@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
Think the chinese could be wiped out, so better disperse. Especially the fig is a valuable resource.
Just in case I’ll miss it, the russian sub will go to z81 to prevent a cheap japanese amphi in Cairo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Italians
Turn Complete - Italians
Italians collect 6 PUs; end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
was the most complicated
was the most complicated easy turn ever
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 57 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 57 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 57 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to 22 Sea Zone
2 armour moved from South Australia to New South Wales
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to New South Wales
1 cruiser and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone
EDIT: 1 submarine moved from 36 Sea Zone to 37 Sea Zone
EDIT: ANZAC undo move 7.
EDIT: 1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,67
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
Yes, it is. But it can be ignored, even when picking up units.
Not 100 % of exactly how it works if the sub is attacked though, but I think that it’s still possible to pick up units for amphi, i e the sz is still not considered hostile.
Aussie-fig on UK-ac.
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
I think so, but I’ll check.
“If you are upgrading a minor industrial complex to a major one, you may still only mobilize up to 3 combat units from that industrial complex this turn”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 10 artilleries, 2 destroyers, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
4 artilleries and 4 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Rostov
10 mech_infantrys moved from Tambov to Rostov
5 armour moved from Tambov to Rostov
4 mech_infantrys moved from Tambov to Rostov
2 infantry moved from Tambov to Russia
3 bombers moved from Novgorod to Russia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 110 Sea Zone to 108 Sea Zone
8 fighters moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
2 fighters moved from Western Ukraine to Western Germany
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
17 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Bryansk
1 infantry moved from Greece to Turkey
Germans take Turkey from Russians
3 artilleries and 3 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Germany to Western Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 4 carriers, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 10 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys in Rostov, round 2 : 11/36 hits, 9.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 6 artilleries, 7 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans destroys 43PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Tambov to Bryansk
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
10 fighters moved from 104 Sea Zone to Western Germany
Place Units - Germans
10 artilleries placed in Germany
1 aaGun placed in Western Germany
2 destroyers placed in 113 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 armour placed in Novgorod
3 armour placed in Ukraine
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,6,4,1,1
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Afghanistan to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
3 aaGuns moved from Novosibirsk to Vologda
3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter and 2 tactical_bombers moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Afghanistan to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
3 aaGuns moved from Novosibirsk to Vologda
3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter and 2 tactical_bombers moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 3 aaGuns, 27 artilleries, 1 fighter, 54 infantry and 2 tactical_bombers
EDIT: Adding units owned by Russians to Kazakhstan: 3 armour and 4 mech_infantrys
EDIT: Removing units owned by Russians from Vologda: 3 aaGuns, 3 armour, 27 artilleries, 1 fighter, 54 infantry, 4 mech_infantrys and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,50
Just realized I could keep the two russian armies closer to eachother.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 57 Sea Zone
1 submarine moved from 37 Sea Zone to 57 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 7 carriers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
4 tactical_bombers moved from Japan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Kwangsi
2 bombers moved from French Indo China to Caucasus
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Mozambique to Union of South Africa
Japanese take Union of South Africa from British
Combat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 4 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 8 carriers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 57 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Caucasus
Japanese attack with 2 bombers
Americans defend with 1 bomber; Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits, 1.33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.50 expected hits
2 bombers owned by the Japanese lost in Caucasus
Russians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters and 1 mech_infantry in Java, round 3 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 57 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in India
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,1,4,2,4,5
Japanese collect 41 PUs (19 lost to blockades); end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Japanese
EDIT: Changing PUs for Japanese from 51 to 53
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Japanese to Saudi Arabia: 3 infantry
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : 0.67
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 9 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Italians
11 artilleries and 20 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Southern France to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
11 transports moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 18 infantry moved from Spain to 92 Sea Zone
4 artilleries, 18 infantry and 11 transports moved from 92 Sea Zone to 95 Sea Zone
4 artilleries and 18 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Spain to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
4 carriers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 submarines moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 108 Sea Zone
1 bomber moved from Caucasus to Kweichow
1 fighter and 1 tactical_bomber moved from Spain to 108 Sea Zone
3 fighters moved from Morocco to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Spain to 104 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Guam
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
1 fighter moved from 22 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from Spain to Southern Italy
2 fighters moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 80 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 8 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Philippines from Japanese with 8 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 108 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 108 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 108 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Germans: 1 cruiser
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Guam
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 5/8 hits, 3,67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 45 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 30 infantry and 1 mech_infantry
Italians roll AA dice in Southern Italy : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 38 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 16/64 hits, 17,83 expected hits
Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 32 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/38 hits, 13,17 expected hits
4 aaGuns owned by the Italians, 2 infantry owned by the Germans, 11 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 27 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 3 : 19/53 hits, 16,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys in Southern Italy, round 3 : 6/26 hits, 9,17 expected hits
6 infantry owned by the Americans and 19 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 15 artilleries, 2 fighters, 21 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Southern Italy, round 4 : 16/47 hits, 15,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2,83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 15 artilleries, 2 fighters, 19 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Americans: 19 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Italians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 30 infantry and 1 mech_infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 fighter moved from 108 Sea Zone to Spain
2 fighters moved from 104 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship and 2 cruisers moved from 22 Sea Zone to 35 Sea Zone
5 destroyers moved from 22 Sea Zone to 35 Sea Zone
4 carriers moved from 22 Sea Zone to 35 Sea Zone
2 carriers moved from 22 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
3 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 95 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
EDIT: Americans undo move 27.
1 carrier moved from 22 Sea Zone to 23 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 22 Sea Zone to 18 Sea Zone
2 fighters moved from Guam to 22 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 18 Sea Zone to 22 Sea Zone
1 bomber moved from Kweichow to Suiyuyan
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Americans
3 submarines placed in 6 Sea Zone
2 submarines placed in 97 Sea Zone
2 submarines placed in 91 Sea Zone
1 destroyer placed in 110 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 artillery placed in Spain
2 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
Americans undo move 3.
1 infantry placed in Spain
1 infantry placed in Northern Italy
1 submarine placed in 91 Sea Zone
Americans undo move 8.
1 submarine placed in 105 Sea Zone
Americans undo move 11.
1 infantry placed in Spain
1 infantry placed in Normandy Bordeaux
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 89 PUs; end with 100 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Italians regular : -6,17
Japanese regular : -1,33
Germans regular : 0,67
Italians AA : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 2,50
Japanese regular : 0,00