@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
I think so, but I’ll check.
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“If you are upgrading a minor industrial complex to a major one, you may still only mobilize up to 3 combat units from that industrial complex this turn”
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 6 armour, 10 artilleries, 2 destroyers, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 4 artilleries and 4 infantry moved from Tambov to Rostov 1 artillery and 1 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Rostov 10 mech_infantrys moved from Tambov to Rostov 5 armour moved from Tambov to Rostov 4 mech_infantrys moved from Tambov to Rostov 2 infantry moved from Tambov to Russia 3 bombers moved from Novgorod to Russia 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 110 Sea Zone to 108 Sea Zone 8 fighters moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from United Kingdom to Western Germany 5 tactical_bombers moved from Novgorod to Western Germany 2 fighters moved from Western Ukraine to Western Germany 3 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 17 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Bryansk 1 infantry moved from Greece to Turkey Germans take Turkey from Russians 3 artilleries and 3 infantry moved from Bulgaria to Greece 2 mech_infantrys moved from Germany to Western Germany 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 4 carriers, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 10 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys Russians defend with 2 infantry Germans roll dice for 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys in Rostov, round 2 : 11/36 hits, 9.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 6 artilleries, 7 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 3 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Germans destroys 43PUs while taking Russians capital Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Russia to Novgorod 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Tambov to Bryansk 2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany 10 fighters moved from 104 Sea Zone to Western Germany Place Units - Germans 10 artilleries placed in Germany 1 aaGun placed in Western Germany 2 destroyers placed in 113 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 3 armour placed in Novgorod 3 armour placed in Ukraine Units in Western Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,6,4,1,1 Germans collect 67 PUs (4 lost to blockades); end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.00 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 1 fighter moved from Afghanistan to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Vologda to Russia 1 submarine moved from 99 Sea Zone to 81 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 3 aaGuns moved from Novosibirsk to Vologda 3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda 1 fighter and 2 tactical_bombers moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan 1 aaGun and 2 infantry moved from Jehol to Manchuria Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,50 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 1 fighter moved from Afghanistan to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Vologda to Russia 1 submarine moved from 99 Sea Zone to 81 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 3 aaGuns moved from Novosibirsk to Vologda 3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda 1 fighter and 2 tactical_bombers moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan 1 aaGun and 2 infantry moved from Jehol to Manchuria Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 infantry EDIT: Adding units owned by Russians to Manchuria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 3 aaGuns, 27 artilleries, 1 fighter, 54 infantry and 2 tactical_bombers EDIT: Adding units owned by Russians to Kazakhstan: 3 armour and 4 mech_infantrys EDIT: Removing units owned by Russians from Vologda: 3 aaGuns, 3 armour, 27 artilleries, 1 fighter, 54 infantry, 4 mech_infantrys and 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,50 -
Just realized I could keep the two russian armies closer to eachother.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from 35 Sea Zone to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 57 Sea Zone 1 submarine moved from 37 Sea Zone to 57 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 battleship, 7 carriers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone 4 tactical_bombers moved from Japan to Kwangsi 2 infantry moved from French Indo China to Kwangsi 3 mech_infantrys moved from India to Yunnan 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 mech_infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Anhwe to Kwangsi 2 bombers moved from French Indo China to Caucasus 1 infantry moved from Mozambique to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Mozambique to Union of South Africa Japanese take Union of South Africa from British Combat - Japanese Battle in Celebes Battle in 42 Sea Zone Japanese attack with 2 battleships, 8 carriers, 4 submarines and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Celebes from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 8 carriers, 4 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 57 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Caucasus Japanese attack with 2 bombers Americans defend with 1 bomber; Russians defend with 1 infantry Japanese roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits, 1.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.50 expected hits 2 bombers owned by the Japanese lost in Caucasus Russians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -24 Casualties for Japanese: 2 bombers Battle in Java Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 fighters and 1 mech_infantry in Java, round 3 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 57 Sea Zone to 42 Sea Zone Place Units - Japanese 3 mech_infantrys placed in India 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,1,4,2,4,5 Japanese collect 41 PUs (19 lost to blockades); end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Changing ownership of Saudi Arabia from Neutral_True to Japanese EDIT: Changing PUs for Japanese from 51 to 53 EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry EDIT: Adding units owned by Japanese to Saudi Arabia: 3 infantry EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : 0.67 Russians regular : 1.50 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 9 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Northern Italy to Yugoslavia Americans take Yugoslavia from Italians 11 artilleries and 20 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Southern France to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy 11 transports moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 18 infantry moved from Spain to 92 Sea Zone 4 artilleries, 18 infantry and 11 transports moved from 92 Sea Zone to 95 Sea Zone 4 artilleries and 18 infantry moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Spain to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 4 carriers moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone 2 submarines moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 108 Sea Zone 1 bomber moved from Caucasus to Kweichow 1 fighter and 1 tactical_bomber moved from Spain to 108 Sea Zone 3 fighters moved from Morocco to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Guam 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to Guam 1 fighter moved from 22 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from Spain to Southern Italy 2 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 80 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 104 Sea Zone Americans attack with 8 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Philippines from Japanese with 8 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 cruiser in 108 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 108 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 cruiser in 108 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 1 submarine and 1 tactical_bomber Casualties for Germans: 1 cruiser Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Guam Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 5/8 hits, 3,67 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 45 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry Italians roll AA dice in Southern Italy : 0/4 hits, 0,67 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 16/64 hits, 17,83 expected hits Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 32 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/38 hits, 13,17 expected hits 4 aaGuns owned by the Italians, 2 infantry owned by the Germans, 11 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 27 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 19/53 hits, 16,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys in Southern Italy, round 3 : 6/26 hits, 9,17 expected hits 6 infantry owned by the Americans and 19 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 21 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 4 : 16/47 hits, 15,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2,83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 15 artilleries, 2 fighters, 19 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Americans: 19 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Italians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 mech_infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 1 fighter moved from 108 Sea Zone to Spain 2 fighters moved from 104 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 battleship and 2 cruisers moved from 22 Sea Zone to 35 Sea Zone 5 destroyers moved from 22 Sea Zone to 35 Sea Zone 4 carriers moved from 22 Sea Zone to 35 Sea Zone 2 carriers moved from 22 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone 3 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 91 Sea Zone to 109 Sea Zone 3 fighters moved from 104 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 95 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone EDIT: Americans undo move 27. 1 carrier moved from 22 Sea Zone to 23 Sea Zone EDIT: 1 carrier and 1 fighter moved from 22 Sea Zone to 18 Sea Zone 2 fighters moved from Guam to 22 Sea Zone EDIT: 1 carrier and 1 fighter moved from 18 Sea Zone to 22 Sea Zone 1 bomber moved from Kweichow to Suiyuyan 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Americans 3 submarines placed in 6 Sea Zone 2 submarines placed in 97 Sea Zone 2 submarines placed in 91 Sea Zone 1 destroyer placed in 110 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 1 artillery placed in Spain 2 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France Americans undo move 3. 1 infantry placed in Spain 1 infantry placed in Northern Italy 1 submarine placed in 91 Sea Zone Americans undo move 8. 1 submarine placed in 105 Sea Zone Americans undo move 11. 1 infantry placed in Spain 1 infantry placed in Normandy Bordeaux 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 89 PUs; end with 100 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 130 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUsCombat Hit Differential Summary :
Americans regular : 1,50 Italians regular : -6,17 Japanese regular : -1,33 Germans regular : 0,67 Italians AA : -0,67 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Suiyuyan to Hopei Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : 2,50 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 9 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Northern Italy to Yugoslavia Americans take Yugoslavia from Italians 11 artilleries and 20 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Southern France to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy 11 transports moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 18 infantry moved from Spain to 92 Sea Zone 4 artilleries, 18 infantry and 11 transports moved from 92 Sea Zone to 95 Sea Zone 4 artilleries and 18 infantry moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Spain to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 4 carriers moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone 2 submarines moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 108 Sea Zone 1 bomber moved from Caucasus to Kweichow 1 fighter and 1 tactical_bomber moved from Spain to 108 Sea Zone 3 fighters moved from Morocco to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Guam 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to Guam 1 fighter moved from 22 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from Spain to Southern Italy 2 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 80 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 104 Sea Zone Americans attack with 8 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Philippines from Japanese with 8 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 cruiser in 108 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 108 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 cruiser in 108 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 1 submarine and 1 tactical_bomber Casualties for Germans: 1 cruiser Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Guam Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 5/8 hits, 3,67 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 45 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry Italians roll AA dice in Southern Italy : 0/4 hits, 0,67 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 16/64 hits, 17,83 expected hits Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 32 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/38 hits, 13,17 expected hits 4 aaGuns owned by the Italians, 2 infantry owned by the Germans, 11 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 27 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 19/53 hits, 16,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys in Southern Italy, round 3 : 6/26 hits, 9,17 expected hits 6 infantry owned by the Americans and 19 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 21 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 4 : 16/47 hits, 15,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2,83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 15 artilleries, 2 fighters, 19 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Americans: 19 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Italians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 mech_infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 1 fighter moved from 108 Sea Zone to Spain 2 fighters moved from 104 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 battleship and 2 cruisers moved from 22 Sea Zone to 35 Sea Zone 5 destroyers moved from 22 Sea Zone to 35 Sea Zone 4 carriers moved from 22 Sea Zone to 35 Sea Zone 2 carriers moved from 22 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone 3 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 91 Sea Zone to 109 Sea Zone 3 fighters moved from 104 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 95 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone EDIT: Americans undo move 27. 1 carrier moved from 22 Sea Zone to 23 Sea Zone EDIT: 1 carrier and 1 fighter moved from 22 Sea Zone to 18 Sea Zone 2 fighters moved from Guam to 22 Sea Zone EDIT: 1 carrier and 1 fighter moved from 18 Sea Zone to 22 Sea Zone 1 bomber moved from Kweichow to Suiyuyan 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Americans 3 submarines placed in 6 Sea Zone 2 submarines placed in 97 Sea Zone 2 submarines placed in 91 Sea Zone 1 destroyer placed in 110 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 1 artillery placed in Spain 2 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France Americans undo move 3. 1 infantry placed in Spain 1 infantry placed in Northern Italy 1 submarine placed in 91 Sea Zone Americans undo move 8. 1 submarine placed in 105 Sea Zone Americans undo move 11. 1 infantry placed in Spain 1 infantry placed in Normandy Bordeaux 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 89 PUs; end with 100 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 130 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Suiyuyan to Hopei Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Combat Move - British 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily Combat - British British creates battle in territory 22 Sea Zone Battle in Sardinia Battle in Sicily Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Northern Italy to Southern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from Northern Italy to Spain 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 1 infantry moved from Southern France to Spain 1 aaGun moved from Afghanistan to Kazakhstan Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 2,50 Americans regular : 1,50 Italians regular : -6,17 Japanese regular : -1,33 Germans regular : 0,67 Italians AA : -0,67 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Italians Combat - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,17 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,17 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,17 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 65 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 65 Sea Zone: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by Americans to 95 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,17 -
The 2 british trannies were a bit compromised in z91. Although likely rather safe, I moved them to the vicinity of Chile instead and also put 2 US-figs on the UK-ac, since no max def is then needed by Gib.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Northern Italy 4 fighters moved from Western Germany to Northern Italy 10 artilleries moved from Germany to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians 17 artilleries, 24 infantry and 32 mech_infantrys moved from Bryansk to Russia 3 mech_infantrys moved from Belarus to Russia 1 artillery and 1 infantry moved from Rostov to Volgograd 1 artillery and 1 infantry moved from Rostov to Caucasus 2 bombers moved from Novgorod to Volgograd 1 bomber moved from Novgorod to Caucasus 1 infantry moved from Turkey to Northwest Persia Germans take Northwest Persia from Russians 1 infantry moved from Rostov to Volgograd 12 mech_infantrys moved from Rostov to Russia 3 armour moved from Ukraine to Russia 1 armour moved from Novgorod to Nenetsia 1 artillery and 1 infantry moved from Greece to Turkey 1 artillery and 1 infantry moved from Greece to Bulgaria 1 artillery and 1 infantry moved from Greece to Bulgaria 1 infantry moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter moved from United Kingdom to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Greater Southern Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 6/8 hits, 3.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greater Southern Germany Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Russia 2 bombers moved from Volgograd to Russia 1 aaGun moved from Bryansk to Russia 4 armour and 4 mech_infantrys moved from Rostov to Northwest Persia 2 artilleries and 2 infantry moved from Rostov to Bryansk 1 artillery and 1 infantry moved from Rostov to Bryansk 1 aaGun moved from Bryansk to Russia 1 battleship, 4 carriers, 2 destroyers, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from 110 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Western Germany 4 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany Place Units - Germans 10 artilleries placed in Western Germany 10 mech_infantrys placed in Germany 3 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 71 PUs (10 lost to blockades); end with 71 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Russians regular : 0.00 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Kazakhstan to Volgograd 27 artilleries and 54 infantry moved from Samara to Volgograd 8 artilleries and 10 infantry moved from Kazakhstan to Volgograd 1 fighter moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 1 fighter and 2 tactical_bombers moved from Samara to Caucasus 3 armour and 4 mech_infantrys moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 armour, 35 artilleries, 66 infantry and 4 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 3 armour, 35 artilleries, 66 infantry and 4 mech_infantrys in Volgograd, round 2 : 31/108 hits, 30,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour, 35 artilleries, 65 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode 2 aaGuns moved from Kazakhstan to Volgograd 3 aaGuns moved from Samara to Volgograd 1 submarine moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from Caucasus to Tsinghai 3 tactical_bombers moved from Caucasus to Tsinghai 1 aaGun and 4 infantry moved from Manchuria to Korea 1 infantry moved from Shantung to Kiangsu Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,17 -
The Red Army is still pretty intimidating.
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@trulpen yep, its a bummer my airforce cant be everywhere





