Took destroyer hit on sub instead of tilting BB.
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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Aussie-fig on UK-ac.
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can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
I think so, but I’ll check.
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“If you are upgrading a minor industrial complex to a major one, you may still only mobilize up to 3 combat units from that industrial complex this turn”
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 6 armour, 10 artilleries, 2 destroyers, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 4 artilleries and 4 infantry moved from Tambov to Rostov 1 artillery and 1 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Rostov 10 mech_infantrys moved from Tambov to Rostov 5 armour moved from Tambov to Rostov 4 mech_infantrys moved from Tambov to Rostov 2 infantry moved from Tambov to Russia 3 bombers moved from Novgorod to Russia 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 110 Sea Zone to 108 Sea Zone 8 fighters moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from United Kingdom to Western Germany 5 tactical_bombers moved from Novgorod to Western Germany 2 fighters moved from Western Ukraine to Western Germany 3 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 17 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Bryansk 1 infantry moved from Greece to Turkey Germans take Turkey from Russians 3 artilleries and 3 infantry moved from Bulgaria to Greece 2 mech_infantrys moved from Germany to Western Germany 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 4 carriers, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 10 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys Russians defend with 2 infantry Germans roll dice for 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys in Rostov, round 2 : 11/36 hits, 9.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 6 artilleries, 7 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 3 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Germans destroys 43PUs while taking Russians capital Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Russia to Novgorod 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Tambov to Bryansk 2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany 10 fighters moved from 104 Sea Zone to Western Germany Place Units - Germans 10 artilleries placed in Germany 1 aaGun placed in Western Germany 2 destroyers placed in 113 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 3 armour placed in Novgorod 3 armour placed in Ukraine Units in Western Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,6,4,1,1 Germans collect 67 PUs (4 lost to blockades); end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.00 Germans regular : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 1 fighter moved from Afghanistan to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Vologda to Russia 1 submarine moved from 99 Sea Zone to 81 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 3 aaGuns moved from Novosibirsk to Vologda 3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda 1 fighter and 2 tactical_bombers moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan 1 aaGun and 2 infantry moved from Jehol to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,50
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 1 fighter moved from Afghanistan to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Vologda to Russia 1 submarine moved from 99 Sea Zone to 81 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 3 aaGuns moved from Novosibirsk to Vologda 3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda 1 fighter and 2 tactical_bombers moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan 1 aaGun and 2 infantry moved from Jehol to Manchuria Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 infantry EDIT: Adding units owned by Russians to Manchuria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 3 aaGuns, 27 artilleries, 1 fighter, 54 infantry and 2 tactical_bombers EDIT: Adding units owned by Russians to Kazakhstan: 3 armour and 4 mech_infantrys EDIT: Removing units owned by Russians from Vologda: 3 aaGuns, 3 armour, 27 artilleries, 1 fighter, 54 infantry, 4 mech_infantrys and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,50
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Just realized I could keep the two russian armies closer to eachother.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from 35 Sea Zone to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 57 Sea Zone 1 submarine moved from 37 Sea Zone to 57 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 battleship, 7 carriers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone 4 tactical_bombers moved from Japan to Kwangsi 2 infantry moved from French Indo China to Kwangsi 3 mech_infantrys moved from India to Yunnan 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 mech_infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Anhwe to Kwangsi 2 bombers moved from French Indo China to Caucasus 1 infantry moved from Mozambique to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Mozambique to Union of South Africa Japanese take Union of South Africa from British Combat - Japanese Battle in Celebes Battle in 42 Sea Zone Japanese attack with 2 battleships, 8 carriers, 4 submarines and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Celebes from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 8 carriers, 4 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 57 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Caucasus Japanese attack with 2 bombers Americans defend with 1 bomber; Russians defend with 1 infantry Japanese roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits, 1.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.50 expected hits 2 bombers owned by the Japanese lost in Caucasus Russians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -24 Casualties for Japanese: 2 bombers Battle in Java Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 fighters and 1 mech_infantry in Java, round 3 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 57 Sea Zone to 42 Sea Zone Place Units - Japanese 3 mech_infantrys placed in India 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,1,4,2,4,5 Japanese collect 41 PUs (19 lost to blockades); end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Changing ownership of Saudi Arabia from Neutral_True to Japanese EDIT: Changing PUs for Japanese from 51 to 53 EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry EDIT: Adding units owned by Japanese to Saudi Arabia: 3 infantry EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : 0.67 Russians regular : 1.50
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 9 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Northern Italy to Yugoslavia Americans take Yugoslavia from Italians 11 artilleries and 20 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Southern France to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy 11 transports moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 18 infantry moved from Spain to 92 Sea Zone 4 artilleries, 18 infantry and 11 transports moved from 92 Sea Zone to 95 Sea Zone 4 artilleries and 18 infantry moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Spain to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 4 carriers moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone 2 submarines moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 108 Sea Zone 1 bomber moved from Caucasus to Kweichow 1 fighter and 1 tactical_bomber moved from Spain to 108 Sea Zone 3 fighters moved from Morocco to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Guam 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to Guam 1 fighter moved from 22 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from Spain to Southern Italy 2 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 80 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 104 Sea Zone Americans attack with 8 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Philippines from Japanese with 8 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 cruiser in 108 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 108 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 cruiser in 108 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 1 submarine and 1 tactical_bomber Casualties for Germans: 1 cruiser Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Guam Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 5/8 hits, 3,67 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 45 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry Italians roll AA dice in Southern Italy : 0/4 hits, 0,67 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 16/64 hits, 17,83 expected hits Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 32 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/38 hits, 13,17 expected hits 4 aaGuns owned by the Italians, 2 infantry owned by the Germans, 11 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 27 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 19/53 hits, 16,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys in Southern Italy, round 3 : 6/26 hits, 9,17 expected hits 6 infantry owned by the Americans and 19 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 21 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 4 : 16/47 hits, 15,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2,83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 15 artilleries, 2 fighters, 19 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Americans: 19 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Italians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 mech_infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 1 fighter moved from 108 Sea Zone to Spain 2 fighters moved from 104 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 battleship and 2 cruisers moved from 22 Sea Zone to 35 Sea Zone 5 destroyers moved from 22 Sea Zone to 35 Sea Zone 4 carriers moved from 22 Sea Zone to 35 Sea Zone 2 carriers moved from 22 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone 3 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 91 Sea Zone to 109 Sea Zone 3 fighters moved from 104 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 95 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone EDIT: Americans undo move 27. 1 carrier moved from 22 Sea Zone to 23 Sea Zone EDIT: 1 carrier and 1 fighter moved from 22 Sea Zone to 18 Sea Zone 2 fighters moved from Guam to 22 Sea Zone EDIT: 1 carrier and 1 fighter moved from 18 Sea Zone to 22 Sea Zone 1 bomber moved from Kweichow to Suiyuyan 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Americans 3 submarines placed in 6 Sea Zone 2 submarines placed in 97 Sea Zone 2 submarines placed in 91 Sea Zone 1 destroyer placed in 110 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 1 artillery placed in Spain 2 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France Americans undo move 3. 1 infantry placed in Spain 1 infantry placed in Northern Italy 1 submarine placed in 91 Sea Zone Americans undo move 8. 1 submarine placed in 105 Sea Zone Americans undo move 11. 1 infantry placed in Spain 1 infantry placed in Normandy Bordeaux 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 89 PUs; end with 100 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 130 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Italians regular : -6,17 Japanese regular : -1,33 Germans regular : 0,67 Italians AA : -0,67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Suiyuyan to Hopei Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 2,50 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 9 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Northern Italy to Yugoslavia Americans take Yugoslavia from Italians 11 artilleries and 20 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Southern France to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy 11 transports moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 18 infantry moved from Spain to 92 Sea Zone 4 artilleries, 18 infantry and 11 transports moved from 92 Sea Zone to 95 Sea Zone 4 artilleries and 18 infantry moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Spain to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 4 carriers moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone 2 submarines moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 108 Sea Zone 1 bomber moved from Caucasus to Kweichow 1 fighter and 1 tactical_bomber moved from Spain to 108 Sea Zone 3 fighters moved from Morocco to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Guam 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 fighter moved from 22 Sea Zone to Guam 1 fighter moved from 22 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from Spain to Southern Italy 2 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 80 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 104 Sea Zone Americans attack with 8 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Philippines from Japanese with 8 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 108 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 cruiser in 108 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 108 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 cruiser in 108 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 1 submarine and 1 tactical_bomber Casualties for Germans: 1 cruiser Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Guam Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 5/8 hits, 3,67 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 45 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry Italians roll AA dice in Southern Italy : 0/4 hits, 0,67 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 16/64 hits, 17,83 expected hits Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 32 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/38 hits, 13,17 expected hits 4 aaGuns owned by the Italians, 2 infantry owned by the Germans, 11 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 27 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 19/53 hits, 16,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys in Southern Italy, round 3 : 6/26 hits, 9,17 expected hits 6 infantry owned by the Americans and 19 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 21 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 4 : 16/47 hits, 15,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2,83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 15 artilleries, 2 fighters, 19 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Americans: 19 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Italians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 mech_infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 1 fighter moved from 108 Sea Zone to Spain 2 fighters moved from 104 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 battleship and 2 cruisers moved from 22 Sea Zone to 35 Sea Zone 5 destroyers moved from 22 Sea Zone to 35 Sea Zone 4 carriers moved from 22 Sea Zone to 35 Sea Zone 2 carriers moved from 22 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone 3 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 91 Sea Zone to 109 Sea Zone 3 fighters moved from 104 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 95 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone EDIT: Americans undo move 27. 1 carrier moved from 22 Sea Zone to 23 Sea Zone EDIT: 1 carrier and 1 fighter moved from 22 Sea Zone to 18 Sea Zone 2 fighters moved from Guam to 22 Sea Zone EDIT: 1 carrier and 1 fighter moved from 18 Sea Zone to 22 Sea Zone 1 bomber moved from Kweichow to Suiyuyan 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Americans 3 submarines placed in 6 Sea Zone 2 submarines placed in 97 Sea Zone 2 submarines placed in 91 Sea Zone 1 destroyer placed in 110 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 1 artillery placed in Spain 2 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France Americans undo move 3. 1 infantry placed in Spain 1 infantry placed in Northern Italy 1 submarine placed in 91 Sea Zone Americans undo move 8. 1 submarine placed in 105 Sea Zone Americans undo move 11. 1 infantry placed in Spain 1 infantry placed in Normandy Bordeaux 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 89 PUs; end with 100 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 130 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Suiyuyan to Hopei Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Combat Move - British 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily Combat - British British creates battle in territory 22 Sea Zone Battle in Sardinia Battle in Sicily Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Northern Italy to Southern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from Northern Italy to Spain 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 1 infantry moved from Southern France to Spain 1 aaGun moved from Afghanistan to Kazakhstan Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,50 Americans regular : 1,50 Italians regular : -6,17 Japanese regular : -1,33 Germans regular : 0,67 Italians AA : -0,67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Italians Combat - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,17
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,17
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,17
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 65 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 65 Sea Zone: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by Americans to 95 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,17
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The 2 british trannies were a bit compromised in z91. Although likely rather safe, I moved them to the vicinity of Chile instead and also put 2 US-figs on the UK-ac, since no max def is then needed by Gib.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Northern Italy 4 fighters moved from Western Germany to Northern Italy 10 artilleries moved from Germany to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians 17 artilleries, 24 infantry and 32 mech_infantrys moved from Bryansk to Russia 3 mech_infantrys moved from Belarus to Russia 1 artillery and 1 infantry moved from Rostov to Volgograd 1 artillery and 1 infantry moved from Rostov to Caucasus 2 bombers moved from Novgorod to Volgograd 1 bomber moved from Novgorod to Caucasus 1 infantry moved from Turkey to Northwest Persia Germans take Northwest Persia from Russians 1 infantry moved from Rostov to Volgograd 12 mech_infantrys moved from Rostov to Russia 3 armour moved from Ukraine to Russia 1 armour moved from Novgorod to Nenetsia 1 artillery and 1 infantry moved from Greece to Turkey 1 artillery and 1 infantry moved from Greece to Bulgaria 1 artillery and 1 infantry moved from Greece to Bulgaria 1 infantry moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter moved from United Kingdom to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Greater Southern Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 6/8 hits, 3.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greater Southern Germany Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Russia 2 bombers moved from Volgograd to Russia 1 aaGun moved from Bryansk to Russia 4 armour and 4 mech_infantrys moved from Rostov to Northwest Persia 2 artilleries and 2 infantry moved from Rostov to Bryansk 1 artillery and 1 infantry moved from Rostov to Bryansk 1 aaGun moved from Bryansk to Russia 1 battleship, 4 carriers, 2 destroyers, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from 110 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Western Germany 4 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany Place Units - Germans 10 artilleries placed in Western Germany 10 mech_infantrys placed in Germany 3 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 71 PUs (10 lost to blockades); end with 71 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : 0.00 Germans regular : 1.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Kazakhstan to Volgograd 27 artilleries and 54 infantry moved from Samara to Volgograd 8 artilleries and 10 infantry moved from Kazakhstan to Volgograd 1 fighter moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 1 fighter and 2 tactical_bombers moved from Samara to Caucasus 3 armour and 4 mech_infantrys moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 armour, 35 artilleries, 66 infantry and 4 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 3 armour, 35 artilleries, 66 infantry and 4 mech_infantrys in Volgograd, round 2 : 31/108 hits, 30,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour, 35 artilleries, 65 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Chinese EDIT: Turning off Edit Mode 2 aaGuns moved from Kazakhstan to Volgograd 3 aaGuns moved from Samara to Volgograd 1 submarine moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from Caucasus to Tsinghai 3 tactical_bombers moved from Caucasus to Tsinghai 1 aaGun and 4 infantry moved from Manchuria to Korea 1 infantry moved from Shantung to Kiangsu Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,17