@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        4 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 tactical_bomber moved from New South Wales to 46 Sea Zone
        1 submarine moved from 62 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
        2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from India to Burma
        1 infantry moved from Syria to Iraq
    Place Units - ANZAC
        1 fighter and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        4 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 tactical_bomber moved from New South Wales to 46 Sea Zone
        1 submarine moved from 62 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
        2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from India to Burma
        1 infantry moved from Syria to Iraq
    Place Units - ANZAC
        1 fighter and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 carriers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Belarus to Bryansk
              Germans take Bryansk from Russians
        1 mech_infantry moved from Belarus to Bryansk
        1 armour and 1 mech_infantry moved from Bryansk to Tambov
        1 bomber moved from Novgorod to Tambov
        1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
        2 mech_infantrys moved from Eastern Poland to Bessarabia
        1 bomber moved from Szechwan to Tambov
        4 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia Hungary
        9 mech_infantrys moved from Germany to Slovakia Hungary
        3 mech_infantrys moved from Baltic States to Bessarabia
        1 fighter moved from Western Germany to Scotland
        1 infantry moved from United Kingdom to Scotland
        5 fighters moved from United Kingdom to Scotland
        2 fighters moved from 110 Sea Zone to Scotland
        2 artilleries and 2 infantry moved from France to Holland Belgium
        1 artillery and 1 infantry moved from France to Holland Belgium
        1 artillery and 1 infantry moved from Belarus to Archangel
        1 artillery and 1 infantry moved from Belarus to Smolensk
        1 marine moved from United Kingdom to 110 Sea Zone
        1 marine and 1 transport moved from 110 Sea Zone to 123 Sea Zone
        1 marine moved from 123 Sea Zone to Iceland
        1 mech_infantry moved from Baltic States to Slovakia Hungary
        3 armour moved from Belarus to Ukraine
        4 armour and 3 mech_infantrys moved from Belarus to Rostov
    Combat - Germans
        Battle in Bessarabia
            Germans attack with 5 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 5 mech_infantrys in Bessarabia, round 2 : 0/5 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Bessarabia
                Germans roll dice for 4 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bessarabia
            Germans win, taking Bessarabia from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in Ukraine
            Germans attack with 3 armour
            Russians defend with 1 factory_minor and 3 infantry
                Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                1 armour owned by the Germans lost in Ukraine
                Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 armour in Ukraine, round 5 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
            Russians win with no units remaining. Battle score for attacker is -9
            Casualties for Germans: 3 armour
            Casualties for Russians: 3 infantry
        Battle in Western Ukraine
            Germans attack with 1 armour and 2 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in Tambov
            Germans attack with 1 armour, 2 bombers and 1 mech_infantry
            Russians defend with 3 infantry
                Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits
                Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans roll dice for 1 armour and 2 bombers in Tambov, round 3 : 2/3 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 3 infantry
        Battle in Rostov
            Germans attack with 4 armour and 3 mech_infantrys
            Russians defend with 2 artilleries
                Germans roll dice for 4 armour and 3 mech_infantrys in Rostov, round 2 : 1/7 hits, 2.50 expected hits
                Russians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans roll dice for 4 armour and 2 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.33 expected hits
                Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
            Germans win, taking Rostov from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 2 mech_infantrys
            Casualties for Russians: 2 artilleries
        Battle in Scotland
            Germans attack with 8 fighters and 1 infantry
            Americans defend with 1 airfield and 2 infantry
                Germans roll dice for 8 fighters and 1 infantry in Scotland, round 2 : 4/9 hits, 4.17 expected hits
                Americans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
            Germans win with 8 fighters remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Iceland
            Germans attack with 1 marine
            British defend with 1 airfield; Americans defend with 1 bomber
                Germans roll dice for 1 marine in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 marine in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 marine in Iceland, round 4 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 bomber in Iceland, round 4 : 1/1 hits, 0.17 expected hits
                1 bomber owned by the Americans and 1 marine owned by the Germans lost in Iceland
            British win with no units remaining. Battle score for attacker is 7
            Casualties for Germans: 1 marine
            Casualties for Americans: 1 bomber
        Battle in Archangel
            Germans attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 bomber moved from Tambov to Belarus
        1 bomber moved from Tambov to Novgorod
        1 mech_infantry moved from Novgorod to Bryansk
        1 aaGun moved from Greater Southern Germany to Slovakia Hungary
        1 aaGun moved from Belarus to Novgorod
        1 mech_infantry moved from Novgorod to Bryansk
        3 aaGuns, 22 artilleries and 33 infantry moved from Belarus to Bryansk
        3 fighters moved from Scotland to 110 Sea Zone
        1 fighter moved from Scotland to 110 Sea Zone
        4 fighters moved from Scotland to United Kingdom
    Place Units - Germans
        2 carriers and 1 fighter placed in 110 Sea Zone
        Germans undo move 1.
        3 infantry placed in United Kingdom
        2 carriers and 1 fighter placed in 110 Sea Zone
        5 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,5,1,4,4,1,1,1,2,3,4,1,3
        Germans collect 49 PUs (6 lost to blockades); end with 49 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 1.33
Germans regular : -4.17
British regular : 0.50
rostov was unfortunate, rip tanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Russians
        Russians repair damage of 1x factory_minor; Remaining resources: 59 PUs; 
        Russians buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 artillery and 2 infantry moved from Vologda to Archangel
        1 infantry moved from Russia to Smolensk
        1 fighter moved from Russia to Archangel
        1 fighter moved from Russia to Smolensk
        2 infantry moved from Russia to Tambov
        1 tactical_bomber moved from Caucasus to Smolensk
        1 fighter moved from Russia to Tambov
        1 infantry moved from Yugoslavia to Greater Southern Germany
              Russians take Greater Southern Germany from Germans
    Combat - Russians
        Battle in Tambov
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 armour
                Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 1 armour
        Battle in Archangel
            Russians attack with 1 artillery, 1 fighter and 2 infantry
            Germans defend with 1 artillery and 1 infantry
                Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in Smolensk
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 artillery
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
                Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery
    Non Combat Move - Russians
        1 fighter and 1 tactical_bomber moved from Smolensk to Russia
        1 fighter moved from Archangel to Russia
        1 fighter moved from Tambov to Russia
        1 infantry moved from Greece to Bulgaria
        1 infantry moved from Albania to Yugoslavia
        1 infantry moved from Romania to Yugoslavia
        3 infantry moved from Persia to Northwest Persia
        2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
        2 mech_infantrys moved from Volgograd to Northwest Persia
        2 artilleries moved from Vologda to Samara
        6 infantry moved from Vologda to Samara
        2 aaGuns and 12 infantry moved from Yenisey to Timguska
        1 artillery moved from Russia to Samara
        1 aaGun moved from Russia to Samara
        2 infantry moved from Vologda to Russia
        1 infantry moved from Vologda to Novosibirsk
    Place Units - Russians
        3 artilleries, 2 fighters and 5 infantry placed in Russia
        3 infantry placed in Volgograd
        1 infantry placed in Ukraine
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
        Russians collect 41 PUs (1 lost to blockades); end with 41 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : -1,50
Russians regular : 0,50
Hmm, sorry, I forgot I was supposed to send air to China, if possible. I’ll check.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Russians
        Russians repair damage of 1x factory_minor; Remaining resources: 59 PUs; 
        Russians buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 artillery and 2 infantry moved from Vologda to Archangel
        1 infantry moved from Russia to Smolensk
        1 fighter moved from Russia to Archangel
        1 fighter moved from Russia to Smolensk
        2 infantry moved from Russia to Tambov
        1 tactical_bomber moved from Caucasus to Smolensk
        1 fighter moved from Russia to Tambov
        1 infantry moved from Yugoslavia to Greater Southern Germany
              Russians take Greater Southern Germany from Germans
    Combat - Russians
        Battle in Tambov
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 armour
                Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 1 armour
        Battle in Archangel
            Russians attack with 1 artillery, 1 fighter and 2 infantry
            Germans defend with 1 artillery and 1 infantry
                Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in Smolensk
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 artillery
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
                Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery
    Non Combat Move - Russians
        1 fighter and 1 tactical_bomber moved from Smolensk to Russia
        1 fighter moved from Archangel to Russia
        1 fighter moved from Tambov to Russia
        1 infantry moved from Greece to Bulgaria
        1 infantry moved from Albania to Yugoslavia
        1 infantry moved from Romania to Yugoslavia
        3 infantry moved from Persia to Northwest Persia
        2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
        2 mech_infantrys moved from Volgograd to Northwest Persia
        2 artilleries moved from Vologda to Samara
        6 infantry moved from Vologda to Samara
        2 aaGuns and 12 infantry moved from Yenisey to Timguska
        1 artillery moved from Russia to Samara
        1 aaGun moved from Russia to Samara
        2 infantry moved from Vologda to Russia
        1 infantry moved from Vologda to Novosibirsk
    Place Units - Russians
        3 artilleries, 2 fighters and 5 infantry placed in Russia
        3 infantry placed in Volgograd
        1 infantry placed in Ukraine
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
        Russians collect 41 PUs (1 lost to blockades); end with 41 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Russia: 1 fighter
        EDIT: Adding units owned by Russians to Suiyuyan: 1 fighter
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,50
Russians regular : 0,50
I could only land 1 fig in China, but that will do.
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
rostov was unfortunate, rip tanks
You meant Ukraine?
@trulpen nah, i thought you’d coutner rostov
Ah, ok, think I’d only have like 70 % and risk losing air and then not being able to do skirmishes elsewhere. But, sure, it was a little tempting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese repair damage of 5x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; 
        Japanese buy 6 armour, 1 artillery, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Philippines
        1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
        1 infantry moved from New Guinea to 46 Sea Zone
        2 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
        1 destroyer moved from 35 Sea Zone to 46 Sea Zone
        2 fighters moved from 35 Sea Zone to 46 Sea Zone
        5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        2 infantry moved from 5 Sea Zone to Siberia
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Anhwe to Chahar
        1 fighter moved from Anhwe to Chahar
        2 bombers moved from Yunnan to India
        2 bombers moved from Japan to Chahar
        1 infantry moved from Shantung to Anhwe
        1 infantry moved from Kwangsi to Yunnan
        1 artillery and 1 infantry moved from Shan State to Yunnan
        1 artillery and 2 infantry moved from French Indo China to Yunnan
        1 infantry moved from Kwangtung to Kwangsi
        2 mech_infantrys moved from Kwangtung to Yunnan
        1 armour moved from Szechwan to Yunnan
        1 mech_infantry moved from Kweichow to Yunnan
        1 mech_infantry moved from Kweichow to Yunnan
        1 mech_infantry moved from Hunan to Yunnan
        1 mech_infantry moved from Shantung to Kweichow
        1 mech_infantry moved from Shantung to Hunan
        1 submarine moved from 41 Sea Zone to 39 Sea Zone
        1 mech_infantry moved from Kazakhstan to Caucasus
              Japanese take Caucasus from Russians
    Combat - Japanese
        Strategic bombing raid in India
                UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
            Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
            Bombing raid in India causes 12 damage total. 
        Battle in Siberia
        Battle in 46 Sea Zone
            Japanese attack with 1 destroyer, 7 fighters and 5 tactical_bombers
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 46 Sea Zone, round 2 : 6/13 hits, 7.17 expected hits
                ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 46 Sea Zone
            Japanese win, taking Siberia from Russians with 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Chahar
            Japanese attack with 2 bombers, 1 fighter and 2 infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Chahar, round 2 : 1/5 hits, 2.17 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Chahar
                Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Chahar, round 3 : 3/5 hits, 2.17 expected hits
                Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Chahar
            Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        2 bombers and 1 fighter moved from Chahar to Yunnan
        1 aaGun moved from Szechwan to Yunnan
        1 aaGun moved from Kweichow to Szechwan
        2 fighters moved from 46 Sea Zone to 35 Sea Zone
        5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
        2 bombers moved from India to Yunnan
    Place Units - Japanese
        3 armour placed in French Indo China
        3 armour placed in Kwangtung
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
        EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
        EDIT: Turning off Edit Mode
        1 artillery and 2 mech_infantrys placed in Shantung
        2 destroyers placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 63 PUs; end with 63 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.50
UK_Pacific AA : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
        3 fighters moved from Queensland to 46 Sea Zone
        2 fighters moved from Suiyuyan to Kweichow
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
        1 infantry moved from 46 Sea Zone to New Guinea
        1 battleship, 4 destroyers and 4 submarines moved from 54 Sea Zone to 46 Sea Zone
        2 cruisers moved from 54 Sea Zone to 46 Sea Zone
        1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
        1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone
        4 carriers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 123 Sea Zone
            Americans attack with 1 tactical_bomber
            Germans defend with 1 transport
                1 transport owned by the Germans lost in 123 Sea Zone
            Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Germans: 1 transport
        Battle in Kweichow
            Americans attack with 2 fighters
            Japanese defend with 1 mech_infantry
                Americans roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1,00 expected hits
                Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow
            Americans win with 1 fighter remaining. Battle score for attacker is -6
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 mech_infantry
        Battle in 46 Sea Zone
            British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport; ANZAC loiter and taunt
            Japanese defend with 1 destroyer
                Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in New Guinea
    Non Combat Move - Americans
        1 fighter moved from 46 Sea Zone to Queensland
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        2 fighters moved from Eastern United States to 109 Sea Zone
        2 fighters moved from 109 Sea Zone to Scotland
        2 aaGuns, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland
        1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
        1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
        1 aaGun, 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
        1 infantry moved from 109 Sea Zone to Scotland
        1 submarine moved from 104 Sea Zone to 109 Sea Zone
        1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
        5 infantry moved from Eastern United States to New Brunswick Nova Scotia
        3 transports moved from 101 Sea Zone to 106 Sea Zone
        1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
        1 armour and 1 mech_infantry moved from Tunisia to Morocco
        1 artillery and 1 infantry moved from Algeria to Morocco
        1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from Kweichow to Shensi
    Place Units - Americans
        1 harbour placed in Eire
        1 factory_minor placed in Scotland
        1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States
        1 submarine placed in 101 Sea Zone
        2 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 60 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 fighter moved from Shensi to Suiyuyan
        2 infantry moved from Suiyuyan to Hopei
        1 fighter moved from Suiyuyan to Hopei
    Combat - Chinese
        Chinese creates battle in territory Kweichow
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
        1 infantry moved from Sikang to Shensi
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
        3 fighters moved from Queensland to 46 Sea Zone
        2 fighters moved from Suiyuyan to Kweichow
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
        1 infantry moved from 46 Sea Zone to New Guinea
        1 battleship, 4 destroyers and 4 submarines moved from 54 Sea Zone to 46 Sea Zone
        2 cruisers moved from 54 Sea Zone to 46 Sea Zone
        1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
        1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone
        4 carriers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 123 Sea Zone
            Americans attack with 1 tactical_bomber
            Germans defend with 1 transport
                1 transport owned by the Germans lost in 123 Sea Zone
            Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Germans: 1 transport
        Battle in Kweichow
            Americans attack with 2 fighters
            Japanese defend with 1 mech_infantry
                Americans roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1,00 expected hits
                Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow
            Americans win with 1 fighter remaining. Battle score for attacker is -6
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 mech_infantry
        Battle in 46 Sea Zone
            British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport; ANZAC loiter and taunt
            Japanese defend with 1 destroyer
                Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in New Guinea
    Non Combat Move - Americans
        1 fighter moved from 46 Sea Zone to Queensland
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        2 fighters moved from Eastern United States to 109 Sea Zone
        2 fighters moved from 109 Sea Zone to Scotland
        2 aaGuns, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland
        1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
        1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
        1 aaGun, 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
        1 infantry moved from 109 Sea Zone to Scotland
        1 submarine moved from 104 Sea Zone to 109 Sea Zone
        1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
        5 infantry moved from Eastern United States to New Brunswick Nova Scotia
        3 transports moved from 101 Sea Zone to 106 Sea Zone
        1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
        1 armour and 1 mech_infantry moved from Tunisia to Morocco
        1 artillery and 1 infantry moved from Algeria to Morocco
        1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from Kweichow to Shensi
    Place Units - Americans
        1 harbour placed in Eire
        1 factory_minor placed in Scotland
        1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States
        1 submarine placed in 101 Sea Zone
        2 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 60 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 fighter moved from Shensi to Suiyuyan
        2 infantry moved from Suiyuyan to Hopei
        1 fighter moved from Suiyuyan to Hopei
    Combat - Chinese
        Chinese creates battle in territory Kweichow
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
        1 infantry moved from Sikang to Shensi
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs; 
        UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 submarine moved from 109 Sea Zone to 92 Sea Zone
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 bomber moved from Burma to India
        3 aaGuns, 2 artilleries and 31 infantry moved from Burma to India
        1 battleship, 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from 54 Sea Zone to 46 Sea Zone
        EDIT: 2 fighters moved from Scotland to 109 Sea Zone
        EDIT: 3 aaGuns, 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from Scotland to Eire
        EDIT: 1 infantry moved from Eire to Scotland
        1 infantry moved from Eire to Scotland
        1 submarine moved from 93 Sea Zone to 97 Sea Zone
        1 submarine moved from 93 Sea Zone to 97 Sea Zone
        EDIT: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
        1 aaGun and 2 infantry moved from Iraq to Northwest Persia
        1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
        2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
    Place Units - UK_Pacific
        1 aaGun placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
        UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
        Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,00
Japanese regular : 0,00
what happened in scotland?
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
what happened in scotland?
I’m pretty tired. I was looking at it and then just realized I’d done a faulty calculation not including the 3 inf, 3 art in Holland to the equation.
I don’t know. Stacking there just looked like suicide. May change the purchase of the mIC to 4 inf?
@trulpen sure, but you have to put them in Madagascar!
nah jk, ill edit them into CUS or EUS
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
nah jk, ill edit them into CUS or EUS
Thanks! I’ll land 2 figs in Eire as well. I can do the edits and repost.