Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Spain to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
4 fighters moved from Morocco to Normandy Bordeaux
1 bomber moved from Spain to Romania
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Romania
Americans attack with 1 bomber
Germans defend with 2 aaGuns
Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits
2 aaGuns owned by the Germans lost in Romania
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Normandy Bordeaux
Americans attack with 9 fighters, 2 infantry and 4 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 9 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits, 7,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 9 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
11 artilleries and 21 infantry moved from Southern France to Northern Italy
3 aaGuns moved from Southern France to Northern Italy
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Normandy Bordeaux to Morocco
3 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Romania to Caucasus
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Spain
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 12 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 12 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
6 infantry moved from Southeast Mexico to 89 Sea Zone
6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 22 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 carriers moved from 26 Sea Zone to 22 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield placed in Spain
1 harbour placed in Marianas
1 factory_minor placed in Korea
3 mech_infantrys placed in Southern France
3 artilleries placed in Spain
4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Chahar to Jehol
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
1 fighter moved from Spain to Yugoslavia
Combat - British
Battle in Yugoslavia
British attack with 1 fighter
Germans defend with 1 aaGun
Germans roll AA dice in Yugoslavia : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Yugoslavia
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - British
1 fighter moved from Yugoslavia to Northern Italy
1 fighter moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Spain to Southern France
1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,50
Germans AA : -0,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Spain to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
4 fighters moved from Morocco to Normandy Bordeaux
1 bomber moved from Spain to Romania
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Romania
Americans attack with 1 bomber
Germans defend with 2 aaGuns
Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits
2 aaGuns owned by the Germans lost in Romania
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Normandy Bordeaux
Americans attack with 9 fighters, 2 infantry and 4 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 9 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits, 7,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 9 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
11 artilleries and 21 infantry moved from Southern France to Northern Italy
3 aaGuns moved from Southern France to Northern Italy
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Normandy Bordeaux to Morocco
3 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Romania to Caucasus
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Spain
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 12 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 12 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
6 infantry moved from Southeast Mexico to 89 Sea Zone
6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 22 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 carriers moved from 26 Sea Zone to 22 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield placed in Spain
1 harbour placed in Marianas
1 factory_minor placed in Korea
3 mech_infantrys placed in Southern France
3 artilleries placed in Spain
4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Chahar to Jehol
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
1 fighter moved from Spain to Yugoslavia
Combat - British
Battle in Yugoslavia
British attack with 1 fighter
Germans defend with 1 aaGun
Germans roll AA dice in Yugoslavia : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Yugoslavia
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - British
1 fighter moved from Yugoslavia to Northern Italy
1 fighter moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Spain to Southern France
1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 fighter and 2 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter and 2 infantry
EDIT: Removing units owned by Chinese from Jehol: 4 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,50
Germans AA : -0,33
Germans regular : -0,67
Think the chinese could be wiped out, so better disperse. Especially the fig is a valuable resource.
Just in case I’ll miss it, the russian sub will go to z81 to prevent a cheap japanese amphi in Cairo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Italians
Turn Complete - Italians
Italians collect 6 PUs; end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
was the most complicated
was the most complicated easy turn ever
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 57 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 57 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 57 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to 22 Sea Zone
2 armour moved from South Australia to New South Wales
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to New South Wales
1 cruiser and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone
EDIT: 1 submarine moved from 36 Sea Zone to 37 Sea Zone
EDIT: ANZAC undo move 7.
EDIT: 1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,67
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
Yes, it is. But it can be ignored, even when picking up units.
Not 100 % of exactly how it works if the sub is attacked though, but I think that it’s still possible to pick up units for amphi, i e the sz is still not considered hostile.
Aussie-fig on UK-ac.
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
I think so, but I’ll check.
“If you are upgrading a minor industrial complex to a major one, you may still only mobilize up to 3 combat units from that industrial complex this turn”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 10 artilleries, 2 destroyers, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
4 artilleries and 4 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Rostov
10 mech_infantrys moved from Tambov to Rostov
5 armour moved from Tambov to Rostov
4 mech_infantrys moved from Tambov to Rostov
2 infantry moved from Tambov to Russia
3 bombers moved from Novgorod to Russia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 110 Sea Zone to 108 Sea Zone
8 fighters moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
2 fighters moved from Western Ukraine to Western Germany
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
17 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Bryansk
1 infantry moved from Greece to Turkey
Germans take Turkey from Russians
3 artilleries and 3 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Germany to Western Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 4 carriers, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 10 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys in Rostov, round 2 : 11/36 hits, 9.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 6 artilleries, 7 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans destroys 43PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Tambov to Bryansk
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
10 fighters moved from 104 Sea Zone to Western Germany
Place Units - Germans
10 artilleries placed in Germany
1 aaGun placed in Western Germany
2 destroyers placed in 113 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 armour placed in Novgorod
3 armour placed in Ukraine
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,6,4,1,1
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Afghanistan to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
3 aaGuns moved from Novosibirsk to Vologda
3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter and 2 tactical_bombers moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Afghanistan to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
3 aaGuns moved from Novosibirsk to Vologda
3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter and 2 tactical_bombers moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 3 aaGuns, 27 artilleries, 1 fighter, 54 infantry and 2 tactical_bombers
EDIT: Adding units owned by Russians to Kazakhstan: 3 armour and 4 mech_infantrys
EDIT: Removing units owned by Russians from Vologda: 3 aaGuns, 3 armour, 27 artilleries, 1 fighter, 54 infantry, 4 mech_infantrys and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,50
Just realized I could keep the two russian armies closer to eachother.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 57 Sea Zone
1 submarine moved from 37 Sea Zone to 57 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 7 carriers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
4 tactical_bombers moved from Japan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Kwangsi
2 bombers moved from French Indo China to Caucasus
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Mozambique to Union of South Africa
Japanese take Union of South Africa from British
Combat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 4 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 8 carriers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 57 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Caucasus
Japanese attack with 2 bombers
Americans defend with 1 bomber; Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits, 1.33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.50 expected hits
2 bombers owned by the Japanese lost in Caucasus
Russians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters and 1 mech_infantry in Java, round 3 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 57 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in India
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,1,4,2,4,5
Japanese collect 41 PUs (19 lost to blockades); end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Japanese
EDIT: Changing PUs for Japanese from 51 to 53
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Japanese to Saudi Arabia: 3 infantry
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : 0.67
Russians regular : 1.50