Well it looks like that evened things out at least a bit!! yeesh đŸ¤£
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 artilleries, 1 bomber, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from United Kingdom to 104 Sea Zone 1 fighter moved from Western Germany to Turkey 1 fighter moved from Poland to Turkey 1 armour moved from Iraq to Turkey 1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey 1 mech_infantry moved from Persia to Turkey 1 bomber and 1 mech_infantry moved from Saudi Arabia to Turkey 2 bombers moved from Russia to Turkey 1 infantry moved from Bryansk to Rostov 1 artillery moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Russia to Bryansk 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 armour moved from Novosibirsk to Smolensk 1 armour moved from Timguska to Nenetsia 3 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter EDIT: Adding units owned by Germans to United Kingdom: 2 fighters EDIT: Turning off Edit Mode Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Northern Italy Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry
Combat Hit Differential Summary :
Americans regular : 2.33 Russians regular : -0.33 Germans regular : -0.83
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
@trulpen nah, they didnt roll i dont think
Ok, if so it’s all good.
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You got 4 hits in Turkey?
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yeah, its a sure win for me, picked max D, now i need to figure out how i can maximize amount of planes that will live, doubt i can get much out, so will probably take them as casualties, need to look into it
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
yeah, its a sure win for me, picked max D, now i need to figure out how i can maximize amount of planes that will live, doubt i can get much out, so will probably take them as casualties, need to look into it
It was? Thought I had 60 % in defense there.
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it was a 50/50 will probably come out with 2 units
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 artilleries, 1 bomber, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from United Kingdom to 104 Sea Zone 1 fighter moved from Western Germany to Turkey 1 fighter moved from Poland to Turkey 1 armour moved from Iraq to Turkey 1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey 1 mech_infantry moved from Persia to Turkey 1 bomber and 1 mech_infantry moved from Saudi Arabia to Turkey 2 bombers moved from Russia to Turkey 1 infantry moved from Bryansk to Rostov 1 artillery moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Russia to Bryansk 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 armour moved from Novosibirsk to Smolensk 1 armour moved from Timguska to Nenetsia 3 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter EDIT: Adding units owned by Germans to United Kingdom: 2 fighters EDIT: Turning off Edit Mode Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Northern Italy Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Turkey Germans attack with 2 armour, 3 bombers, 2 fighters, 1 infantry and 3 mech_infantrys British defend with 2 fighters; Americans defend with 1 artillery and 9 infantry Germans roll dice for 2 armour, 3 bombers, 2 fighters, 1 infantry and 3 mech_infantrys in Turkey, round 2 : 6/11 hits, 4.67 expected hits Americans roll dice for 1 artillery, 2 fighters and 9 infantry in Turkey, round 2 : 4/12 hits, 4.67 expected hits 1 infantry owned by the Germans, 6 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Turkey Germans roll dice for 2 armour, 3 bombers and 2 fighters in Turkey, round 3 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Turkey, round 3 : 3/6 hits, 2.67 expected hits 1 bomber owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Turkey Germans roll dice for 2 bombers and 2 fighters in Turkey, round 4 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 fighters in Turkey, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the British lost in Turkey Germans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Germans: 2 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys Casualties for Americans: 1 artillery and 9 infantry Casualties for British: 2 fighters Non Combat Move - Germans 1 bomber moved from Turkey to Poland 1 bomber moved from Turkey to Bryansk 1 aaGun moved from Russia to Bryansk 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from United Kingdom to Poland 2 fighters moved from 110 Sea Zone to Poland 6 tactical_bombers moved from United Kingdom to Poland 1 battleship, 4 carriers, 1 destroyer, 2 submarines and 4 transports moved from 110 Sea Zone to 113 Sea Zone 3 artilleries and 5 infantry moved from Western Germany to France 1 fighter moved from Holland Belgium to Poland 4 fighters moved from 104 Sea Zone to United Kingdom 3 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Romania to Bulgaria 3 infantry moved from Germany to Western Germany 9 mech_infantrys moved from France to Western Germany 3 mech_infantrys moved from Western Germany to Germany 1 armour moved from Eastern Persia to Persia 1 aaGun moved from France to Western Germany Place Units - Germans 1 bomber placed in Novgorod 9 artilleries placed in Western Germany 1 infantry placed in Western Germany 3 armour placed in Ukraine 10 infantry placed in Germany Germans undo move 5. 3 infantry placed in United Kingdom 7 infantry placed in Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 4 infantry EDIT: Removing units owned by Germans from Novgorod: 1 bomber EDIT: Adding units owned by Germans to Germany: 1 armour EDIT: Adding units owned by Germans to Novgorod: 3 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,3,6,6,6,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,1,1,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 74 PUs (12 lost to blockades); end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Russians regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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Put air and pansar a bit more aggressively to the south.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 72 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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Of course missed to move the sub south as well.
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Will there come a japanese move? If not, I’d better get to bed.
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@trulpen I hope so, but I wouldn’t count on it. School starts back up tomorrow so depends on how long it takes. Since I wont be on till Friday, doesn’t matter when you get your move to me
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Ok, then be easy and take your time. Over and out. :)
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transports changed to a destroyer and a sub before dice
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 infantry, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kwangtung 1 fighter moved from French Indo China to Malaya 1 fighter moved from French Indo China to Malaya 1 mech_infantry moved from French Indo China to Malaya 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 mech_infantry moved from French Indo China to Malaya 12 mech_infantrys moved from French Indo China to Burma 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from India to Burma 1 armour moved from Tanganyika Territory to Kenya Japanese take Kenya from British 1 armour moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 infantry moved from Belgian Congo to French Equatorial Africa Japanese take French Equatorial Africa from French 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 marine moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 41 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 cruiser and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 5 fighters and 5 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 5 fighters and 5 tactical_bombers in Kwangtung, round 2 : 6/10 hits, 5.83 expected hits Americans roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 3 infantry and 13 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 13 mech_infantrys in Burma, round 2 : 2/16 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 2 fighters and 2 mech_infantrys ANZAC defend with 2 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Malaya retreated to Malaya ANZAC win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Malaya to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from Kwangtung to 36 Sea Zone 2 battleships, 8 carriers, 1 destroyer and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - Japanese 2 transports placed in 36 Sea Zone 1 marine placed in French Indo China 2 infantry placed in Japan 2 mech_infantrys placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,5,6,5,2,3,5,5,5,5,6,1,2,6,6,4,4,1,5,2,2,4,4,5,5,2,4,3,4,2,6,1,6,4,3,6,1,5,4,2,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 Japanese collect 28 PUs (10 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.00 Japanese regular : -1.67 ANZAC regular : 0.83
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I assumed submerge in 41, you get a sub left alive and my subs cant really be anywhere important, also if you had fought i probably would’ve lost a sub and still convoyed you with 2 subs, so no difference except you keep a sub. feel free to reroll if necessary, for OOL, fight till death unless if i have 1 sub and you have both things, only scenario when to submerge