@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Combat - Italians
        Italians creates battle in territory 97 Sea Zone
    Place Units - Italians
        3 infantry placed in Southern Italy
        2 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
        Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        4 fighters moved from 54 Sea Zone to 34 Sea Zone
        1 submarine moved from 54 Sea Zone to 34 Sea Zone
    Combat - ANZAC
        Battle in 34 Sea Zone
            ANZAC attack with 4 fighters and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 4 fighters in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
            ANZAC win with 4 fighters remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        4 fighters moved from 34 Sea Zone to 54 Sea Zone
        1 aaGun, 1 artillery and 1 infantry moved from Western Australia to South Australia
        1 aaGun and 1 infantry moved from Northern Territory to South Australia
        1 infantry moved from Northern Territory to South Australia
        2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
        1 infantry and 1 tactical_bomber placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 fighter, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        22 artilleries and 34 infantry moved from Eastern Poland to Belarus
        1 infantry moved from Eastern Poland to Western Ukraine
              Germans take Western Ukraine from Russians
        1 armour moved from Slovakia Hungary to Romania
              Germans take Romania from Russians
        1 armour moved from Romania to Eastern Poland
        8 armour and 4 mech_infantrys moved from Slovakia Hungary to Belarus
        2 artilleries and 3 infantry moved from Novgorod to Belarus
        4 artilleries and 8 infantry moved from Slovakia Hungary to Greater Southern Germany
        2 fighters moved from Western Germany to United Kingdom
        1 fighter moved from 112 Sea Zone to United Kingdom
        1 destroyer moved from 112 Sea Zone to 104 Sea Zone
        1 submarine moved from 112 Sea Zone to 125 Sea Zone
        1 bomber moved from Novgorod to Volgograd
        4 mech_infantrys moved from Germany to Baltic States
        4 mech_infantrys moved from Germany to Eastern Poland
        1 fighter moved from Novgorod to 112 Sea Zone
    Combat - Germans
        Strategic bombing raid in Volgograd
                Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
            Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in Volgograd causes 3 damage total. 
        Battle in Belarus
            Germans attack with 8 armour, 24 artilleries, 37 infantry and 4 mech_infantrys
            Russians defend with 2 infantry
                Germans roll dice for 8 armour, 24 artilleries, 37 infantry and 4 mech_infantrys in Belarus, round 2 : 18/73 hits, 22.83 expected hits
                Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 8 armour, 24 artilleries, 37 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        1 bomber moved from Volgograd to Szechwan
        4 aaGuns moved from Eastern Poland to Belarus
        1 aaGun moved from Novgorod to Belarus
        1 aaGun moved from Slovakia Hungary to Greater Southern Germany
        1 marine moved from Western Germany to 112 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
        1 marine moved from 110 Sea Zone to United Kingdom
    Place Units - Germans
        1 mech_infantry placed in Novgorod
        2 mech_infantrys placed in Novgorod
        3 infantry placed in United Kingdom
        1 fighter placed in Western Germany
        Germans undo move 4.
        1 fighter placed in Western Germany
        9 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
        Germans collect 56 PUs; end with 56 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -4.83
Russians AA : -0.17
Started a battle in Iraq, and see that I missed to allocate a battle in WU. I’ll do that separately.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Russians
        Russians repair damage of 2x factory_minor; Remaining resources: 47 PUs; 
        Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Northwest Persia to Iraq
        2 armour and 2 mech_infantrys moved from Caucasus to Iraq
        1 tactical_bomber moved from Caucasus to Iraq
        1 infantry moved from Bulgaria to Romania
              Russians take Romania from Germans
        1 infantry moved from Bulgaria to Yugoslavia
              Russians take Yugoslavia from Germans
        1 infantry moved from Bulgaria to Albania
              Russians take Albania from Italians
        1 infantry moved from Bulgaria to Greece
              Russians take Greece from Italians
    Combat - Russians
        Battle in Iraq
            Russians attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,17 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2,00 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
            Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Russians: 1 infantry and 1 mech_infantry
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - Russians
Combat Hit Differential Summary :
Russians regular : 0,83
Neutral_Axis regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Russians
        Russians repair damage of 2x factory_minor; Remaining resources: 47 PUs; 
        Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Northwest Persia to Iraq
        2 armour and 2 mech_infantrys moved from Caucasus to Iraq
        1 tactical_bomber moved from Caucasus to Iraq
        1 infantry moved from Bulgaria to Romania
              Russians take Romania from Germans
        1 infantry moved from Bulgaria to Yugoslavia
              Russians take Yugoslavia from Germans
        1 infantry moved from Bulgaria to Albania
              Russians take Albania from Italians
        1 infantry moved from Bulgaria to Greece
              Russians take Greece from Italians
        2 infantry moved from Ukraine to Western Ukraine
        3 fighters moved from Russia to Western Ukraine
    Combat - Russians
        Battle in Western Ukraine
            Russians attack with 3 fighters and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1,83 expected hits
                Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
            Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Russians
        Russians repair damage of 2x factory_minor; Remaining resources: 47 PUs; 
        Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Northwest Persia to Iraq
        2 armour and 2 mech_infantrys moved from Caucasus to Iraq
        1 tactical_bomber moved from Caucasus to Iraq
        1 infantry moved from Bulgaria to Romania
              Russians take Romania from Germans
        1 infantry moved from Bulgaria to Yugoslavia
              Russians take Yugoslavia from Germans
        1 infantry moved from Bulgaria to Albania
              Russians take Albania from Italians
        1 infantry moved from Bulgaria to Greece
              Russians take Greece from Italians
    Combat - Russians
        Battle in Iraq
            Russians attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,17 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2,00 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
            Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Russians: 1 infantry and 1 mech_infantry
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
        EDIT: Removing units owned by Russians from Ukraine: 1 infantry
        EDIT: Changing ownership of Western Ukraine from Germans to Russians
        EDIT: Turning off Edit Mode
        1 infantry moved from Ukraine to Western Ukraine
        1 infantry moved from Northwest Persia to Persia
              Russians take Persia from Neutral_Allies
        3 infantry moved from Rostov to Tambov
        2 artilleries moved from Ukraine to Rostov
        2 aaGuns, 4 artilleries and 40 infantry moved from Bryansk to Russia
        1 infantry moved from Smolensk to Archangel
        1 infantry moved from Ukraine to Bryansk
        1 infantry moved from Russia to Vologda
        1 tactical_bomber moved from Iraq to Caucasus
        2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
        1 infantry moved from Ukraine to Bessarabia
        1 submarine moved from 93 Sea Zone to 97 Sea Zone
        2 artilleries moved from Smolensk to Vologda
        5 infantry moved from Smolensk to Vologda
        1 artillery moved from Smolensk to Vologda
        4 infantry moved from Russia to Vologda
        3 infantry moved from Russia to Vologda
        2 aaGuns, 6 artilleries and 15 infantry moved from Bulgaria to Yugoslavia
    Place Units - Russians
        2 mech_infantrys placed in Volgograd
        10 infantry placed in Russia
        3 infantry placed in Ukraine
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
        Russians collect 44 PUs; end with 44 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0,83
Neutral_Axis regular : 0,67
that’s alot of red lol
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
that’s alot of red lol
Yep, Communism is spreading.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 1 artillery, 2 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Russians
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Japanese
        1 mech_infantry moved from Sikang to Kazakhstan
              Japanese take Kazakhstan from Russians
        1 submarine moved from 6 Sea Zone to 5 Sea Zone
        1 infantry moved from Dutch New Guinea to New Guinea
              Japanese take New Guinea from ANZAC
        1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone
        2 infantry moved from Java to 42 Sea Zone
        2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
        1 destroyer moved from 42 Sea Zone to 46 Sea Zone
        1 artillery and 1 infantry moved from Anhwe to Chahar
        1 infantry moved from Kweichow to Hopei
        1 bomber moved from Kiangsi to Hopei
        1 infantry moved from Szechwan to Shensi
        1 bomber moved from Kiangsi to Shensi
        1 mech_infantry moved from Kweichow to Sikang
        1 mech_infantry moved from Hunan to Szechwan
        1 mech_infantry moved from Hunan to Kweichow
        1 infantry moved from Shantung to Anhwe
        1 infantry moved from Shantung to Anhwe
        1 mech_infantry moved from Shantung to Kweichow
        1 mech_infantry moved from Kwangtung to Hunan
        1 infantry moved from Kwangtung to Kwangsi
        1 mech_infantry moved from Kwangtung to Yunnan
        1 armour moved from Shan State to Szechwan
        1 artillery and 1 infantry moved from Malaya to Shan State
        1 infantry moved from Yunnan to Burma
        1 fighter and 1 tactical_bomber moved from Yunnan to Burma
        1 fighter moved from Japan to Chahar
        1 tactical_bomber moved from Kiangsi to Philippines
        1 submarine moved from 20 Sea Zone to 41 Sea Zone
        1 submarine moved from 20 Sea Zone to 55 Sea Zone
        1 destroyer moved from 45 Sea Zone to 35 Sea Zone
        1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
        1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 2 submarines, 3 tactical_bombers and 1 transport moved from 45 Sea Zone to 55 Sea Zone
        1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
        1 submarine moved from 75 Sea Zone to 80 Sea Zone
    Combat - Japanese
        Battle in Burma
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Chahar
            Japanese attack with 1 artillery, 1 fighter and 1 infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Chahar
            Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Hopei
            Japanese attack with 1 bomber and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Shensi
            Japanese attack with 1 bomber and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
            Japanese win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 bomber moved from Shensi to Yunnan
        1 bomber moved from Hopei to Yunnan
        1 fighter moved from Chahar to Anhwe
        1 aaGun moved from Yunnan to Szechwan
        2 infantry moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from Burma to French Indo China
    Place Units - Japanese
        1 artillery and 2 infantry placed in French Indo China
        1 infantry and 2 mech_infantrys placed in Kwangtung
        1 infantry and 2 mech_infantrys placed in Shantung
        2 infantry placed in Japan
        1 transport placed in 6 Sea Zone
        2 bombers placed in Japan
    Turn Complete - Japanese
        Japanese collect 61 PUs; end with 61 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.83
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 carrier, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        Turning on Edit Mode
            EDIT: British takes Scotland from Germans
        EDIT: Turning off Edit Mode
        1 armour moved from Tunisia to Libya
              Americans take Libya from Italians
        1 armour moved from Libya to Tunisia
        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
        1 submarine moved from 101 Sea Zone to 104 Sea Zone
        2 fighters moved from Eastern United States to 109 Sea Zone
        1 destroyer moved from 91 Sea Zone to 108 Sea Zone
        1 destroyer moved from 108 Sea Zone to 109 Sea Zone
        3 carriers moved from 91 Sea Zone to 108 Sea Zone
        3 carriers moved from 108 Sea Zone to 109 Sea Zone
        2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
        2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
        2 infantry moved from 109 Sea Zone to Scotland
        1 destroyer moved from 92 Sea Zone to 97 Sea Zone
        1 submarine moved from 92 Sea Zone to 97 Sea Zone
        2 fighters moved from Morocco to 97 Sea Zone
        1 marine moved from Gibraltar to 91 Sea Zone
        1 cruiser and 1 marine moved from 91 Sea Zone to 108 Sea Zone
        1 cruiser and 1 marine moved from 108 Sea Zone to 109 Sea Zone
        1 marine moved from 109 Sea Zone to Eire
        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
        1 bomber moved from Morocco to 109 Sea Zone
        2 fighters moved from Suiyuyan to Sikang
    Combat - Americans
        Battle in Scotland
        Battle in Eire
        Battle in 97 Sea Zone
            British loiter and taunt; Americans attack with 1 destroyer, 2 fighters and 1 submarine; Russians loiter and taunt
            Italians defend with 1 submarine
                Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Italians lost in 97 Sea Zone
            Americans win, taking Scotland from Germans, taking Eire from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in 104 Sea Zone
            Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Germans defend with 1 destroyer
                Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits
                Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Germans lost in 104 Sea Zone
            Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in Sikang
            Americans attack with 2 fighters
            Japanese defend with 1 mech_infantry
                Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits
                Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Sikang
            Americans win with 2 fighters remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Americans
        2 fighters moved from Sikang to Suiyuyan
        1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
        1 bomber moved from 109 Sea Zone to Iceland
        2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
        2 fighters moved from 97 Sea Zone to Yugoslavia
        1 artillery and 1 infantry moved from Tunisia to Algeria
        1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
        2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
        2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
        1 mech_infantry moved from Gibraltar to 91 Sea Zone
        1 infantry moved from Morocco to 91 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
        1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
        1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
        2 transports moved from 101 Sea Zone to 106 Sea Zone
        1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
        3 fighters moved from 54 Sea Zone to Queensland
        1 transport moved from 54 Sea Zone to 26 Sea Zone
    Place Units - Americans
        3 transports placed in 101 Sea Zone
        1 carrier placed in 10 Sea Zone
        1 fighter placed in Western United States
        2 fighters and 5 infantry placed in Eastern United States
        Americans undo move 4.
        5 infantry placed in Eastern United States
        1 fighter placed in Eastern United States
        1 fighter placed in Western United States
        Americans undo move 6.
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 60 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Japanese regular : -0,33
Italians regular : -0,17
Germans regular : -0,67
Assumed no scramble in z97 and z109.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
        3 infantry moved from Suiyuyan to Hopei
        3 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Suiyuyan to Chahar
    Combat - Chinese
        Chinese creates battle in territory Sikang
        Battle in Chahar
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Chahar
                Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 4 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Sikang from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Hopei
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Hopei
                Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            1 infantry owned by the Chinese retreated to Suiyuyan
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Chahar to Suiyuyan
    Place Units - Chinese
        1 infantry placed in Shensi
        1 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -2,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 carrier, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        Turning on Edit Mode
            EDIT: British takes Scotland from Germans
        EDIT: Turning off Edit Mode
        1 armour moved from Tunisia to Libya
              Americans take Libya from Italians
        1 armour moved from Libya to Tunisia
        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
        1 submarine moved from 101 Sea Zone to 104 Sea Zone
        2 fighters moved from Eastern United States to 109 Sea Zone
        1 destroyer moved from 91 Sea Zone to 108 Sea Zone
        1 destroyer moved from 108 Sea Zone to 109 Sea Zone
        3 carriers moved from 91 Sea Zone to 108 Sea Zone
        3 carriers moved from 108 Sea Zone to 109 Sea Zone
        2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
        2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
        2 infantry moved from 109 Sea Zone to Scotland
        1 destroyer moved from 92 Sea Zone to 97 Sea Zone
        1 submarine moved from 92 Sea Zone to 97 Sea Zone
        2 fighters moved from Morocco to 97 Sea Zone
        1 marine moved from Gibraltar to 91 Sea Zone
        1 cruiser and 1 marine moved from 91 Sea Zone to 108 Sea Zone
        1 cruiser and 1 marine moved from 108 Sea Zone to 109 Sea Zone
        1 marine moved from 109 Sea Zone to Eire
        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
        1 bomber moved from Morocco to 109 Sea Zone
        2 fighters moved from Suiyuyan to Sikang
    Combat - Americans
        Battle in Scotland
        Battle in Eire
        Battle in 97 Sea Zone
            British loiter and taunt; Americans attack with 1 destroyer, 2 fighters and 1 submarine; Russians loiter and taunt
            Italians defend with 1 submarine
                Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Italians lost in 97 Sea Zone
            Americans win, taking Scotland from Germans, taking Eire from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in 104 Sea Zone
            Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
            Germans defend with 1 destroyer
                Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits
                Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Germans lost in 104 Sea Zone
            Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in Sikang
            Americans attack with 2 fighters
            Japanese defend with 1 mech_infantry
                Americans roll dice for 2 fighters in Sikang, round 2 : 1/2 hits, 1,00 expected hits
                Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Sikang
            Americans win with 2 fighters remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Americans
        2 fighters moved from Sikang to Suiyuyan
        1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
        1 bomber moved from 109 Sea Zone to Iceland
        2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
        2 fighters moved from 97 Sea Zone to Yugoslavia
        1 artillery and 1 infantry moved from Tunisia to Algeria
        1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
        2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
        2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
        1 mech_infantry moved from Gibraltar to 91 Sea Zone
        1 infantry moved from Morocco to 91 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
        1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
        1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
        2 transports moved from 101 Sea Zone to 106 Sea Zone
        1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
        3 fighters moved from 54 Sea Zone to Queensland
        1 transport moved from 54 Sea Zone to 26 Sea Zone
    Place Units - Americans
        3 transports placed in 101 Sea Zone
        1 carrier placed in 10 Sea Zone
        1 fighter placed in Western United States
        2 fighters and 5 infantry placed in Eastern United States
        Americans undo move 4.
        5 infantry placed in Eastern United States
        1 fighter placed in Eastern United States
        1 fighter placed in Western United States
        Americans undo move 6.
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 60 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
        3 infantry moved from Suiyuyan to Hopei
        3 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Suiyuyan to Chahar
    Combat - Chinese
        Chinese creates battle in territory Sikang
        Battle in Chahar
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Chahar
                Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 4 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Sikang from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Hopei
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Hopei
                Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            1 infantry owned by the Chinese retreated to Suiyuyan
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Chahar to Suiyuyan
    Place Units - Chinese
        1 infantry placed in Shensi
        1 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 infantry moved from Shensi to Suiyuyan
        1 bomber moved from India to Kwangtung
    Combat - British
        Strategic bombing raid in Kwangtung
                Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
            Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in Kwangtung causes 5 damage total. 
    Non Combat Move - British
        3 fighters and 1 tactical_bomber moved from India to 54 Sea Zone
        3 aaGuns, 2 artilleries and 31 infantry moved from India to Burma
        1 aaGun and 2 infantry moved from Syria to Iraq
        2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
        1 submarine moved from 97 Sea Zone to 93 Sea Zone
        1 fighter moved from Bulgaria to Yugoslavia
        1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
        1 fighter moved from Morocco to Eire
        1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
        1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
        1 armour and 3 infantry moved from 109 Sea Zone to Eire
        2 artilleries moved from 109 Sea Zone to Eire
        1 bomber moved from Kwangtung to Burma
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 8 PUs
        Some Units in India change ownership: 2 infantry
        Turning on Edit Mode
        EDIT: Removing units owned by British from 70 Sea Zone: 1 transport
        EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2,33
Americans regular : -2,67
Japanese regular : 0,00
Italians regular : -0,17
Japanese AA : -0,17
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 bomber moved from Southern Italy to Bryansk
    Combat - Italians
        Battle in Bryansk
            Italians attack with 1 bomber
            Russians defend with 1 infantry
                Italians roll dice for 1 bomber in Bryansk, round 2 : 0/1 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber in Bryansk, round 3 : 1/1 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Italians win with 1 bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Bryansk to Novgorod
        1 fighter moved from Southern Italy to United Kingdom
        2 aaGuns, 1 armour and 13 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        3 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,1,4
        Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.67
this is a very strange game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        4 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 tactical_bomber moved from New South Wales to 46 Sea Zone
        1 submarine moved from 62 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
        2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from India to Burma
        1 infantry moved from Syria to Iraq
    Place Units - ANZAC
        1 fighter and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        4 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 tactical_bomber moved from New South Wales to 46 Sea Zone
        1 submarine moved from 62 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
        2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from India to Burma
        1 infantry moved from Syria to Iraq
    Place Units - ANZAC
        1 fighter and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 carriers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Belarus to Bryansk
              Germans take Bryansk from Russians
        1 mech_infantry moved from Belarus to Bryansk
        1 armour and 1 mech_infantry moved from Bryansk to Tambov
        1 bomber moved from Novgorod to Tambov
        1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
        2 mech_infantrys moved from Eastern Poland to Bessarabia
        1 bomber moved from Szechwan to Tambov
        4 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia Hungary
        9 mech_infantrys moved from Germany to Slovakia Hungary
        3 mech_infantrys moved from Baltic States to Bessarabia
        1 fighter moved from Western Germany to Scotland
        1 infantry moved from United Kingdom to Scotland
        5 fighters moved from United Kingdom to Scotland
        2 fighters moved from 110 Sea Zone to Scotland
        2 artilleries and 2 infantry moved from France to Holland Belgium
        1 artillery and 1 infantry moved from France to Holland Belgium
        1 artillery and 1 infantry moved from Belarus to Archangel
        1 artillery and 1 infantry moved from Belarus to Smolensk
        1 marine moved from United Kingdom to 110 Sea Zone
        1 marine and 1 transport moved from 110 Sea Zone to 123 Sea Zone
        1 marine moved from 123 Sea Zone to Iceland
        1 mech_infantry moved from Baltic States to Slovakia Hungary
        3 armour moved from Belarus to Ukraine
        4 armour and 3 mech_infantrys moved from Belarus to Rostov
    Combat - Germans
        Battle in Bessarabia
            Germans attack with 5 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 5 mech_infantrys in Bessarabia, round 2 : 0/5 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Bessarabia
                Germans roll dice for 4 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bessarabia
            Germans win, taking Bessarabia from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in Ukraine
            Germans attack with 3 armour
            Russians defend with 1 factory_minor and 3 infantry
                Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                1 armour owned by the Germans lost in Ukraine
                Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 armour in Ukraine, round 5 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
            Russians win with no units remaining. Battle score for attacker is -9
            Casualties for Germans: 3 armour
            Casualties for Russians: 3 infantry
        Battle in Western Ukraine
            Germans attack with 1 armour and 2 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in Tambov
            Germans attack with 1 armour, 2 bombers and 1 mech_infantry
            Russians defend with 3 infantry
                Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits
                Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans roll dice for 1 armour and 2 bombers in Tambov, round 3 : 2/3 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 3 infantry
        Battle in Rostov
            Germans attack with 4 armour and 3 mech_infantrys
            Russians defend with 2 artilleries
                Germans roll dice for 4 armour and 3 mech_infantrys in Rostov, round 2 : 1/7 hits, 2.50 expected hits
                Russians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans roll dice for 4 armour and 2 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.33 expected hits
                Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
            Germans win, taking Rostov from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 2 mech_infantrys
            Casualties for Russians: 2 artilleries
        Battle in Scotland
            Germans attack with 8 fighters and 1 infantry
            Americans defend with 1 airfield and 2 infantry
                Germans roll dice for 8 fighters and 1 infantry in Scotland, round 2 : 4/9 hits, 4.17 expected hits
                Americans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
            Germans win with 8 fighters remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Iceland
            Germans attack with 1 marine
            British defend with 1 airfield; Americans defend with 1 bomber
                Germans roll dice for 1 marine in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 marine in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 marine in Iceland, round 4 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 bomber in Iceland, round 4 : 1/1 hits, 0.17 expected hits
                1 bomber owned by the Americans and 1 marine owned by the Germans lost in Iceland
            British win with no units remaining. Battle score for attacker is 7
            Casualties for Germans: 1 marine
            Casualties for Americans: 1 bomber
        Battle in Archangel
            Germans attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 bomber moved from Tambov to Belarus
        1 bomber moved from Tambov to Novgorod
        1 mech_infantry moved from Novgorod to Bryansk
        1 aaGun moved from Greater Southern Germany to Slovakia Hungary
        1 aaGun moved from Belarus to Novgorod
        1 mech_infantry moved from Novgorod to Bryansk
        3 aaGuns, 22 artilleries and 33 infantry moved from Belarus to Bryansk
        3 fighters moved from Scotland to 110 Sea Zone
        1 fighter moved from Scotland to 110 Sea Zone
        4 fighters moved from Scotland to United Kingdom
    Place Units - Germans
        2 carriers and 1 fighter placed in 110 Sea Zone
        Germans undo move 1.
        3 infantry placed in United Kingdom
        2 carriers and 1 fighter placed in 110 Sea Zone
        5 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,5,1,4,4,1,1,1,2,3,4,1,3
        Germans collect 49 PUs (6 lost to blockades); end with 49 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 1.33
Germans regular : -4.17
British regular : 0.50
rostov was unfortunate, rip tanks