I suppose Germany could have taken Greece but it isn’t ideal.
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Sikang Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Sikang from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: British takes Scotland from Germans EDIT: Turning off Edit Mode 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 3 carriers moved from 91 Sea Zone to 108 Sea Zone 3 carriers moved from 108 Sea Zone to 109 Sea Zone 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Morocco to 97 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 108 Sea Zone 1 cruiser and 1 marine moved from 108 Sea Zone to 109 Sea Zone 1 marine moved from 109 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Morocco to 109 Sea Zone 2 fighters moved from Suiyuyan to Sikang Combat - Americans Battle in Scotland Battle in Eire Battle in 97 Sea Zone British loiter and taunt; Americans attack with 1 destroyer, 2 fighters and 1 submarine; Russians loiter and taunt Italians defend with 1 submarine Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone Americans win, taking Scotland from Germans, taking Eire from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 104 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Sikang Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Sikang to Suiyuyan 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 1 bomber moved from 109 Sea Zone to Iceland 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone 2 fighters moved from 97 Sea Zone to Yugoslavia 1 artillery and 1 infantry moved from Tunisia to Algeria 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Eire 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 3 fighters moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters and 5 infantry placed in Eastern United States Americans undo move 4. 5 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 6. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Sikang Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Sikang from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Shensi to Suiyuyan 1 bomber moved from India to Kwangtung Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Non Combat Move - British 3 fighters and 1 tactical_bomber moved from India to 54 Sea Zone 3 aaGuns, 2 artilleries and 31 infantry moved from India to Burma 1 aaGun and 2 infantry moved from Syria to Iraq 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Bulgaria to Yugoslavia 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 fighter moved from Morocco to Eire 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour and 3 infantry moved from 109 Sea Zone to Eire 2 artilleries moved from 109 Sea Zone to Eire 1 bomber moved from Kwangtung to Burma Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 70 Sea Zone: 1 transport EDIT: Adding units owned by British to 83 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : -2,67 Japanese regular : 0,00 Italians regular : -0,17 Japanese AA : -0,17 Germans regular : -0,67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Bryansk, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Bryansk, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 1 fighter moved from Southern Italy to United Kingdom 2 aaGuns, 1 armour and 13 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,1,4 Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.67
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this is a very strange game
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from New South Wales to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from India to Burma 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from New South Wales to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from India to Burma 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Tambov 1 bomber moved from Novgorod to Tambov 1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 bomber moved from Szechwan to Tambov 4 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia Hungary 9 mech_infantrys moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Baltic States to Bessarabia 1 fighter moved from Western Germany to Scotland 1 infantry moved from United Kingdom to Scotland 5 fighters moved from United Kingdom to Scotland 2 fighters moved from 110 Sea Zone to Scotland 2 artilleries and 2 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from Belarus to Archangel 1 artillery and 1 infantry moved from Belarus to Smolensk 1 marine moved from United Kingdom to 110 Sea Zone 1 marine and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 marine moved from 123 Sea Zone to Iceland 1 mech_infantry moved from Baltic States to Slovakia Hungary 3 armour moved from Belarus to Ukraine 4 armour and 3 mech_infantrys moved from Belarus to Rostov Combat - Germans Battle in Bessarabia Germans attack with 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 mech_infantrys in Bessarabia, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 4 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win with no units remaining. Battle score for attacker is -9 Casualties for Germans: 3 armour Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 armour and 2 bombers in Tambov, round 3 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 4 armour and 3 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 4 armour and 3 mech_infantrys in Rostov, round 2 : 1/7 hits, 2.50 expected hits Russians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 4 armour and 2 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 artilleries Battle in Scotland Germans attack with 8 fighters and 1 infantry Americans defend with 1 airfield and 2 infantry Germans roll dice for 8 fighters and 1 infantry in Scotland, round 2 : 4/9 hits, 4.17 expected hits Americans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland Germans win with 8 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Iceland Germans attack with 1 marine British defend with 1 airfield; Americans defend with 1 bomber Germans roll dice for 1 marine in Iceland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 marine in Iceland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 marine in Iceland, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 4 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans and 1 marine owned by the Germans lost in Iceland British win with no units remaining. Battle score for attacker is 7 Casualties for Germans: 1 marine Casualties for Americans: 1 bomber Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Belarus 1 bomber moved from Tambov to Novgorod 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun moved from Greater Southern Germany to Slovakia Hungary 1 aaGun moved from Belarus to Novgorod 1 mech_infantry moved from Novgorod to Bryansk 3 aaGuns, 22 artilleries and 33 infantry moved from Belarus to Bryansk 3 fighters moved from Scotland to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 4 fighters moved from Scotland to United Kingdom Place Units - Germans 2 carriers and 1 fighter placed in 110 Sea Zone Germans undo move 1. 3 infantry placed in United Kingdom 2 carriers and 1 fighter placed in 110 Sea Zone 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,5,1,4,4,1,1,1,2,3,4,1,3 Germans collect 49 PUs (6 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 1.33 Germans regular : -4.17 British regular : 0.50
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rostov was unfortunate, rip tanks
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 59 PUs; Russians buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 2 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Caucasus to Smolensk 1 fighter moved from Russia to Tambov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Archangel Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Greece to Bulgaria 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 3 infantry moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 2 artilleries moved from Vologda to Samara 6 infantry moved from Vologda to Samara 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 artillery moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Novosibirsk Place Units - Russians 3 artilleries, 2 fighters and 5 infantry placed in Russia 3 infantry placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Russians collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : -1,50 Russians regular : 0,50
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Hmm, sorry, I forgot I was supposed to send air to China, if possible. I’ll check.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 59 PUs; Russians buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 2 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Caucasus to Smolensk 1 fighter moved from Russia to Tambov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Archangel Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Greece to Bulgaria 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 3 infantry moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 2 artilleries moved from Vologda to Samara 6 infantry moved from Vologda to Samara 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 artillery moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Novosibirsk Place Units - Russians 3 artilleries, 2 fighters and 5 infantry placed in Russia 3 infantry placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Russians collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 fighter EDIT: Adding units owned by Russians to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,50 Russians regular : 0,50
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I could only land 1 fig in China, but that will do.
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
rostov was unfortunate, rip tanks
You meant Ukraine?
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@trulpen nah, i thought you’d coutner rostov
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Ah, ok, think I’d only have like 70 % and risk losing air and then not being able to do skirmishes elsewhere. But, sure, it was a little tempting.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; Japanese buy 6 armour, 1 artillery, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Philippines 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 2 bombers moved from Yunnan to India 2 bombers moved from Japan to Chahar 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in Siberia Battle in 46 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 46 Sea Zone, round 2 : 6/13 hits, 7.17 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 2 bombers, 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Chahar, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Chahar, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Chahar to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Kweichow to Szechwan 2 fighters moved from 46 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone 2 bombers moved from India to Yunnan Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 2 mech_infantrys placed in Shantung 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.50 UK_Pacific AA : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Queensland to 46 Sea Zone 2 fighters moved from Suiyuyan to Kweichow 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 4 destroyers and 4 submarines moved from 54 Sea Zone to 46 Sea Zone 2 cruisers moved from 54 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone 4 carriers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 46 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 109 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 2 aaGuns, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland 1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Kweichow to Shensi Place Units - Americans 1 harbour placed in Eire 1 factory_minor placed in Scotland 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Queensland to 46 Sea Zone 2 fighters moved from Suiyuyan to Kweichow 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 4 destroyers and 4 submarines moved from 54 Sea Zone to 46 Sea Zone 2 cruisers moved from 54 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone 4 carriers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 46 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 109 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 2 aaGuns, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland 1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Kweichow to Shensi Place Units - Americans 1 harbour placed in Eire 1 factory_minor placed in Scotland 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 92 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Burma to India 3 aaGuns, 2 artilleries and 31 infantry moved from Burma to India 1 battleship, 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone EDIT: 2 fighters moved from Scotland to 109 Sea Zone EDIT: 3 aaGuns, 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from Scotland to Eire EDIT: 1 infantry moved from Eire to Scotland 1 infantry moved from Eire to Scotland 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone EDIT: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 aaGun and 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Japanese regular : 0,00
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what happened in scotland?