland
        7 armour and 4 mech_infantrys moved from Germany to Poland
    Place Units - Germans
        10 infantry placed in Germany
        7 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 49 PUs; end with 81 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0.33
Germans regular : -1.00
British regular : -2.67
Fucking hate to play the Allies.
@trulpen I typically wouldn’t sealion, but you gave me such an open shot. That is why I dislike doing Taranto as the allies, it leaves London very vulnerable when compared with a 92 stack
If you can hold Africa and the middle east, and Russia, I think it’s more or less an even money game.
Plus, I’m 0 for 6 on you right now :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Germans
            Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
            Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
        1 infantry moved from Bessarabia to Romania
              Russians take Romania from Germans
    Combat - Russians
    Non Combat Move - Russians
        1 artillery and 10 infantry moved from Bessarabia to Eastern Poland
        2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
        1 infantry moved from Baltic States to Eastern Poland
        2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Eastern Poland
        3 artilleries and 2 infantry moved from Ukraine to Bessarabia
        6 infantry moved from Bryansk to Belarus
        2 artilleries and 3 infantry moved from Russia to Bryansk
        1 infantry moved from Novgorod to Baltic States
        2 infantry moved from Novgorod to Belarus
        1 infantry moved from Vyborg to Novgorod
        1 infantry moved from Karelia to Novgorod
        2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
        1 submarine moved from 105 Sea Zone to 109 Sea Zone
        1 cruiser moved from 114 Sea Zone to 115 Sea Zone
        6 infantry moved from Yenisey to Timguska
    Place Units - Russians
        3 artilleries placed in Ukraine
        1 artillery and 2 infantry placed in Novgorod
        5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 40 PUs; end with 40 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
@trulpen I typically wouldn’t sealion, but you gave me such an open shot. That is why I dislike doing Taranto as the allies, it leaves London very vulnerable when compared with a 92 stack
If you can hold Africa and the middle east, and Russia, I think it’s more or less an even money game.
Plus, I’m 0 for 6 on you right now :laughing:
Africa is tricky to hold without the brits shipping in.
@trulpen The thing is, italians have no navy, and the US is coming
True.
Btw, I see an illegal move by Italy. Can’t take S Fr with an aa. Needs a unit with an attack value. No biggie, but just change the aa for an inf.
I’m very disappointed on myself for not taking the opportunity to DOW in the Pac.
@trulpen you would have caught me very off guard, you wont make that mistake again though.
I make plenty of mistakes over and over again. Just watch me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Americans
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
        Japanese takes Political Action: Political Action Japanese To War With French
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 destroyer moved from 33 Sea Zone to 46 Sea Zone
        1 destroyer moved from 42 Sea Zone to 55 Sea Zone
        1 carrier moved from 36 Sea Zone to 44 Sea Zone
        1 carrier moved from 6 Sea Zone to 35 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 destroyer moved from 36 Sea Zone to 44 Sea Zone
        1 battleship moved from 36 Sea Zone to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
        1 infantry moved from Siam to Shan State
              Japanese take Shan State from UK_Pacific
        1 infantry moved from Siam to French Indo China
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 infantry moved from Kwangsi to 36 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        2 infantry moved from 43 Sea Zone to Borneo
        1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
        1 infantry moved from 41 Sea Zone to Sumatra
        1 marine moved from Japan to 6 Sea Zone
        1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
        1 marine moved from 21 Sea Zone to Guam
        1 battleship moved from 6 Sea Zone to 35 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
        2 bombers moved from Kwangsi to Philippines
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 infantry moved from Kwangsi to 36 Sea Zone
        2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        2 infantry moved from 37 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
        2 infantry moved from Kwangsi to Kwangtung
        2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Kweichow to Szechwan
              Japanese take Szechwan from Chinese
        5 artilleries and 4 infantry moved from Kweichow to Yunnan
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Hunan
        1 artillery and 2 infantry moved from Anhwe to Kweichow
        1 infantry moved from Jehol to Chahar
        3 infantry moved from Jehol to Anhwe
        2 artilleries and 1 mech_infantry moved from Shantung to Anhwe
        1 infantry moved from Manchuria to Jehol
        1 infantry moved from 44 Sea Zone to Celebes
        1 artillery moved from 44 Sea Zone to Celebes
        1 fighter moved from 42 Sea Zone to Celebes
        1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Celebes
        2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
        1 armour moved from Hunan to French Indo China
        1 mech_infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Kweichow to Yunnan
    Combat - Japanese
        Battle in Java
        Battle in Borneo
        Battle in 44 Sea Zone
            Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
            British defend with 1 transport
                1 transport owned by the British lost in 44 Sea Zone
            Japanese win, taking Java from UK_Pacific, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Sumatra
        Battle in Guam
        Battle in Malaya
        Battle in Celebes
            Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
            British defend with 2 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 4/8 hits, 4.17 expected hits
                UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Celebes
            Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Malaya from UK_Pacific, taking Celebes from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8
            Casualties for Japanese: 1 artillery and 1 fighter
            Casualties for British: 2 infantry
        Battle in Yunnan
            Japanese attack with 5 artilleries, 4 infantry and 1 mech_infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/10 hits, 3.33 expected hits
                Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Kwangtung
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Philippines
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 3.17 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in French Indo China
            Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
                UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in French Indo China
            Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
        1 tactical_bomber moved from Philippines to 35 Sea Zone
        1 fighter moved from Philippines to 35 Sea Zone
        EDIT: 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
        1 tactical_bomber moved from Celebes to 44 Sea Zone
        1 fighter moved from Kwangtung to 44 Sea Zone
        2 bombers moved from Philippines to Kwangsi
        1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
        1 aaGun moved from Anhwe to Kweichow
        1 aaGun moved from Manchuria to Jehol
    Place Units - Japanese
        1 carrier and 2 destroyers placed in 6 Sea Zone
        1 artillery and 2 infantry placed in Shantung
    Turn Complete - Japanese
        Japanese collect 61 PUs; end with 61 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : 0.17
UK_Pacific regular : 1.33
edit: the plane that was killed was the one with long range, killed the short one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Americans takes Political Action: Political Action Americans To War With Germans
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
        Americans takes Political Action: Political Action Americans To War With Italians
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 armour and 1 infantry moved from Central United States to 101 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
        1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
        1 submarine moved from 54 Sea Zone to 55 Sea Zone
        1 fighter moved from 26 Sea Zone to 46 Sea Zone
        1 fighter moved from Hawaiian Islands to 46 Sea Zone
        2 fighters moved from 54 Sea Zone to 55 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Hawaiian Islands to 46 Sea Zone
        1 marine moved from Central United States to 101 Sea Zone
        1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Morocco
    Combat - Americans
        Battle in French West Africa
        Battle in Morocco
        Battle in Caroline Islands
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                1 aaGun owned by the Japanese lost in Caroline Islands
            Americans win, taking French West Africa from Neutral_Axis, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 aaGun
        Battle in 46 Sea Zone
            Americans attack with 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 3 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 55 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        2 fighters moved from 55 Sea Zone to 33 Sea Zone
        3 fighters moved from 46 Sea Zone to 33 Sea Zone
        1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Caroline Islands
        2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 fighter moved from Hawaiian Islands to Western United States
        EDIT: 1 marine moved from Morocco to French West Africa
        EDIT: 1 cruiser moved from 91 Sea Zone to 87 Sea Zone
        1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
        1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 carrier and 1 destroyer moved from 101 Sea Zone to 87 Sea Zone
        1 fighter moved from Eastern United States to 87 Sea Zone
        1 tactical_bomber moved from Western United States to 87 Sea Zone
        2 submarines moved from 101 Sea Zone to 87 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        Turning on Edit Mode
        EDIT: Changing ownership of Morocco from Americans to Neutral_Axis
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kansu to Suiyuyan
        2 infantry moved from Sikang to Shensi
        2 infantry moved from Sikang to Szechwan
        1 fighter moved from Sikang to Shensi
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Kansu
        4 infantry moved from Sikang to Tsinghai
    Place Units - Chinese
        3 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,33