@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
what happened in scotland?
I’m pretty tired. I was looking at it and then just realized I’d done a faulty calculation not including the 3 inf, 3 art in Holland to the equation.
I don’t know. Stacking there just looked like suicide. May change the purchase of the mIC to 4 inf?
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@trulpen sure, but you have to put them in Madagascar!
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nah jk, ill edit them into CUS or EUS
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
nah jk, ill edit them into CUS or EUS
Thanks! I’ll land 2 figs in Eire as well. I can do the edits and repost.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Queensland to 46 Sea Zone 2 fighters moved from Suiyuyan to Kweichow 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 4 destroyers and 4 submarines moved from 54 Sea Zone to 46 Sea Zone 2 cruisers moved from 54 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone 4 carriers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 46 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 109 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 2 aaGuns, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland 1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Kweichow to Shensi Place Units - Americans 1 harbour placed in Eire 1 factory_minor placed in Scotland 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 92 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Burma to India 3 aaGuns, 2 artilleries and 31 infantry moved from Burma to India 1 battleship, 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone EDIT: 2 fighters moved from Scotland to 109 Sea Zone EDIT: 3 aaGuns, 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from Scotland to Eire EDIT: 1 infantry moved from Eire to Scotland 1 infantry moved from Eire to Scotland 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone EDIT: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 aaGun and 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Eire: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 factory_minor EDIT: Adding units owned by Americans to Central United States: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Japanese regular : 0,00
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ive got 82% on your navy with those figs removed btw
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are you fine with that or would you like to edit something?
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
ive got 82% on your navy with those figs removed btw
Ah, yes, I counted with being able to scramble 3 figs. Well, put them back then.
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Thanks for asking.
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I can look at that sub as well. Gimme a minute.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Queensland to 46 Sea Zone 2 fighters moved from Suiyuyan to Kweichow 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 4 destroyers and 4 submarines moved from 54 Sea Zone to 46 Sea Zone 2 cruisers moved from 54 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone 4 carriers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 46 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 109 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 2 aaGuns, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland 1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Kweichow to Shensi Place Units - Americans 1 harbour placed in Eire 1 factory_minor placed in Scotland 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 92 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Burma to India 3 aaGuns, 2 artilleries and 31 infantry moved from Burma to India 1 battleship, 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone EDIT: 2 fighters moved from Scotland to 109 Sea Zone EDIT: 3 aaGuns, 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from Scotland to Eire EDIT: 1 infantry moved from Eire to Scotland 1 infantry moved from Eire to Scotland 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone EDIT: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 aaGun and 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Eire: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 factory_minor EDIT: Adding units owned by Americans to Central United States: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 109 Sea Zone: 2 fighters and 1 submarine EDIT: Removing units owned by Americans from Eire: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Japanese regular : 0,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Greater Southern Germany 1 infantry moved from Northern Italy to Greater Southern Germany Combat - Italians Battle in Greater Southern Germany Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Greater Southern Germany Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Greater Southern Germany to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,4 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Queensland to 46 Sea Zone EDIT: 2 infantry moved from Queensland to New South Wales Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from Burma to India 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from 46 Sea Zone to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 4 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 1 infantry moved from Slovakia Hungary to Greater Southern Germany Germans take Greater Southern Germany from Russians 5 mech_infantrys moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 bomber moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Archangel 1 bomber moved from Belarus to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 3 armour moved from Rostov to Bryansk 4 mech_infantrys moved from Bessarabia to Bryansk Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 4 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 bomber, 2 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Archangel Germans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 3 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Bryansk 1 bomber moved from Archangel to Novgorod 1 aaGun moved from Belarus to Novgorod 3 artilleries and 3 infantry moved from Holland Belgium to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom Place Units - Germans 1 fighter and 1 infantry placed in United Kingdom 3 submarines placed in 110 Sea Zone 6 mech_infantrys placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,5,1,3,1,2,3,4,4,5,3,6,6,1,3,4,3,3,2,4 Germans collect 56 PUs (6 lost to blockades); end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -3.67 Germans regular : 1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 artilleries and 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Samara to Volgograd 1 artillery and 1 infantry moved from Samara to Volgograd 3 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Smolensk 1 artillery and 1 infantry moved from Yugoslavia to Greater Southern Germany 1 fighter moved from Russia to Caucasus 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Romania Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 3 artilleries and 6 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 3 artilleries and 6 infantry in Volgograd, round 2 : 2/9 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Caucasus Russians attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Samara 2 fighters moved from Smolensk to Russia 2 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd 1 aaGun moved from Samara to Volgograd 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Vologda to Samara 1 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 tactical_bomber moved from Tambov to Suiyuyan 1 fighter moved from Tambov to Russia 2 aaGuns, 4 artilleries and 14 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria Place Units - Russians 8 artilleries and 2 tactical_bombers placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Russians collect 37 PUs (2 lost to blockades); end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,50 Russians regular : 0,50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 5 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 marine, 3 submarines, 5 tactical_bombers and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 armour, 10 artilleries, 12 infantry and 6 mech_infantrys moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Kwangsi to Hunan 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 artillery moved from Shantung to Anhwe 3 armour moved from Kwangtung to Yunnan 3 armour moved from French Indo China to Burma 2 bombers moved from Yunnan to Hopei 1 fighter moved from Kwangtung to Kweichow 1 bomber moved from Yunnan to Hopei 1 bomber moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter moved from Philippines to Japan 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 80 Sea Zone to 79 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Kweichow Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 3 bombers and 2 infantry in Hopei, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter moved from Kweichow to Yunnan 3 bombers moved from Hopei to French Indo China 1 bomber moved from Kweichow to French Indo China 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 aaGun moved from Yunnan to Burma 1 aaGun moved from Szechwan to Yunnan Place Units - Japanese 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Shantung 1 carrier and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 2.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela 1 tactical_bomber moved from Eastern United States to Venezuela 1 fighter moved from Eastern United States to Venezuela 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from Gibraltar to Spain 2 fighters moved from Yugoslavia to Spain 1 tactical_bomber moved from 109 Sea Zone to Portugal 1 fighter moved from 109 Sea Zone to Portugal 5 fighters and 1 tactical_bomber moved from 109 Sea Zone to Spain 1 artillery and 1 infantry moved from Eire to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Algeria to Rio de Oro Americans take Rio de Oro from Neutral_True 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Western Germany Americans converts factory_major into different units Battle in Guam Battle in Venezuela Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/6 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 3 : 2/5 hits, 2,00 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Western Germany from Germans, taking Guam from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Portugal Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 3 : 2/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 artillery, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/13 hits, 5,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 8/10 hits, 4,83 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 2 artilleries and 4 infantry moved from Eire to 109 Sea Zone 3 aaGuns, 2 artilleries, 4 infantry and 5 transports moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 3 aaGuns, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 3 carriers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 marine moved from Eire to 109 Sea Zone 1 cruiser and 1 marine moved from 109 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco 1 fighter and 1 tactical_bomber moved from Venezuela to French Guiana 5 carriers, 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone EDIT: 1 fighter moved from 46 Sea Zone to 55 Sea Zone EDIT: 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 3 fighters moved from 46 Sea Zone to 55 Sea Zone 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 6 submarines moved from 46 Sea Zone to 55 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from Spain to 109 Sea Zone 4 infantry moved from New Brunswick Nova Scotia to Eastern United States 1 fighter moved from Portugal to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Portugal to 91 Sea Zone 3 fighters moved from Spain to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Suiyuyan to Tsinghai 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Central United States to Western United States 1 battleship moved from 46 Sea Zone to 55 Sea Zone 2 cruisers moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to Morocco Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Neutral_True regular : 1,00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : 1,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela 1 tactical_bomber moved from Eastern United States to Venezuela 1 fighter moved from Eastern United States to Venezuela 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from Gibraltar to Spain 2 fighters moved from Yugoslavia to Spain 1 tactical_bomber moved from 109 Sea Zone to Portugal 1 fighter moved from 109 Sea Zone to Portugal 5 fighters and 1 tactical_bomber moved from 109 Sea Zone to Spain 1 artillery and 1 infantry moved from Eire to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Algeria to Rio de Oro Americans take Rio de Oro from Neutral_True 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Western Germany Americans converts factory_major into different units Battle in Guam Battle in Venezuela Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/6 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 3 : 2/5 hits, 2,00 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Western Germany from Germans, taking Guam from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Portugal Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 3 : 2/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 artillery, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/13 hits, 5,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 8/10 hits, 4,83 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 2 artilleries and 4 infantry moved from Eire to 109 Sea Zone 3 aaGuns, 2 artilleries, 4 infantry and 5 transports moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 3 aaGuns, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 3 carriers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 marine moved from Eire to 109 Sea Zone 1 cruiser and 1 marine moved from 109 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco 1 fighter and 1 tactical_bomber moved from Venezuela to French Guiana 5 carriers, 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone EDIT: 1 fighter moved from 46 Sea Zone to 55 Sea Zone EDIT: 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 3 fighters moved from 46 Sea Zone to 55 Sea Zone 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 6 submarines moved from 46 Sea Zone to 55 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from Spain to 109 Sea Zone 4 infantry moved from New Brunswick Nova Scotia to Eastern United States 1 fighter moved from Portugal to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Portugal to 91 Sea Zone 3 fighters moved from Spain to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Suiyuyan to Tsinghai 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Central United States to Western United States 1 battleship moved from 46 Sea Zone to 55 Sea Zone 2 cruisers moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to Morocco Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone 1 battleship and 1 carrier moved from 46 Sea Zone to 55 Sea Zone 1 carrier and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 92 Sea Zone EDIT: 1 fighter moved from 91 Sea Zone to Morocco 1 fighter moved from Yugoslavia to 91 Sea Zone 1 fighter moved from Eire to Morocco 1 infantry moved from Scotland to 109 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Eire to 109 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 2 artilleries and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Northwest Persia to Persia Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -0,17 Japanese regular : 1,33 Neutral_True regular : 1,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela 1 tactical_bomber moved from Eastern United States to Venezuela 1 fighter moved from Eastern United States to Venezuela 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from Gibraltar to Spain 2 fighters moved from Yugoslavia to Spain 1 tactical_bomber moved from 109 Sea Zone to Portugal 1 fighter moved from 109 Sea Zone to Portugal 5 fighters and 1 tactical_bomber moved from 109 Sea Zone to Spain 1 artillery and 1 infantry moved from Eire to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Algeria to Rio de Oro Americans take Rio de Oro from Neutral_True 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Western Germany Americans converts factory_major into different units Battle in Guam Battle in Venezuela Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/6 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 3 : 2/5 hits, 2,00 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Western Germany from Germans, taking Guam from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Portugal Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 3 : 2/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 artillery, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/13 hits, 5,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 8/10 hits, 4,83 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 2 artilleries and 4 infantry moved from Eire to 109 Sea Zone 3 aaGuns, 2 artilleries, 4 infantry and 5 transports moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 3 aaGuns, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 3 carriers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 marine moved from Eire to 109 Sea Zone 1 cruiser and 1 marine moved from 109 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco 1 fighter and 1 tactical_bomber moved from Venezuela to French Guiana 5 carriers, 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone EDIT: 1 fighter moved from 46 Sea Zone to 55 Sea Zone EDIT: 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 3 fighters moved from 46 Sea Zone to 55 Sea Zone 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 6 submarines moved from 46 Sea Zone to 55 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from Spain to 109 Sea Zone 4 infantry moved from New Brunswick Nova Scotia to Eastern United States 1 fighter moved from Portugal to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Portugal to 91 Sea Zone 3 fighters moved from Spain to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Suiyuyan to Tsinghai 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Central United States to Western United States 1 battleship moved from 46 Sea Zone to 55 Sea Zone 2 cruisers moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to Morocco Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone 1 battleship and 1 carrier moved from 46 Sea Zone to 55 Sea Zone 1 carrier and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 92 Sea Zone EDIT: 1 fighter moved from 91 Sea Zone to Morocco 1 fighter moved from Yugoslavia to 91 Sea Zone 1 fighter moved from Eire to Morocco 1 infantry moved from Scotland to 109 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Eire to 109 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 2 artilleries and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Northwest Persia to Persia Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to West India: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -0,17 Japanese regular : 1,33 Neutral_True regular : 1,00