@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Chahar to Jehol
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Spain to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
4 fighters moved from Morocco to Normandy Bordeaux
1 bomber moved from Spain to Romania
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Romania
Americans attack with 1 bomber
Germans defend with 2 aaGuns
Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits
2 aaGuns owned by the Germans lost in Romania
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Normandy Bordeaux
Americans attack with 9 fighters, 2 infantry and 4 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 9 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits, 7,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 9 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
11 artilleries and 21 infantry moved from Southern France to Northern Italy
3 aaGuns moved from Southern France to Northern Italy
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Normandy Bordeaux to Morocco
3 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Romania to Caucasus
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Spain
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 12 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 12 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
6 infantry moved from Southeast Mexico to 89 Sea Zone
6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 22 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 carriers moved from 26 Sea Zone to 22 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield placed in Spain
1 harbour placed in Marianas
1 factory_minor placed in Korea
3 mech_infantrys placed in Southern France
3 artilleries placed in Spain
4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Chahar to Jehol
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
1 fighter moved from Spain to Yugoslavia
Combat - British
Battle in Yugoslavia
British attack with 1 fighter
Germans defend with 1 aaGun
Germans roll AA dice in Yugoslavia : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Yugoslavia
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - British
1 fighter moved from Yugoslavia to Northern Italy
1 fighter moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Spain to Southern France
1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,50
Germans AA : -0,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Spain to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
4 fighters moved from Morocco to Normandy Bordeaux
1 bomber moved from Spain to Romania
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Romania
Americans attack with 1 bomber
Germans defend with 2 aaGuns
Germans roll AA dice in Romania : 0/1 hits, 0,17 expected hits
2 aaGuns owned by the Germans lost in Romania
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Normandy Bordeaux
Americans attack with 9 fighters, 2 infantry and 4 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 9 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits, 7,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 9 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
11 artilleries and 21 infantry moved from Southern France to Northern Italy
3 aaGuns moved from Southern France to Northern Italy
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Normandy Bordeaux to Morocco
3 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Romania to Caucasus
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Spain
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 12 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 12 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
6 infantry moved from Southeast Mexico to 89 Sea Zone
6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 battleship, 5 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 22 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 carriers moved from 26 Sea Zone to 22 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield placed in Spain
1 harbour placed in Marianas
1 factory_minor placed in Korea
3 mech_infantrys placed in Southern France
3 artilleries placed in Spain
4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Chahar to Jehol
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
1 fighter moved from Spain to Yugoslavia
Combat - British
Battle in Yugoslavia
British attack with 1 fighter
Germans defend with 1 aaGun
Germans roll AA dice in Yugoslavia : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Yugoslavia
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - British
1 fighter moved from Yugoslavia to Northern Italy
1 fighter moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Spain to Southern France
1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 fighter and 2 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter and 2 infantry
EDIT: Removing units owned by Chinese from Jehol: 4 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,50
Germans AA : -0,33
Germans regular : -0,67
Think the chinese could be wiped out, so better disperse. Especially the fig is a valuable resource.
Just in case I’ll miss it, the russian sub will go to z81 to prevent a cheap japanese amphi in Cairo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Italians
Turn Complete - Italians
Italians collect 6 PUs; end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
was the most complicated
was the most complicated easy turn ever
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 57 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 57 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 57 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to 22 Sea Zone
2 armour moved from South Australia to New South Wales
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to New South Wales
1 cruiser and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone
EDIT: 1 submarine moved from 36 Sea Zone to 37 Sea Zone
EDIT: ANZAC undo move 7.
EDIT: 1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,67
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
is it legal to ncm a sub into a sz with a des? im sure it is just didnt know that
Yes, it is. But it can be ignored, even when picking up units.
Not 100 % of exactly how it works if the sub is attacked though, but I think that it’s still possible to pick up units for amphi, i e the sz is still not considered hostile.
Aussie-fig on UK-ac.
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
can I place 3 units onto a minor, then upgrade to a major? dont see anything against it in the rules and the engine allows it
I think so, but I’ll check.
“If you are upgrading a minor industrial complex to a major one, you may still only mobilize up to 3 combat units from that industrial complex this turn”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 10 artilleries, 2 destroyers, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
4 artilleries and 4 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Rostov
10 mech_infantrys moved from Tambov to Rostov
5 armour moved from Tambov to Rostov
4 mech_infantrys moved from Tambov to Rostov
2 infantry moved from Tambov to Russia
3 bombers moved from Novgorod to Russia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 110 Sea Zone to 108 Sea Zone
8 fighters moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
5 tactical_bombers moved from Novgorod to Western Germany
2 fighters moved from Western Ukraine to Western Germany
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
17 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Bryansk
1 infantry moved from Greece to Turkey
Germans take Turkey from Russians
3 artilleries and 3 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Germany to Western Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 4 carriers, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 10 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour, 6 artilleries, 8 infantry and 17 mech_infantrys in Rostov, round 2 : 11/36 hits, 9.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 6 artilleries, 7 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans destroys 43PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Tambov to Bryansk
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
10 fighters moved from 104 Sea Zone to Western Germany
Place Units - Germans
10 artilleries placed in Germany
1 aaGun placed in Western Germany
2 destroyers placed in 113 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 armour placed in Novgorod
3 armour placed in Ukraine
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,6,4,1,1
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Afghanistan to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
3 aaGuns moved from Novosibirsk to Vologda
3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter and 2 tactical_bombers moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Afghanistan to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
3 aaGuns moved from Novosibirsk to Vologda
3 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
1 fighter and 2 tactical_bombers moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 8 artilleries and 14 infantry moved from Caucasus to Kazakhstan
1 aaGun and 2 infantry moved from Jehol to Manchuria
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 3 aaGuns, 27 artilleries, 1 fighter, 54 infantry and 2 tactical_bombers
EDIT: Adding units owned by Russians to Kazakhstan: 3 armour and 4 mech_infantrys
EDIT: Removing units owned by Russians from Vologda: 3 aaGuns, 3 armour, 27 artilleries, 1 fighter, 54 infantry, 4 mech_infantrys and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,50
Just realized I could keep the two russian armies closer to eachother.