Good game, enjoyed it!
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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Messed up the purchase. Was thinking that I could build 6 units in London, but it was 6 dmg. Adjusted. If it’s not ok I’ll build differently. Just say the word.
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@trulpen you’re good
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Holland Belgium to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Greece to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 aaGun moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 5 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
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Thanks! Still a snack of a Sea Lion.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Java to Queensland 2 fighters moved from Java to Queensland 1 infantry moved from Shan State to Burma 1 infantry moved from Egypt to Alexandria 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Java to Queensland 2 fighters moved from Java to Queensland 1 infantry moved from Shan State to Burma 1 infantry moved from Egypt to Alexandria 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Scotland to Eire Germans take Eire from British 1 artillery moved from Scotland to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries and 3 infantry moved from Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 2 fighters and 1 marine moved from 112 Sea Zone to 110 Sea Zone 2 armour, 6 artilleries, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 4 infantry moved from Norway to Finland 3 infantry moved from Norway to Finland 1 cruiser moved from 109 Sea Zone to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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scramble? I wouldn’t think so but you may wanna prevent the bombard
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No scramble.
Have never been in this situation before, although I’ve often taunted it. Came to realize now that US will be able to declare war on Axis when London falls, right? That means I should’ve DOWed on Japan already now (atleast 12 more income from objectives) and maybe even stacked Yunnan. Another time.
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@trulpen yeah, thats a great idea, I didnt think of it either
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Scotland to Eire Germans take Eire from British 1 artillery moved from Scotland to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries and 3 infantry moved from Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 2 fighters and 1 marine moved from 112 Sea Zone to 110 Sea Zone 2 armour, 6 artilleries, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 4 infantry moved from Norway to Finland 3 infantry moved from Norway to Finland 1 cruiser moved from 109 Sea Zone to 110 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 2 armour, 7 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 marine and 1 tactical_bomber British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 1/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 2 armour, 7 artilleries, 2 bombers, 5 fighters, 8 infantry and 1 marine in United Kingdom, round 2 : 9/25 hits, 10.00 expected hits British roll dice for 5 aaGuns, 1 fighter, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/14 hits, 5.00 expected hits 5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 7 artilleries, 2 bombers, 5 fighters, 4 infantry and 1 marine in United Kingdom, round 3 : 10/21 hits, 8.83 expected hits British roll dice for 1 fighter, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/10 hits, 3.67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans, 8 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 32PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 7 artilleries, 2 bombers, 5 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 46 Casualties for Germans: 6 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 1 fighter, 10 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from United Kingdom to 110 Sea Zone 3 fighters moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 5 infantry moved from Yugoslavia to Slovakia Hungary 3 aaGuns and 4 infantry moved from Germany to Poland 7 armour and 4 mech_infantrys moved from Germany to Poland Place Units - Germans 10 infantry placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0.33 Germans regular : -1.00 British regular : -2.67
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Fucking hate to play the Allies.
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@trulpen I typically wouldn’t sealion, but you gave me such an open shot. That is why I dislike doing Taranto as the allies, it leaves London very vulnerable when compared with a 92 stack
If you can hold Africa and the middle east, and Russia, I think it’s more or less an even money game.
Plus, I’m 0 for 6 on you right now :laughing:
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans Combat - Russians Non Combat Move - Russians 1 artillery and 10 infantry moved from Bessarabia to Eastern Poland 2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Eastern Poland 3 artilleries and 2 infantry moved from Ukraine to Bessarabia 6 infantry moved from Bryansk to Belarus 2 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from Yenisey to Timguska Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
@trulpen I typically wouldn’t sealion, but you gave me such an open shot. That is why I dislike doing Taranto as the allies, it leaves London very vulnerable when compared with a 92 stack
If you can hold Africa and the middle east, and Russia, I think it’s more or less an even money game.
Plus, I’m 0 for 6 on you right now :laughing:
Africa is tricky to hold without the brits shipping in.
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@trulpen The thing is, italians have no navy, and the US is coming
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True.
Btw, I see an illegal move by Italy. Can’t take S Fr with an aa. Needs a unit with an attack value. No biggie, but just change the aa for an inf.
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I’m very disappointed on myself for not taking the opportunity to DOW in the Pac.
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@trulpen you would have caught me very off guard, you wont make that mistake again though.
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I make plenty of mistakes over and over again. Just watch me.