@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
Yes, it is. But it can be ignored, even when picking up units.
Not 100 % of exactly how it works if the sub is attacked though, but I think that it’s still possible to pick up units for amphi, i e the sz is still not considered hostile.
Aussie-fig on UK-ac.
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
I think so, but I’ll check.
“If you are upgrading a minor industrial complex to a major one, you may still only mobilize up to 3 combat units from that industrial complex this turn”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 10 artilleries, 2 destroyers, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
4 artilleries and 4 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Rostov
10 mech_infantrys moved from Tambov to Rostov
5 armour moved from Tambov to Rostov
4 mech_infantrys moved from Tambov to Rostov
2 infantry moved from Tambov to Russia
3 bombers moved from Novgorod to Russia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 110 Sea Zone to 108 Sea Zone
8 fighters moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
2 fighters moved from Western Ukraine to Western Germany
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
17 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Bryansk
1 infantry moved from Greece to Turkey
Germans take Turkey from Russians
3 artilleries and 3 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Germany to Western Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 4 carriers, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 10 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys in Rostov, round 2 : 11/36 hits, 9.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 6 artilleries, 7 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans destroys 43PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Tambov to Bryansk
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
10 fighters moved from 104 Sea Zone to Western Germany
Place Units - Germans
10 artilleries placed in Germany
1 aaGun placed in Western Germany
2 destroyers placed in 113 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 armour placed in Novgorod
3 armour placed in Ukraine
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,6,4,1,1
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Afghanistan to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
3 aaGuns moved from Novosibirsk to Vologda
3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter and 2 tactical_bombers moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Afghanistan to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
3 aaGuns moved from Novosibirsk to Vologda
3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter and 2 tactical_bombers moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 3 aaGuns, 27 artilleries, 1 fighter, 54 infantry and 2 tactical_bombers
EDIT: Adding units owned by Russians to Kazakhstan: 3 armour and 4 mech_infantrys
EDIT: Removing units owned by Russians from Vologda: 3 aaGuns, 3 armour, 27 artilleries, 1 fighter, 54 infantry, 4 mech_infantrys and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,50
Just realized I could keep the two russian armies closer to eachother.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 57 Sea Zone
1 submarine moved from 37 Sea Zone to 57 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 7 carriers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
4 tactical_bombers moved from Japan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Kwangsi
2 bombers moved from French Indo China to Caucasus
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Mozambique to Union of South Africa
Japanese take Union of South Africa from British
Combat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 4 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 8 carriers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 57 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Caucasus
Japanese attack with 2 bombers
Americans defend with 1 bomber; Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits, 1.33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.50 expected hits
2 bombers owned by the Japanese lost in Caucasus
Russians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters and 1 mech_infantry in Java, round 3 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 57 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in India
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,1,4,2,4,5
Japanese collect 41 PUs (19 lost to blockades); end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Japanese
EDIT: Changing PUs for Japanese from 51 to 53
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Japanese to Saudi Arabia: 3 infantry
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : 0.67
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 9 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Italians
11 artilleries and 20 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Southern France to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
11 transports moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 18 infantry moved from Spain to 92 Sea Zone
4 artilleries, 18 infantry and 11 transports moved from 92 Sea Zone to 95 Sea Zone
4 artilleries and 18 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Spain to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
4 carriers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 submarines moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 108 Sea Zone
1 bomber moved from Caucasus to Kweichow
1 fighter and 1 tactical_bomber moved from Spain to 108 Sea Zone
3 fighters moved from Morocco to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Guam
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
1 fighter moved from 22 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from Spain to Southern Italy
2 fighters moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 80 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 8 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Philippines from Japanese with 8 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 108 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 108 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 108 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Germans: 1 cruiser
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Guam
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 5/8 hits, 3,67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 45 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry
Italians roll AA dice in Southern Italy : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 16/64 hits, 17,83 expected hits
Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 32 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/38 hits, 13,17 expected hits
4 aaGuns owned by the Italians, 2 infantry owned by the Germans, 11 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 27 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 19/53 hits, 16,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys in Southern Italy, round 3 : 6/26 hits, 9,17 expected hits
6 infantry owned by the Americans and 19 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 21 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 4 : 16/47 hits, 15,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2,83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 15 artilleries, 2 fighters, 19 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Americans: 19 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Italians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 mech_infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 fighter moved from 108 Sea Zone to Spain
2 fighters moved from 104 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship and 2 cruisers moved from 22 Sea Zone to 35 Sea Zone
5 destroyers moved from 22 Sea Zone to 35 Sea Zone
4 carriers moved from 22 Sea Zone to 35 Sea Zone
2 carriers moved from 22 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
3 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 95 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
EDIT: Americans undo move 27.
1 carrier moved from 22 Sea Zone to 23 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 22 Sea Zone to 18 Sea Zone
2 fighters moved from Guam to 22 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 18 Sea Zone to 22 Sea Zone
1 bomber moved from Kweichow to Suiyuyan
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Americans
3 submarines placed in 6 Sea Zone
2 submarines placed in 97 Sea Zone
2 submarines placed in 91 Sea Zone
1 destroyer placed in 110 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 artillery placed in Spain
2 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
Americans undo move 3.
1 infantry placed in Spain
1 infantry placed in Northern Italy
1 submarine placed in 91 Sea Zone
Americans undo move 8.
1 submarine placed in 105 Sea Zone
Americans undo move 11.
1 infantry placed in Spain
1 infantry placed in Normandy Bordeaux
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 89 PUs; end with 100 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Italians regular : -6,17
Japanese regular : -1,33
Germans regular : 0,67
Italians AA : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 2,50
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 9 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Italians
11 artilleries and 20 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Southern France to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
11 transports moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 18 infantry moved from Spain to 92 Sea Zone
4 artilleries, 18 infantry and 11 transports moved from 92 Sea Zone to 95 Sea Zone
4 artilleries and 18 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Spain to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
4 carriers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 submarines moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 108 Sea Zone
1 bomber moved from Caucasus to Kweichow
1 fighter and 1 tactical_bomber moved from Spain to 108 Sea Zone
3 fighters moved from Morocco to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Guam
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
1 fighter moved from 22 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from Spain to Southern Italy
2 fighters moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 80 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 8 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Philippines from Japanese with 8 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 108 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 108 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 108 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Germans: 1 cruiser
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Guam
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 5/8 hits, 3,67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 45 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry
Italians roll AA dice in Southern Italy : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 16/64 hits, 17,83 expected hits
Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 32 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/38 hits, 13,17 expected hits
4 aaGuns owned by the Italians, 2 infantry owned by the Germans, 11 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 27 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 19/53 hits, 16,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys in Southern Italy, round 3 : 6/26 hits, 9,17 expected hits
6 infantry owned by the Americans and 19 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 21 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 4 : 16/47 hits, 15,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2,83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 15 artilleries, 2 fighters, 19 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Americans: 19 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Italians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 mech_infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 fighter moved from 108 Sea Zone to Spain
2 fighters moved from 104 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship and 2 cruisers moved from 22 Sea Zone to 35 Sea Zone
5 destroyers moved from 22 Sea Zone to 35 Sea Zone
4 carriers moved from 22 Sea Zone to 35 Sea Zone
2 carriers moved from 22 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
3 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 95 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
EDIT: Americans undo move 27.
1 carrier moved from 22 Sea Zone to 23 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 22 Sea Zone to 18 Sea Zone
2 fighters moved from Guam to 22 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 18 Sea Zone to 22 Sea Zone
1 bomber moved from Kweichow to Suiyuyan
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Americans
3 submarines placed in 6 Sea Zone
2 submarines placed in 97 Sea Zone
2 submarines placed in 91 Sea Zone
1 destroyer placed in 110 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 artillery placed in Spain
2 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
Americans undo move 3.
1 infantry placed in Spain
1 infantry placed in Northern Italy
1 submarine placed in 91 Sea Zone
Americans undo move 8.
1 submarine placed in 105 Sea Zone
Americans undo move 11.
1 infantry placed in Spain
1 infantry placed in Normandy Bordeaux
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 89 PUs; end with 100 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Combat Move - British
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
Combat - British
British creates battle in territory 22 Sea Zone
Battle in Sardinia
Battle in Sicily
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Northern Italy to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to Spain
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from Southern France to Spain
1 aaGun moved from Afghanistan to Kazakhstan
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,50
Americans regular : 1,50
Italians regular : -6,17
Japanese regular : -1,33
Germans regular : 0,67
Italians AA : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Italians
Combat - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Combat - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Combat - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 65 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 65 Sea Zone: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 2 fighters
EDIT: Adding units owned by Americans to 95 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,17
The 2 british trannies were a bit compromised in z91. Although likely rather safe, I moved them to the vicinity of Chile instead and also put 2 US-figs on the UK-ac, since no max def is then needed by Gib.