Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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Put air and pansar a bit more aggressively to the south.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 72 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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Of course missed to move the sub south as well.
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Will there come a japanese move? If not, I’d better get to bed.
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@trulpen I hope so, but I wouldn’t count on it. School starts back up tomorrow so depends on how long it takes. Since I wont be on till Friday, doesn’t matter when you get your move to me
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Ok, then be easy and take your time. Over and out. :)
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transports changed to a destroyer and a sub before dice
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 infantry, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kwangtung 1 fighter moved from French Indo China to Malaya 1 fighter moved from French Indo China to Malaya 1 mech_infantry moved from French Indo China to Malaya 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 mech_infantry moved from French Indo China to Malaya 12 mech_infantrys moved from French Indo China to Burma 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from India to Burma 1 armour moved from Tanganyika Territory to Kenya Japanese take Kenya from British 1 armour moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 infantry moved from Belgian Congo to French Equatorial Africa Japanese take French Equatorial Africa from French 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 marine moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 41 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 cruiser and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 5 fighters and 5 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 5 fighters and 5 tactical_bombers in Kwangtung, round 2 : 6/10 hits, 5.83 expected hits Americans roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 3 infantry and 13 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 13 mech_infantrys in Burma, round 2 : 2/16 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 2 fighters and 2 mech_infantrys ANZAC defend with 2 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Malaya retreated to Malaya ANZAC win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Malaya to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from Kwangtung to 36 Sea Zone 2 battleships, 8 carriers, 1 destroyer and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - Japanese 2 transports placed in 36 Sea Zone 1 marine placed in French Indo China 2 infantry placed in Japan 2 mech_infantrys placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,5,6,5,2,3,5,5,5,5,6,1,2,6,6,4,4,1,5,2,2,4,4,5,5,2,4,3,4,2,6,1,6,4,3,6,1,5,4,2,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 Japanese collect 28 PUs (10 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.00 Japanese regular : -1.67 ANZAC regular : 0.83
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I assumed submerge in 41, you get a sub left alive and my subs cant really be anywhere important, also if you had fought i probably would’ve lost a sub and still convoyed you with 2 subs, so no difference except you keep a sub. feel free to reroll if necessary, for OOL, fight till death unless if i have 1 sub and you have both things, only scenario when to submerge
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@windowwasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
I assumed submerge in 41, you get a sub left alive and my subs cant really be anywhere important, also if you had fought i probably would’ve lost a sub and still convoyed you with 2 subs, so no difference except you keep a sub. feel free to reroll if necessary, for OOL, fight till death unless if i have 1 sub and you have both things, only scenario when to submerge
Sounds about right.
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Strange, I believe the japanese attack on Buryatia should activate Mongolia. Would you want to go there if it did?
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@trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
Strange, I believe the japanese attack on Buryatia should activate Mongolia. Would you want to go there if it did?
Nah, sorry, Russia has attacked japanese territories bordering Mongolia, so the pact is off.
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Can’t post. Maybe something about the maintenance.
Here’s the US-turn anyway.
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