TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 13 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Burma to India
        1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
        1 fighter moved from Kiangsi to Anhwe
        1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
        1 destroyer moved from 58 Sea Zone to 37 Sea Zone
        1 battleship, 1 carrier, 1 fighter and 1 transport moved from 58 Sea Zone to 37 Sea Zone
        1 infantry and 1 mech_infantry moved from French Indo China to Shan State
        3 mech_infantrys moved from Yunnan to India
        1 bomber moved from French Indo China to India
        1 bomber moved from French Indo China to Kweichow
        1 infantry moved from Hunan to Kweichow
        1 mech_infantry moved from Yunnan to Szechwan
              Japanese take Szechwan from Chinese
        1 mech_infantry moved from Yunnan to Hunan
        1 submarine moved from 75 Sea Zone to 57 Sea Zone
        1 mech_infantry moved from French Indo China to Kweichow
        1 infantry moved from Kwangtung to Kwangsi
        2 mech_infantrys moved from Kwangtung to Anhwe
        1 mech_infantry moved from Yunnan to Anhwe
        1 fighter moved from 35 Sea Zone to 44 Sea Zone
        4 fighters moved from 35 Sea Zone to Celebes
        1 fighter and 3 tactical_bombers moved from Japan to Korea
        1 tactical_bomber moved from Japan to 17 Sea Zone
        1 mech_infantry moved from Yunnan to Anhwe
    Combat - Japanese
        Japanese creates battle in territory 35 Sea Zone
        Battle in 17 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 17 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Kweichow
            Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in 37 Sea Zone
            Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Celebes
            Japanese attack with 4 fighters
            ANZAC defend with 1 infantry
                Japanese roll dice for 4 fighters in Celebes, round 2 : 2/4 hits, 2.00 expected hits
                ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
            Japanese win with 3 fighters remaining. Battle score for attacker is -7
            Casualties for Japanese: 1 fighter
            Casualties for ANZAC: 1 infantry
        Battle in India
            Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
            UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
                Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in India, round 2 : 1/6 hits, 1.50 expected hits
                UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in India
            Japanese destroys 0PUs while taking UK_Pacific capital
            Japanese win, taking India from UK_Pacific with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 mech_infantry
        Battle in Anhwe
            Japanese attack with 1 fighter, 1 infantry and 6 mech_infantrys
            Chinese defend with 3 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 6 mech_infantrys in Anhwe, round 2 : 3/8 hits, 1.67 expected hits
                Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 infantry and 1 mech_infantry
            Casualties for Chinese: 3 infantry
        Battle in Korea
            Japanese attack with 1 fighter and 3 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 fighter and 3 tactical_bombers in Korea, round 2 : 3/4 hits, 2.17 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
            Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 tactical_bomber
            Casualties for Americans: 1 artillery and 1 infantry
    Non Combat Move - Japanese
        1 fighter and 2 tactical_bombers moved from Korea to Japan
        1 tactical_bomber moved from 17 Sea Zone to Japan
        1 bomber moved from Kweichow to Hunan
        1 bomber moved from Hunan to French Indo China
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        3 fighters moved from Celebes to 35 Sea Zone
        1 fighter moved from Anhwe to 35 Sea Zone
        1 submarine moved from 35 Sea Zone to 37 Sea Zone
        1 bomber moved from India to French Indo China
        1 infantry moved from 72 Sea Zone to Mozambique
              Japanese take Mozambique from Neutral_True
    Place Units - Japanese
        8 infantry and 2 tactical_bombers placed in Japan
        2 infantry and 1 marine placed in French Indo China
        3 infantry placed in Kwangtung
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 22
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,4,6
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,6
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,5,6,1,4,1,2,2,4,5,3,1,2,6,6,6,1,6,2,5,1,6,1,1,4,3,4,3,6
        Japanese collect 35 PUs (22 lost to blockades); end with 35 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.33
Japanese regular : 3.17
UK_Pacific regular : 0.67
ANZAC regular : 0.50
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