L21 #1 WindowWasher (X) vs trulpen (A+24) BM3


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 tactical_bomber moved from Hawaiian Islands to Western United States
            2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 marine placed in Central United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            8 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 10x factory_major; Remaining resources: 28 PUs; 
            British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
            1 bomber moved from Malta to 96 Sea Zone
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            2 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from Eire to Scotland
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 96 Sea Zone
                British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Scotland
                British attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 artillery and 1 infantry
                    British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                1 mech_infantry owned by the British and 2 infantry owned by the British retreated to United Kingdom
    
        Non Combat Move - British
            1 bomber moved from 96 Sea Zone to Tanganyika Territory
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to West India
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone
            1 cruiser and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 aaGun moved from Burma to India
            2 aaGuns, 1 artillery and 8 infantry moved from Burma to India
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 marine moved from 79 Sea Zone to West India
            1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from 96 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from 106 Sea Zone to Quebec
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 armour, 1 fighter and 2 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3
            EDIT: Removing units owned by British from United Kingdom: 1 armour
            EDIT: Adding units owned by British to United Kingdom: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
            British collect 26 PUs (1 lost to blockades); end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            9 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 30 PUs; end with 30 PUs
            Some Units in India change ownership: 9 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Italians regular : -0,50
    Japanese regular : -0,33
    Germans regular : -0,67
    British regular : -2,17
    

    Savegame


  • Messed up the purchase. Was thinking that I could build 6 units in London, but it was 6 dmg. Adjusted. If it’s not ok I’ll build differently. Just say the word.

  • '21 '20

    @trulpen you’re good

  • '21 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Holland Belgium to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour moved from Greece to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 aaGun moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            5 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Savegame


  • Thanks! Still a snack of a Sea Lion.


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Queensland
            2 fighters moved from Java to Queensland
            1 infantry moved from Shan State to Burma
            1 infantry moved from Egypt to Alexandria
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Queensland
            2 fighters moved from Java to Queensland
            1 infantry moved from Shan State to Burma
            1 infantry moved from Egypt to Alexandria
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Scotland to Eire
                  Germans take Eire from British
            1 artillery moved from Scotland to United Kingdom
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 2 fighters and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 6 artilleries, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            4 infantry moved from Norway to Finland
            3 infantry moved from Norway to Finland
            1 cruiser moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    scramble? I wouldn’t think so but you may wanna prevent the bombard


  • No scramble.

    Have never been in this situation before, although I’ve often taunted it. Came to realize now that US will be able to declare war on Axis when London falls, right? That means I should’ve DOWed on Japan already now (atleast 12 more income from objectives) and maybe even stacked Yunnan. Another time.

  • '21 '20

    @trulpen yeah, thats a great idea, I didnt think of it either

  • '21 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Scotland to Eire
                  Germans take Eire from British
            1 artillery moved from Scotland to United Kingdom
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 2 fighters and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 6 artilleries, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            4 infantry moved from Norway to Finland
            3 infantry moved from Norway to Finland
            1 cruiser moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 2 armour, 7 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 marine and 1 tactical_bomber
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 1/8 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour, 7 artilleries, 2 bombers, 5 fighters, 8 infantry and 1 marine in United Kingdom, round 2 : 9/25 hits, 10.00 expected hits
                    British roll dice for 5 aaGuns, 1 fighter, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/14 hits, 5.00 expected hits
                    5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 armour, 7 artilleries, 2 bombers, 5 fighters, 4 infantry and 1 marine in United Kingdom, round 3 : 10/21 hits, 8.83 expected hits
                    British roll dice for 1 fighter, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/10 hits, 3.67 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans, 8 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
                Germans captures 32PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 armour, 7 artilleries, 2 bombers, 5 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 46
                Casualties for Germans: 6 infantry and 1 tactical_bomber
                Casualties for British: 5 aaGuns, 1 fighter, 10 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to 110 Sea Zone
            3 fighters moved from United Kingdom to Holland Belgium
            2 bombers moved from United Kingdom to Western Germany
            5 infantry moved from Yugoslavia to Slovakia Hungary
            3 aaGuns and 4 infantry moved from Germany to Poland
            7 armour and 4 mech_infantrys moved from Germany to Poland
    
        Place Units - Germans
            10 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 81 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Germans regular : -1.00
    British regular : -2.67
    

    Savegame


  • Fucking hate to play the Allies.

  • '21 '20

    @trulpen I typically wouldn’t sealion, but you gave me such an open shot. That is why I dislike doing Taranto as the allies, it leaves London very vulnerable when compared with a 92 stack

    If you can hold Africa and the middle east, and Russia, I think it’s more or less an even money game.

    Plus, I’m 0 for 6 on you right now :laughing:


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery and 10 infantry moved from Bessarabia to Eastern Poland
            2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Eastern Poland
            3 artilleries and 2 infantry moved from Ukraine to Bessarabia
            6 infantry moved from Bryansk to Belarus
            2 artilleries and 3 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Baltic States
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    @trulpen I typically wouldn’t sealion, but you gave me such an open shot. That is why I dislike doing Taranto as the allies, it leaves London very vulnerable when compared with a 92 stack

    If you can hold Africa and the middle east, and Russia, I think it’s more or less an even money game.

    Plus, I’m 0 for 6 on you right now :laughing:

    Africa is tricky to hold without the brits shipping in.

  • '21 '20

    @trulpen The thing is, italians have no navy, and the US is coming


  • True.

    Btw, I see an illegal move by Italy. Can’t take S Fr with an aa. Needs a unit with an attack value. No biggie, but just change the aa for an inf.


  • I’m very disappointed on myself for not taking the opportunity to DOW in the Pac.

  • '21 '20

    @trulpen you would have caught me very off guard, you wont make that mistake again though.

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