Hopefully the last change there.
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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@trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
Came to realize now that US will be able to declare war on Axis when London falls, right? That means I should’ve DOWed on Japan already now (atleast 12 more income from objectives) and maybe even stacked Yunnan.
It’s actually 15 even. 9 for A and 6 for UK. So they would’ve had 19 and 36 to shop for respectively this turn instead of 30 and 10, not counting any eventual land-grabs during a surprise-strike turn. That’s huge. I feel so stupid.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Queensland to 41 Sea Zone EDIT: 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Marshall Islands Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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dont think im awake enough to do this move here, will do in morning.
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
dont think im awake enough to do this move here, will do in morning.
Sure, I’ll check and see if I want a blocker in z41. Didn’t really consider all that extra air available, although it might be a bit of a honey-trap.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Queensland to 41 Sea Zone EDIT: 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Marshall Islands Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 41 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Queensland to 41 Sea Zone EDIT: 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Marshall Islands Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 41 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Burma: 1 infantry EDIT: Adding units owned by ANZAC to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Missed the Burma-dude.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 93 PUs; Germans buy 19 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Southern Italy 10 infantry moved from Germany to Poland 3 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 2 armour and 6 artilleries moved from United Kingdom to 110 Sea Zone 2 armour, 6 artilleries and 8 transports moved from 110 Sea Zone to 112 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 2 armour, 6 artilleries, 7 infantry and 8 transports moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Eire to Scotland 1 fighter moved from Holland Belgium to Western Germany 1 marine moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 110 Sea Zone to 114 Sea Zone 1 armour moved from Poland to Slovakia Hungary 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 6 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 2 armour, 6 artilleries, 7 infantry and 1 marine moved from 114 Sea Zone to Poland 1 fighter moved from United Kingdom to Scotland Place Units - Germans 9 artilleries placed in Germany 1 destroyer placed in 114 Sea Zone 10 artilleries placed in Western Germany 3 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bessarabia to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters moved from Romania to Belarus 1 tactical_bomber moved from Romania to Belarus 1 artillery and 4 infantry moved from Novgorod to Belarus 5 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 2 artilleries and 3 infantry moved from Bryansk to Belarus 3 artilleries moved from Ukraine to Bessarabia 1 artillery moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 4 infantry moved from Eastern Poland to Belarus 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Eastern Poland to Belarus 2 aaGuns and 20 infantry moved from Eastern Poland to Bessarabia Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 infantry placed in Novgorod 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Kwangsi to Shensi 2 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 2 artilleries and 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 5 artilleries and 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Yunnan 2 infantry moved from Malaya to Shan State 1 armour moved from French Indo China to Hunan 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in Western Australia Battle in 32 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Szechwan to Kwangsi 1 aaGun moved from Kweichow to Yunnan 1 aaGun moved from Jehol to Anhwe 2 bombers moved from Shensi to Kwangsi 1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China Japanese undo move 2. 1 factory_minor placed in Kwangtung 1 factory_minor placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 2.00 British regular : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone 3 fighters moved from 33 Sea Zone to 32 Sea Zone 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Java Battle in Algeria Battle in Morocco Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Java from Japanese, taking Algeria from Neutral_Axis, taking Morocco from Neutral_Axis with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 32 Sea Zone to Hawaiian Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 2 submarines moved from 87 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Iceland Place Units - Americans 1 fighter placed in Western United States 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -1,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kansu to Shensi 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 7 infantry moved from Kansu to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone 3 fighters moved from 33 Sea Zone to 32 Sea Zone 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Java Battle in Algeria Battle in Morocco Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Java from Japanese, taking Algeria from Neutral_Axis, taking Morocco from Neutral_Axis with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 32 Sea Zone to Hawaiian Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 2 submarines moved from 87 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Iceland Place Units - Americans 1 fighter placed in Western United States 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kansu to Shensi 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 7 infantry moved from Kansu to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 5 infantry moved from India to Burma 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from India to Sumatra 1 fighter moved from 39 Sea Zone to Sumatra 1 fighter moved from Eastern Persia to Burma 1 bomber moved from Eastern Persia to Burma 1 fighter moved from India to Burma Combat - British Battle in Sumatra British attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Burma, round 2 : 4/9 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 carrier and 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from Burma to India 2 aaGuns moved from India to Burma 18 infantry moved from India to Burma 1 fighter moved from Burma to 42 Sea Zone 1 fighter moved from Burma to India 1 carrier and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 2 fighters moved from Alexandria to 98 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 artillery and 3 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to India 3 infantry moved from India to Burma 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from British Somaliland to Anglo Egyptian Sudan 1 infantry moved from British Somaliland to Ethiopia 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 39 Sea Zone to 42 Sea Zone Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Units Change Ownership Some Units in India change ownership: 1 artillery Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -2,67 Americans regular : -0,17 Japanese regular : -1,67 British regular : 1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Algeria 1 infantry moved from Tunisia to Algeria 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 fighter moved from Greece to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 armour moved from Slovakia Hungary to Northern Italy 6 infantry moved from Yugoslavia to Northern Italy 2 artilleries and 1 infantry moved from Slovakia Hungary to Romania Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Romania Italians attack with 2 artilleries and 1 infantry Russians defend with 2 infantry Italians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Romania Italians roll dice for 2 artilleries in Romania, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania Italians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Romania, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Romania, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Romania, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Romania, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking 97 Sea Zone from British, taking Romania from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Algeria Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Algeria, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Algeria, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 2 aaGuns moved from Slovakia Hungary to Greater Southern Germany Place Units - Italians 1 destroyer placed in 93 Sea Zone 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -2.50 Russians regular : -0.67
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I expected you to try and bring a transport from around Africa, didn’t foresee the Java grab, well played
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A little risky. 33 % risk (or pwrhapa slightly more) of losing a plane, ehich I did, but need to shake things up.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Caroline Islands to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to India EDIT: 1 carrier moved from 42 Sea Zone to 57 Sea Zone EDIT: 1 fighter moved from 42 Sea Zone to 57 Sea Zone 1 fighter moved from 56 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone EDIT: 1 carrier moved from 57 Sea Zone to 42 Sea Zone EDIT: 1 fighter moved from 57 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone EDIT: 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone EDIT: 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone EDIT: 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone EDIT: 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from India to Burma 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Caroline Islands to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to India EDIT: 1 carrier moved from 42 Sea Zone to 57 Sea Zone EDIT: 1 fighter moved from 42 Sea Zone to 57 Sea Zone 1 fighter moved from 56 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone EDIT: 1 carrier moved from 57 Sea Zone to 42 Sea Zone EDIT: 1 fighter moved from 57 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone EDIT: 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone EDIT: 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone EDIT: 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone EDIT: 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from India to Burma 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Did some move edits to try and show that the 3 A-figs stay on US-ac’s. The UK-ac only has 1 UK-fig on it. Also the 2 tr in the Med has 1 aussie inf on them each.