@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: British takes Scotland from Germans EDIT: Turning off Edit Mode 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 3 carriers moved from 91 Sea Zone to 108 Sea Zone 3 carriers moved from 108 Sea Zone to 109 Sea Zone 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Morocco to 97 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 108 Sea Zone 1 cruiser and 1 marine moved from 108 Sea Zone to 109 Sea Zone 1 marine moved from 109 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Morocco to 109 Sea Zone 2 fighters moved from Suiyuyan to Sikang Combat - Americans Battle in Scotland Battle in Eire Battle in 97 Sea Zone British loiter and taunt; Americans attack with 1 destroyer, 2 fighters and 1 submarine; Russians loiter and taunt Italians defend with 1 submarine Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone Americans win, taking Scotland from Germans, taking Eire from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 104 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Sikang Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Sikang to Suiyuyan 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 1 bomber moved from 109 Sea Zone to Iceland 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone 2 fighters moved from 97 Sea Zone to Yugoslavia 1 artillery and 1 infantry moved from Tunisia to Algeria 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Eire 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 3 fighters moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters and 5 infantry placed in Eastern United States Americans undo move 4. 5 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 6. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Sikang Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Sikang from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Shensi to Suiyuyan 1 bomber moved from India to Kwangtung Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Non Combat Move - British 3 fighters and 1 tactical_bomber moved from India to 54 Sea Zone 3 aaGuns, 2 artilleries and 31 infantry moved from India to Burma 1 aaGun and 2 infantry moved from Syria to Iraq 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Bulgaria to Yugoslavia 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 fighter moved from Morocco to Eire 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour and 3 infantry moved from 109 Sea Zone to Eire 2 artilleries moved from 109 Sea Zone to Eire 1 bomber moved from Kwangtung to Burma Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 70 Sea Zone: 1 transport EDIT: Adding units owned by British to 83 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : -2,67 Japanese regular : 0,00 Italians regular : -0,17 Japanese AA : -0,17 Germans regular : -0,67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Bryansk, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Bryansk, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 1 fighter moved from Southern Italy to United Kingdom 2 aaGuns, 1 armour and 13 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,1,4 Italians collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.67 -
this is a very strange game
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from New South Wales to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from India to Burma 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from New South Wales to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from India to Burma 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Tambov 1 bomber moved from Novgorod to Tambov 1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 bomber moved from Szechwan to Tambov 4 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia Hungary 9 mech_infantrys moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Baltic States to Bessarabia 1 fighter moved from Western Germany to Scotland 1 infantry moved from United Kingdom to Scotland 5 fighters moved from United Kingdom to Scotland 2 fighters moved from 110 Sea Zone to Scotland 2 artilleries and 2 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from Belarus to Archangel 1 artillery and 1 infantry moved from Belarus to Smolensk 1 marine moved from United Kingdom to 110 Sea Zone 1 marine and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 marine moved from 123 Sea Zone to Iceland 1 mech_infantry moved from Baltic States to Slovakia Hungary 3 armour moved from Belarus to Ukraine 4 armour and 3 mech_infantrys moved from Belarus to Rostov Combat - Germans Battle in Bessarabia Germans attack with 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 mech_infantrys in Bessarabia, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 4 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win with no units remaining. Battle score for attacker is -9 Casualties for Germans: 3 armour Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 armour and 2 bombers in Tambov, round 3 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 4 armour and 3 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 4 armour and 3 mech_infantrys in Rostov, round 2 : 1/7 hits, 2.50 expected hits Russians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 4 armour and 2 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 artilleries Battle in Scotland Germans attack with 8 fighters and 1 infantry Americans defend with 1 airfield and 2 infantry Germans roll dice for 8 fighters and 1 infantry in Scotland, round 2 : 4/9 hits, 4.17 expected hits Americans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland Germans win with 8 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Iceland Germans attack with 1 marine British defend with 1 airfield; Americans defend with 1 bomber Germans roll dice for 1 marine in Iceland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 marine in Iceland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 marine in Iceland, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 bomber in Iceland, round 4 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans and 1 marine owned by the Germans lost in Iceland British win with no units remaining. Battle score for attacker is 7 Casualties for Germans: 1 marine Casualties for Americans: 1 bomber Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Belarus 1 bomber moved from Tambov to Novgorod 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun moved from Greater Southern Germany to Slovakia Hungary 1 aaGun moved from Belarus to Novgorod 1 mech_infantry moved from Novgorod to Bryansk 3 aaGuns, 22 artilleries and 33 infantry moved from Belarus to Bryansk 3 fighters moved from Scotland to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 4 fighters moved from Scotland to United Kingdom Place Units - Germans 2 carriers and 1 fighter placed in 110 Sea Zone Germans undo move 1. 3 infantry placed in United Kingdom 2 carriers and 1 fighter placed in 110 Sea Zone 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,5,1,4,4,1,1,1,2,3,4,1,3 Germans collect 49 PUs (6 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 1.33 Germans regular : -4.17 British regular : 0.50 -
rostov was unfortunate, rip tanks
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 59 PUs; Russians buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 2 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Caucasus to Smolensk 1 fighter moved from Russia to Tambov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Archangel Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Greece to Bulgaria 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 3 infantry moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 2 artilleries moved from Vologda to Samara 6 infantry moved from Vologda to Samara 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 artillery moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Novosibirsk Place Units - Russians 3 artilleries, 2 fighters and 5 infantry placed in Russia 3 infantry placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Russians collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans regular : -1,50 Russians regular : 0,50 -
Hmm, sorry, I forgot I was supposed to send air to China, if possible. I’ll check.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 59 PUs; Russians buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 2 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Caucasus to Smolensk 1 fighter moved from Russia to Tambov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Archangel Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Greece to Bulgaria 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 3 infantry moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 2 artilleries moved from Vologda to Samara 6 infantry moved from Vologda to Samara 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 artillery moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Novosibirsk Place Units - Russians 3 artilleries, 2 fighters and 5 infantry placed in Russia 3 infantry placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Russians collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 fighter EDIT: Adding units owned by Russians to Suiyuyan: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1,50 Russians regular : 0,50 -
I could only land 1 fig in China, but that will do.
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
rostov was unfortunate, rip tanks
You meant Ukraine?
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@trulpen nah, i thought you’d coutner rostov
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Ah, ok, think I’d only have like 70 % and risk losing air and then not being able to do skirmishes elsewhere. But, sure, it was a little tempting.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; Japanese buy 6 armour, 1 artillery, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Philippines 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 2 bombers moved from Yunnan to India 2 bombers moved from Japan to Chahar 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in Siberia Battle in 46 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 46 Sea Zone, round 2 : 6/13 hits, 7.17 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 2 bombers, 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Chahar, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Chahar, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Chahar to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Kweichow to Szechwan 2 fighters moved from 46 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone 2 bombers moved from India to Yunnan Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 2 mech_infantrys placed in Shantung 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.50 UK_Pacific AA : -0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Queensland to 46 Sea Zone 2 fighters moved from Suiyuyan to Kweichow 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 4 destroyers and 4 submarines moved from 54 Sea Zone to 46 Sea Zone 2 cruisers moved from 54 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone 4 carriers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 46 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 109 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 2 aaGuns, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland 1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Kweichow to Shensi Place Units - Americans 1 harbour placed in Eire 1 factory_minor placed in Scotland 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Queensland to 46 Sea Zone 2 fighters moved from Suiyuyan to Kweichow 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 4 destroyers and 4 submarines moved from 54 Sea Zone to 46 Sea Zone 2 cruisers moved from 54 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone 4 carriers, 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in 46 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 109 Sea Zone 2 fighters moved from 109 Sea Zone to Scotland 2 aaGuns, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland 1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Kweichow to Shensi Place Units - Americans 1 harbour placed in Eire 1 factory_minor placed in Scotland 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Shensi to Suiyuyan 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 92 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Burma to India 3 aaGuns, 2 artilleries and 31 infantry moved from Burma to India 1 battleship, 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone EDIT: 2 fighters moved from Scotland to 109 Sea Zone EDIT: 3 aaGuns, 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from Scotland to Eire EDIT: 1 infantry moved from Eire to Scotland 1 infantry moved from Eire to Scotland 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone EDIT: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 aaGun and 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGunCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Japanese regular : 0,00 -
what happened in scotland?
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@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
what happened in scotland?
I’m pretty tired. I was looking at it and then just realized I’d done a faulty calculation not including the 3 inf, 3 art in Holland to the equation.
I don’t know. Stacking there just looked like suicide. May change the purchase of the mIC to 4 inf?





