@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
I think it’s better if you just restart. Will likely avoid some problems and save time.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 9 artilleries, 1 bomber, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 unit repaired.
        1 destroyer moved from 110 Sea Zone to 104 Sea Zone
        4 fighters moved from United Kingdom to 104 Sea Zone
        1 fighter moved from Western Germany to Turkey
        1 fighter moved from Poland to Turkey
        1 armour moved from Iraq to Turkey
        1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
        1 mech_infantry moved from Persia to Turkey
        1 bomber and 1 mech_infantry moved from Saudi Arabia to Turkey
        2 bombers moved from Russia to Turkey
        1 infantry moved from Bryansk to Rostov
        1 artillery moved from Ukraine to Rostov
        2 artilleries moved from Ukraine to Bryansk
        3 artilleries moved from Russia to Bryansk
        1 armour moved from Evenkiyskiy to Yakut S.S.R.
              Germans take Yenisey from Russians
              Germans take Yakut S.S.R. from Russians
        1 armour moved from Novosibirsk to Smolensk
        1 armour moved from Timguska to Nenetsia
        3 mech_infantrys moved from Novgorod to Bryansk
        2 fighters moved from 110 Sea Zone to Normandy Bordeaux
        2 infantry moved from France to Normandy Bordeaux
        1 artillery and 1 infantry moved from France to Southern France
        1 fighter moved from 110 Sea Zone to Holland Belgium
        1 fighter moved from 110 Sea Zone to Holland Belgium
        1 mech_infantry moved from France to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
        1 infantry moved from Yugoslavia to Northern Italy
        1 artillery moved from France to Northern Italy
        1 infantry moved from Bryansk to Rostov
    Combat - Germans
        Battle in 104 Sea Zone
            Germans attack with 1 destroyer and 4 fighters
            Americans defend with 1 destroyer
                Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 104 Sea Zone
            Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
            EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
            EDIT: Adding units owned by Germans to United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
        Battle in Holland Belgium
            Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
            Americans defend with 1 mech_infantry
                Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 mech_infantry
        Battle in Normandy Bordeaux
            Germans attack with 1 fighter and 2 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Northern Italy
            Germans attack with 1 artillery and 1 infantry
            Americans defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Northern Italy
                Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Northern Italy
            Americans win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in Southern France
            Germans attack with 1 artillery and 1 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
            Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Rostov
            Germans attack with 1 artillery and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
Combat Hit Differential Summary :
Americans regular : 2.33
Russians regular : -0.33
Germans regular : -0.83
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
@trulpen nah, they didnt roll i dont think
Ok, if so it’s all good.
You got 4 hits in Turkey?
yeah, its a sure win for me, picked max D, now i need to figure out how i can maximize amount of planes that will live, doubt i can get much out, so will probably take them as casualties, need to look into it
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
yeah, its a sure win for me, picked max D, now i need to figure out how i can maximize amount of planes that will live, doubt i can get much out, so will probably take them as casualties, need to look into it
It was? Thought I had 60 % in defense there.
it was a 50/50 will probably come out with 2 units
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 9 artilleries, 1 bomber, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 unit repaired.
        1 destroyer moved from 110 Sea Zone to 104 Sea Zone
        4 fighters moved from United Kingdom to 104 Sea Zone
        1 fighter moved from Western Germany to Turkey
        1 fighter moved from Poland to Turkey
        1 armour moved from Iraq to Turkey
        1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
        1 mech_infantry moved from Persia to Turkey
        1 bomber and 1 mech_infantry moved from Saudi Arabia to Turkey
        2 bombers moved from Russia to Turkey
        1 infantry moved from Bryansk to Rostov
        1 artillery moved from Ukraine to Rostov
        2 artilleries moved from Ukraine to Bryansk
        3 artilleries moved from Russia to Bryansk
        1 armour moved from Evenkiyskiy to Yakut S.S.R.
              Germans take Yenisey from Russians
              Germans take Yakut S.S.R. from Russians
        1 armour moved from Novosibirsk to Smolensk
        1 armour moved from Timguska to Nenetsia
        3 mech_infantrys moved from Novgorod to Bryansk
        2 fighters moved from 110 Sea Zone to Normandy Bordeaux
        2 infantry moved from France to Normandy Bordeaux
        1 artillery and 1 infantry moved from France to Southern France
        1 fighter moved from 110 Sea Zone to Holland Belgium
        1 fighter moved from 110 Sea Zone to Holland Belgium
        1 mech_infantry moved from France to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
        1 infantry moved from Yugoslavia to Northern Italy
        1 artillery moved from France to Northern Italy
        1 infantry moved from Bryansk to Rostov
    Combat - Germans
        Battle in 104 Sea Zone
            Germans attack with 1 destroyer and 4 fighters
            Americans defend with 1 destroyer
                Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 104 Sea Zone
            Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
            EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
            EDIT: Adding units owned by Germans to United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
        Battle in Holland Belgium
            Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
            Americans defend with 1 mech_infantry
                Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 mech_infantry
        Battle in Normandy Bordeaux
            Germans attack with 1 fighter and 2 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Northern Italy
            Germans attack with 1 artillery and 1 infantry
            Americans defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Northern Italy
                Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Northern Italy
            Americans win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in Southern France
            Germans attack with 1 artillery and 1 infantry
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
            Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Rostov
            Germans attack with 1 artillery and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Turkey
            Germans attack with 2 armour, 3 bombers, 2 fighters, 1 infantry and 3 mech_infantrys
            British defend with 2 fighters; Americans defend with 1 artillery and 9 infantry
                Germans roll dice for 2 armour, 3 bombers, 2 fighters, 1 infantry and 3 mech_infantrys in Turkey, round 2 : 6/11 hits, 4.67 expected hits
                Americans roll dice for 1 artillery, 2 fighters and 9 infantry in Turkey, round 2 : 4/12 hits, 4.67 expected hits
                1 infantry owned by the Germans, 6 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Turkey
                Germans roll dice for 2 armour, 3 bombers and 2 fighters in Turkey, round 3 : 4/7 hits, 4.00 expected hits
                Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Turkey, round 3 : 3/6 hits, 2.67 expected hits
                1 bomber owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Turkey
                Germans roll dice for 2 bombers and 2 fighters in Turkey, round 4 : 2/4 hits, 2.33 expected hits
                Americans roll dice for 2 fighters in Turkey, round 4 : 2/2 hits, 1.33 expected hits
                2 fighters owned by the Germans and 2 fighters owned by the British lost in Turkey
            Germans win with 2 bombers remaining. Battle score for attacker is -8
            Casualties for Germans: 2 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys
            Casualties for Americans: 1 artillery and 9 infantry
            Casualties for British: 2 fighters
    Non Combat Move - Germans
        1 bomber moved from Turkey to Poland
        1 bomber moved from Turkey to Bryansk
        1 aaGun moved from Russia to Bryansk
        1 fighter moved from Normandy Bordeaux to United Kingdom
        1 fighter moved from United Kingdom to Poland
        2 fighters moved from 110 Sea Zone to Poland
        6 tactical_bombers moved from United Kingdom to Poland
        1 battleship, 4 carriers, 1 destroyer, 2 submarines and 4 transports moved from 110 Sea Zone to 113 Sea Zone
        3 artilleries and 5 infantry moved from Western Germany to France
        1 fighter moved from Holland Belgium to Poland
        4 fighters moved from 104 Sea Zone to United Kingdom
        3 infantry moved from Germany to Slovakia Hungary
        1 artillery moved from Romania to Bulgaria
        3 infantry moved from Germany to Western Germany
        9 mech_infantrys moved from France to Western Germany
        3 mech_infantrys moved from Western Germany to Germany
        1 armour moved from Eastern Persia to Persia
        1 aaGun moved from France to Western Germany
    Place Units - Germans
        1 bomber placed in Novgorod
        9 artilleries placed in Western Germany
        1 infantry placed in Western Germany
        3 armour placed in Ukraine
        10 infantry placed in Germany
        Germans undo move 5.
        3 infantry placed in United Kingdom
        7 infantry placed in Germany
        1 destroyer placed in 113 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Germany: 4 infantry
        EDIT: Removing units owned by Germans from Novgorod: 1 bomber
        EDIT: Adding units owned by Germans to Germany: 1 armour
        EDIT: Adding units owned by Germans to Novgorod: 3 armour
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 12
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,5
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,3,6,6,6,3,3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,1,1,3,5
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
        Germans collect 74 PUs (12 lost to blockades); end with 74 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 2.67
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
    Combat Move - Russians
        1 infantry moved from Samara to Russia
              Russians take Russia from Germans
              Russians take Soviet Far East from Americans
              Russians take Siberia from Americans
        1 infantry moved from Caucasus to Northwest Persia
              Russians take Northwest Persia from Germans
        2 infantry moved from Caucasus to Rostov
        1 infantry moved from Tambov to Rostov
        2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
        1 infantry moved from Kazakhstan to Novosibirsk
              Russians take Novosibirsk from Germans
        1 infantry moved from Samara to Vologda
              Russians take Vologda from Germans
    Combat - Russians
        Battle in Rostov
            Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
    Non Combat Move - Russians
        4 aaGuns moved from Tambov to Samara
        1 aaGun moved from Volgograd to Samara
        35 artilleries moved from Tambov to Samara
        3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
        2 fighters and 3 tactical_bombers moved from Rostov to Samara
    Turn Complete - Russians
        Russians collect 18 PUs; end with 18 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
    Combat Move - Russians
        1 infantry moved from Samara to Russia
              Russians take Russia from Germans
              Russians take Soviet Far East from Americans
              Russians take Siberia from Americans
        1 infantry moved from Caucasus to Northwest Persia
              Russians take Northwest Persia from Germans
        2 infantry moved from Caucasus to Rostov
        1 infantry moved from Tambov to Rostov
        2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
        1 infantry moved from Kazakhstan to Novosibirsk
              Russians take Novosibirsk from Germans
        1 infantry moved from Samara to Vologda
              Russians take Vologda from Germans
    Combat - Russians
        Battle in Rostov
            Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
    Non Combat Move - Russians
        4 aaGuns moved from Tambov to Samara
        1 aaGun moved from Volgograd to Samara
        35 artilleries moved from Tambov to Samara
        3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
        2 fighters and 3 tactical_bombers moved from Rostov to Samara
    Turn Complete - Russians
        Russians collect 18 PUs; end with 18 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Anhwe: 1 infantry
        EDIT: Adding units owned by Russians to Kiangsi: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
    Combat Move - Russians
        1 infantry moved from Samara to Russia
              Russians take Russia from Germans
              Russians take Soviet Far East from Americans
              Russians take Siberia from Americans
        1 infantry moved from Caucasus to Northwest Persia
              Russians take Northwest Persia from Germans
        2 infantry moved from Caucasus to Rostov
        1 infantry moved from Tambov to Rostov
        2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
        1 infantry moved from Kazakhstan to Novosibirsk
              Russians take Novosibirsk from Germans
        1 infantry moved from Samara to Vologda
              Russians take Vologda from Germans
    Combat - Russians
        Battle in Rostov
            Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
    Non Combat Move - Russians
        4 aaGuns moved from Tambov to Samara
        1 aaGun moved from Volgograd to Samara
        35 artilleries moved from Tambov to Samara
        3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
        2 fighters and 3 tactical_bombers moved from Rostov to Samara
    Turn Complete - Russians
        Russians collect 18 PUs; end with 18 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Anhwe: 1 infantry
        EDIT: Adding units owned by Russians to Kiangsi: 1 infantry
        EDIT: Turning off Edit Mode
        Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers
        EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
    Combat Move - Russians
        1 infantry moved from Samara to Russia
              Russians take Russia from Germans
              Russians take Soviet Far East from Americans
              Russians take Siberia from Americans
        1 infantry moved from Caucasus to Northwest Persia
              Russians take Northwest Persia from Germans
        2 infantry moved from Caucasus to Rostov
        1 infantry moved from Tambov to Rostov
        2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
        1 infantry moved from Kazakhstan to Novosibirsk
              Russians take Novosibirsk from Germans
        1 infantry moved from Samara to Vologda
              Russians take Vologda from Germans
    Combat - Russians
        Battle in Rostov
            Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
    Non Combat Move - Russians
        4 aaGuns moved from Tambov to Samara
        1 aaGun moved from Volgograd to Samara
        35 artilleries moved from Tambov to Samara
        3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
        2 fighters and 3 tactical_bombers moved from Rostov to Samara
    Turn Complete - Russians
        Russians collect 18 PUs; end with 18 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Anhwe: 1 infantry
        EDIT: Adding units owned by Russians to Kiangsi: 1 infantry
        EDIT: Turning off Edit Mode
        Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers
        EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys
        EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
Put air and pansar a bit more aggressively to the south.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
    Combat Move - Russians
        1 infantry moved from Samara to Russia
              Russians take Russia from Germans
              Russians take Soviet Far East from Americans
              Russians take Siberia from Americans
        1 infantry moved from Caucasus to Northwest Persia
              Russians take Northwest Persia from Germans
        2 infantry moved from Caucasus to Rostov
        1 infantry moved from Tambov to Rostov
        2 fighters and 3 tactical_bombers moved from Volgograd to Rostov
        1 infantry moved from Kazakhstan to Novosibirsk
              Russians take Novosibirsk from Germans
        1 infantry moved from Samara to Vologda
              Russians take Vologda from Germans
    Combat - Russians
        Battle in Rostov
            Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
    Non Combat Move - Russians
        4 aaGuns moved from Tambov to Samara
        1 aaGun moved from Volgograd to Samara
        35 artilleries moved from Tambov to Samara
        3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara
        2 fighters and 3 tactical_bombers moved from Rostov to Samara
    Turn Complete - Russians
        Russians collect 18 PUs; end with 18 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Anhwe: 1 infantry
        EDIT: Adding units owned by Russians to Kiangsi: 1 infantry
        EDIT: Turning off Edit Mode
        Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers
        EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys
        EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from 80 Sea Zone: 1 submarine
        EDIT: Adding units owned by Russians to 72 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,67
Of course missed to move the sub south as well.
Will there come a japanese move? If not, I’d better get to bed.
@trulpen I hope so, but I wouldn’t count on it. School starts back up tomorrow so depends on how long it takes. Since I wont be on till Friday, doesn’t matter when you get your move to me
Ok, then be easy and take your time. Over and out. :)
transports changed to a destroyer and a sub before dice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
    Purchase Units - Japanese
        Japanese buy 2 infantry, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 37 Sea Zone to 41 Sea Zone
        1 submarine moved from 35 Sea Zone to 41 Sea Zone
        1 submarine moved from 35 Sea Zone to 41 Sea Zone
        5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kwangtung
        1 fighter moved from French Indo China to Malaya
        1 fighter moved from French Indo China to Malaya
        1 mech_infantry moved from French Indo China to Malaya
        2 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from West India to Eastern Persia
        1 infantry moved from Trans-Jordan to Saudi Arabia
        1 mech_infantry moved from French Indo China to Malaya
        12 mech_infantrys moved from French Indo China to Burma
        1 fighter moved from 35 Sea Zone to 37 Sea Zone
        1 mech_infantry moved from India to Burma
        1 armour moved from Tanganyika Territory to Kenya
              Japanese take Kenya from British
        1 armour moved from Kenya to Anglo Egyptian Sudan
              Japanese take Anglo Egyptian Sudan from British
        1 infantry moved from Belgian Congo to French Equatorial Africa
              Japanese take French Equatorial Africa from French
        1 infantry moved from Belgian Congo to Kenya
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 infantry moved from Sakha to Buryatia
              Japanese take Buryatia from Russians
        1 marine moved from Philippines to 35 Sea Zone
        1 destroyer moved from 35 Sea Zone to 36 Sea Zone
        2 fighters moved from Japan to 36 Sea Zone
        1 submarine moved from 35 Sea Zone to 36 Sea Zone
    Combat - Japanese
        Japanese creates battle in territory 35 Sea Zone
        Battle in 41 Sea Zone
            Japanese attack with 3 submarines
            ANZAC defend with 1 cruiser and 1 submarine
            1 submarine owned by the ANZAC Submerged
                Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                1 cruiser owned by the ANZAC lost in 41 Sea Zone
            Japanese win, taking 41 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in 37 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 submarine and 1 transport
            1 submarine owned by the ANZAC Submerged
                Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 transport owned by the ANZAC lost in 37 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 36 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 1 submarine
            Americans defend with 1 submarine
                Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans lost in 36 Sea Zone
            Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in Kwangtung
            Japanese attack with 5 fighters and 5 tactical_bombers
            Americans defend with 1 factory_minor, 1 harbour and 2 infantry; Chinese defend with 1 infantry
                Japanese roll dice for 5 fighters and 5 tactical_bombers in Kwangtung, round 2 : 6/10 hits, 5.83 expected hits
                Americans roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kwangtung
            Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Americans: 2 infantry
            Casualties for Chinese: 1 infantry
        Battle in Burma
            Japanese attack with 3 infantry and 13 mech_infantrys
            Chinese defend with 1 infantry
                Japanese roll dice for 3 infantry and 13 mech_infantrys in Burma, round 2 : 2/16 hits, 2.67 expected hits
                Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
            Japanese win, taking Burma from Chinese with 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Malaya
            Japanese attack with 2 fighters and 2 mech_infantrys
            ANZAC defend with 2 infantry
                Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 0/4 hits, 1.33 expected hits
                ANZAC roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                2 mech_infantrys owned by the Japanese lost in Malaya
             retreated to Malaya
            ANZAC win with 2 infantry remaining. Battle score for attacker is -8
            Casualties for Japanese: 2 mech_infantrys
    Non Combat Move - Japanese
        1 fighter moved from 37 Sea Zone to 36 Sea Zone
        2 fighters moved from Malaya to 36 Sea Zone
        5 fighters and 5 tactical_bombers moved from Kwangtung to 36 Sea Zone
        2 battleships, 8 carriers, 1 destroyer and 1 marine moved from 35 Sea Zone to 36 Sea Zone
        1 infantry moved from Rhodesia to Belgian Congo
        1 mech_infantry moved from Union of South Africa to Belgian Congo
    Place Units - Japanese
        2 transports placed in 36 Sea Zone
        1 marine placed in French Indo China
        2 infantry placed in Japan
        2 mech_infantrys placed in India
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,4
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,5,6,5,2,3,5,5,5,5,6,1,2,6,6,4,4,1,5,2,2,4,4,5,5,2,4,3,4,2,6,1,6,4,3,6,1,5,4,2,6,4
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
        Japanese collect 28 PUs (10 lost to blockades); end with 28 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.00
Japanese regular : -1.67
ANZAC regular : 0.83