I better ask for this battle how you want to take casualties.
f4ddf8ef-42b7-4c8b-a3e3-3b55bd70eb4e-image.png
I think italy may go and bomb london :laughing:
But they have a fig there! The mighty RAF will defend against any italian blitz.
lol, raf didnt do so hot
That’s so sick.
We will retaliate.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Northern Italy to United Kingdom
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 1/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Greece
Italians attack with 1 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 4/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 92 Sea Zone
Italians attack with 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Adding units owned by Italians to British Somaliland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from Northern Italy to Slovakia Hungary
2 fighters moved from Greece to Southern Italy
1 bomber moved from United Kingdom to Holland Belgium
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,5,1,2,6,2
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians regular : 2.83
British AA : -0.17
Defenders Fire, : -0.33
Neutral_Allies regular : 0.67
Attackers Fire, : 0.83
British regular : 0.33
alright, ill be back in 2 hours
edit: british somaliland forgot
and assumed intercept in london
Lady Fortuna apparently favours the bold.
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
alright, ill be back in 2 hours
edit: british somaliland forgot
and assumed intercept in london
No intercept in London.
.
.
.
.
.
.
.
Just kidding, of course I wanted to intercept. Fucked up as it was. ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Malaya to Shan State
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Malaya to Shan State
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry, 1 marine and 7 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
2 artilleries and 2 infantry moved from Germany to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
7 infantry moved from Finland to Norway
3 armour moved from Yugoslavia to Germany
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Yugoslavia
3 artilleries moved from Slovakia Hungary to Germany
3 infantry moved from Slovakia Hungary to Germany
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Southern Italy to Western Germany
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Scotland
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
1 artillery and 4 infantry placed in Germany
1 marine placed in Western Germany
2 transports placed in 113 Sea Zone
3 transports placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4,4,6,3,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Ukraine to Bessarabia
1 artillery and 8 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japan is on. Lets keep on mangling the poor chinese, will ya?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsi to Hunan
3 infantry moved from Kiangsi to Kwangsi
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 5 infantry moved from Jehol to Anhwe
1 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 33 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Kiangsi to 42 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/14 hits, 7.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Jehol to Anhwe
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Caroline Islands to 33 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
2 artilleries and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.50
Looks like Hitler will crush Churchill like a bug.
@trulpen yeah, but your pacific allies are nuts, like right off the bat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Eastern United States
1 infantry moved from Western United States to Central United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 marine placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
8 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17
Japanese regular : -0,33
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
@trulpen yeah, but your pacific allies are nuts, like right off the bat
They are preparing for the big onslaught!