@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
        3 infantry moved from Belarus to Novgorod
        1 infantry moved from Belarus to Novgorod
        1 artillery and 2 infantry moved from Bessarabia to Romania
        5 artilleries and 18 infantry moved from Bessarabia to Romania
    Combat - Russians
        Battle in Romania
            Russians attack with 6 artilleries and 20 infantry
            Italians defend with 1 artillery
                Russians roll dice for 6 artilleries and 20 infantry in Romania, round 2 : 4/26 hits, 6,33 expected hits
                Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania
            Russians win, taking Romania from Germans with 6 artilleries and 19 infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Italians: 1 artillery
        Battle in Novgorod
            Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 2,33 expected hits
                Germans roll dice for 4 infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
                2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2,00 expected hits
                Germans roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
            Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 4 infantry
            Casualties for Germans: 4 infantry
    Non Combat Move - Russians
        5 infantry moved from Bryansk to Western Ukraine
        2 aaGuns moved from Bessarabia to Romania
        2 artilleries and 1 infantry moved from Ukraine to Bessarabia
        1 infantry moved from Belarus to Eastern Poland
        6 infantry moved from Novosibirsk to Vologda
        2 artilleries and 2 infantry moved from Belarus to Smolensk
        1 infantry moved from Belarus to Archangel
        3 infantry moved from Russia to Smolensk
        7 infantry moved from Russia to Bryansk
        1 submarine moved from 109 Sea Zone to 91 Sea Zone
        4 artilleries moved from Belarus to Smolensk
        1 infantry moved from Belarus to Smolensk
        2 aaGuns and 12 infantry moved from Belarus to Bryansk
        1 infantry moved from Volgograd to Caucasus
        1 infantry moved from Volgograd to Caucasus
        2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
    Place Units - Russians
        1 artillery and 2 infantry placed in Ukraine
        3 infantry placed in Volgograd
        10 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
        EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 2,67
Russians regular : -1,67
I have too much time on my hands. Time to move the siberians towards home.
@trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
I have too much time on my hands. Time to move the siberians towards home.
Should’ve started to do that already a few turns back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Shantung to Kiangsu
        1 artillery moved from Anhwe to Kiangsu
        7 artilleries and 7 infantry moved from Kweichow to Yunnan
        3 infantry moved from Philippines to 35 Sea Zone
        1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 41 Sea Zone
        4 infantry moved from 41 Sea Zone to Sumatra
        2 infantry moved from Shan State to Yunnan
        1 artillery and 2 mech_infantrys moved from Szechwan to Yunnan
        1 armour moved from Hunan to Yunnan
        1 infantry moved from Hopei to Shensi
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Hunan
        1 infantry moved from Chahar to Hopei
        1 infantry moved from Shantung to Anhwe
        1 infantry moved from Shantung to Anhwe
        2 bombers moved from Kwangsi to Kiangsu
        1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
        1 tactical_bomber moved from Kwangsi to Yunnan
        1 artillery moved from Japan to 6 Sea Zone
        1 marine moved from Japan to 6 Sea Zone
        1 artillery, 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 marine, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 fighter moved from Japan to 19 Sea Zone
        1 fighter moved from Japan to Philippines
    Combat - Japanese
        Battle in 19 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 19 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
            EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Northern Territory: 1 infantry
            EDIT: Turning off Edit Mode
        Battle in Kiangsu
            Japanese attack with 1 artillery, 2 bombers and 1 infantry
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsu, round 2 : 1/4 hits, 2.00 expected hits
                Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
            Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 infantry
        Battle in 41 Sea Zone
            Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
            British defend with 1 cruiser and 1 destroyer
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 41 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
                British roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone
            Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
            Casualties for British: 1 cruiser and 1 destroyer
        Battle in Sumatra
            Japanese attack with 4 infantry
            British defend with 1 marine
                Japanese roll dice for 4 infantry in Sumatra, round 2 : 1/4 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                1 marine owned by the British lost in Sumatra
            Japanese win, taking Sumatra from UK_Pacific with 4 infantry remaining. Battle score for attacker is 5
            Casualties for British: 1 marine
    Non Combat Move - Japanese
        1 artillery and 1 marine moved from 35 Sea Zone to Philippines
        1 aaGun moved from Anhwe to Kweichow
        2 bombers moved from Kiangsu to Yunnan
        1 fighter moved from 19 Sea Zone to Philippines
    Place Units - Japanese
        1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
        1 infantry and 2 mech_infantrys placed in Shantung
        1 infantry and 2 mech_infantrys placed in Kwangtung
    Turn Complete - Japanese
        Japanese collect 58 PUs; end with 58 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.50
UK_Pacific regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 airfield, 2 artilleries, 1 carrier, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 mech_infantrys moved from Morocco to Tunisia
        1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
        2 submarines moved from 91 Sea Zone to 93 Sea Zone
        2 submarines moved from 92 Sea Zone to 94 Sea Zone
        1 fighter moved from 91 Sea Zone to 93 Sea Zone
        1 fighter moved from 91 Sea Zone to 94 Sea Zone
    Combat - Americans
        Battle in 93 Sea Zone
            Americans attack with 1 fighter and 2 submarines
            Italians defend with 1 destroyer
                Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 93 Sea Zone
                Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is -4
            Casualties for Americans: 2 submarines
            Casualties for Italians: 1 destroyer
        Battle in 94 Sea Zone
            Americans attack with 1 fighter and 2 submarines
            Italians defend with 1 destroyer
                Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Italians: 1 destroyer
        Battle in Tunisia
            Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Italians defend with 1 mech_infantry
                Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tunisia, round 2 : 1/4 hits, 1,50 expected hits
                Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Italians: 1 mech_infantry
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
        1 fighter moved from 94 Sea Zone to 91 Sea Zone
        1 fighter moved from 93 Sea Zone to 91 Sea Zone
        1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 infantry moved from French Guiana to 88 Sea Zone
        3 transports moved from 91 Sea Zone to 101 Sea Zone
        1 transport moved from 92 Sea Zone to 87 Sea Zone
        1 armour moved from French West Africa to 87 Sea Zone
        1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour moved from 91 Sea Zone to Morocco
        1 carrier moved from 92 Sea Zone to 91 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        1 artillery and 2 infantry moved from Morocco to Algeria
        3 aaGuns moved from Central United States to Eastern United States
        1 fighter moved from Western United States to 91 Sea Zone
        1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 infantry moved from Java to 42 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        2 fighters moved from 42 Sea Zone to India
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 42 Sea Zone to 54 Sea Zone
        EDIT: 1 fighter moved from 54 Sea Zone to 42 Sea Zone
        EDIT: 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 airfield placed in Morocco
        2 artilleries, 7 infantry and 1 tactical_bomber placed in Eastern United States
        1 infantry placed in Central United States
        1 carrier and 1 transport placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 61 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1,67
Italians regular : 1,67
I’m very surprised by your Romanian adventure, will be interesting to see if it pays off
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        3 infantry moved from Kansu to Shensi
        2 infantry moved from Suiyuyan to Hopei
        3 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Suiyuyan to Hopei
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
    Place Units - Chinese
        1 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,67
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
I’m very surprised by your Romanian adventure, will be interesting to see if it pays off
Can’t just cuddle up at home with a Sea Lion on the table. :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 airfield, 2 artilleries, 1 carrier, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 mech_infantrys moved from Morocco to Tunisia
        1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
        2 submarines moved from 91 Sea Zone to 93 Sea Zone
        2 submarines moved from 92 Sea Zone to 94 Sea Zone
        1 fighter moved from 91 Sea Zone to 93 Sea Zone
        1 fighter moved from 91 Sea Zone to 94 Sea Zone
    Combat - Americans
        Battle in 93 Sea Zone
            Americans attack with 1 fighter and 2 submarines
            Italians defend with 1 destroyer
                Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 93 Sea Zone
                Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is -4
            Casualties for Americans: 2 submarines
            Casualties for Italians: 1 destroyer
        Battle in 94 Sea Zone
            Americans attack with 1 fighter and 2 submarines
            Italians defend with 1 destroyer
                Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Italians: 1 destroyer
        Battle in Tunisia
            Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Italians defend with 1 mech_infantry
                Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tunisia, round 2 : 1/4 hits, 1,50 expected hits
                Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Italians: 1 mech_infantry
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
        1 fighter moved from 94 Sea Zone to 91 Sea Zone
        1 fighter moved from 93 Sea Zone to 91 Sea Zone
        1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 infantry moved from French Guiana to 88 Sea Zone
        3 transports moved from 91 Sea Zone to 101 Sea Zone
        1 transport moved from 92 Sea Zone to 87 Sea Zone
        1 armour moved from French West Africa to 87 Sea Zone
        1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour moved from 91 Sea Zone to Morocco
        1 carrier moved from 92 Sea Zone to 91 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        1 artillery and 2 infantry moved from Morocco to Algeria
        3 aaGuns moved from Central United States to Eastern United States
        1 fighter moved from Western United States to 91 Sea Zone
        1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 infantry moved from Java to 42 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        2 fighters moved from 42 Sea Zone to India
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 42 Sea Zone to 54 Sea Zone
        EDIT: 1 fighter moved from 54 Sea Zone to 42 Sea Zone
        EDIT: 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 airfield placed in Morocco
        2 artilleries, 7 infantry and 1 tactical_bomber placed in Eastern United States
        1 infantry placed in Central United States
        1 carrier and 1 transport placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 61 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        3 infantry moved from Kansu to Shensi
        2 infantry moved from Suiyuyan to Hopei
        3 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Suiyuyan to Hopei
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
    Place Units - Chinese
        1 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 9 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 submarine moved from 98 Sea Zone to 97 Sea Zone
        1 infantry moved from Burma to Shan State
              UK_Pacific take Shan State from Japanese
        1 transport moved from 39 Sea Zone to 38 Sea Zone
        1 infantry moved from Burma to 38 Sea Zone
        1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Malaya
        1 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 bomber moved from India to Malaya
        EDIT: 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    Combat - British
        Strategic bombing raid in Malaya
                Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits
            Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: harbour
            Bombing raid in Malaya causes 6 damage total. 
        Battle in Malaya
        Battle in 97 Sea Zone
            British attack with 1 submarine
            Italians defend with 1 submarine
            1 submarine owned by the Italians submerged
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter moved from 98 Sea Zone to Romania
        1 carrier, 1 cruiser and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
        1 fighter moved from 92 Sea Zone to Morocco
        1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
        1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
        1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
        1 fighter moved from 42 Sea Zone to India
        1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
        1 bomber moved from Malaya to India
        2 aaGuns, 1 artillery and 24 infantry moved from Burma to India
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
        1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
        1 aaGun moved from Egypt to Trans-Jordan
        2 infantry moved from Egypt to Trans-Jordan
        2 artilleries and 2 infantry moved from Egypt to Alexandria
        1 tactical_bomber moved from 54 Sea Zone to Queensland
        EDIT: 1 submarine moved from 55 Sea Zone to 54 Sea Zone
    Place Units - UK_Pacific
        4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 10 PUs; end with 11 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
        Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -1,67
Japanese regular : -0,67
Italians regular : 1,67
Japanese AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery and 3 infantry moved from Libya to Tunisia
        1 armour moved from Tobruk to Tunisia
    Combat - Italians
        Italians creates battle in territory 97 Sea Zone
        Battle in Tunisia
            Italians attack with 1 armour, 1 artillery and 3 infantry
            Americans defend with 2 mech_infantrys
                Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 2/5 hits, 1.50 expected hits
                Americans roll dice for 2 mech_infantrys in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
            Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
            Casualties for Italians: 1 infantry
            Casualties for Americans: 2 mech_infantrys
    Non Combat Move - Italians
        2 aaGuns moved from Greater Southern Germany to Northern Italy
        1 infantry moved from Northern Italy to Southern Italy
        1 armour moved from Northern Italy to Germany
    Place Units - Italians
        3 infantry placed in Southern Italy
        2 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
        Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Trans-Jordan to Syria
              ANZAC take Syria from Neutral_Axis
        1 infantry moved from 72 Sea Zone to French Madagascar
        1 artillery and 2 infantry moved from South Australia to Western Australia
        2 infantry moved from South Australia to Northern Territory
        2 fighters moved from 54 Sea Zone to Northern Territory
        1 fighter moved from 54 Sea Zone to Northern Territory
    Combat - ANZAC
        Battle in French Madagascar
        Battle in Western Australia
            ANZAC attack with 1 artillery and 2 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 1 artillery and 2 infantry in Western Australia, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
            ANZAC win, taking French Madagascar from Neutral_Axis, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Northern Territory
            ANZAC attack with 3 fighters and 2 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 3 fighters and 2 infantry in Northern Territory, round 2 : 0/5 hits, 1,83 expected hits
                Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 3 fighters and 2 infantry in Northern Territory, round 3 : 3/5 hits, 1,83 expected hits
                Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Northern Territory
            ANZAC win, taking Northern Territory from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        3 fighters moved from Northern Territory to 54 Sea Zone
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to Queensland
        1 aaGun moved from South Australia to Northern Territory
        1 aaGun moved from South Australia to Western Australia
        1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
        EDIT: 1 carrier and 1 fighter moved from 54 Sea Zone to 53 Sea Zone
        EDIT: 1 carrier moved from 54 Sea Zone to 53 Sea Zone
        EDIT: 1 fighter moved from 53 Sea Zone to 54 Sea Zone
        1 fighter moved from India to 54 Sea Zone
        EDIT: 2 carriers moved from 53 Sea Zone to 54 Sea Zone
        1 transport moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 12 PUs; end with 12 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
    Turn Complete - French
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Burma: 1 infantry
        EDIT: Adding units owned by ANZAC to India: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -0,50
well played on the Malaya maneuver
@trulpen did you forget your bomber up in Iceland?
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
@trulpen did you forget your bomber up in Iceland?
Ah, yes, I did. Can you move it to Morocco, please?
I didn’t account for the bomber in my defense of Rome, will make edits to italian move, nothing drastic just defensive relocations
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
I didn’t account for the bomber in my defense of Rome, will make edits to italian move, nothing drastic just defensive relocations
Fully ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
        3 armour moved from Poland to Slovakia Hungary
        6 armour and 4 mech_infantrys moved from Baltic States to Slovakia Hungary
        16 artilleries and 21 infantry moved from Poland to Eastern Poland
        2 infantry moved from Baltic States to Belarus
        2 infantry moved from Vyborg to Novgorod
        1 bomber moved from Southern Italy to Belarus
        1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
        1 bomber moved from United Kingdom to Novgorod
        1 fighter moved from Southern Italy to United Kingdom
        6 artilleries and 15 infantry moved from Baltic States to Eastern Poland
        1 fighter moved from Western Germany to Belarus
        7 transports moved from 114 Sea Zone to 112 Sea Zone
    Combat - Germans
        Battle in Belarus
            Germans attack with 1 bomber, 1 fighter and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Eastern Poland
            Germans attack with 22 artilleries and 36 infantry
            Russians defend with 1 infantry
                Germans roll dice for 22 artilleries and 36 infantry in Eastern Poland, round 2 : 16/58 hits, 17.00 expected hits
                Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 22 artilleries and 35 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 aaGun moved from Baltic States to Novgorod
        2 aaGuns moved from Baltic States to Eastern Poland
        1 aaGun moved from Poland to Slovakia Hungary
        1 aaGun moved from Poland to Eastern Poland
        1 fighter moved from Belarus to Novgorod
        1 bomber moved from Belarus to Novgorod
        1 aaGun moved from Poland to Eastern Poland
    Place Units - Germans
        1 fighter placed in Western Germany
        3 infantry placed in United Kingdom
        2 artilleries and 1 infantry placed in Novgorod
        1 submarine placed in 112 Sea Zone
        8 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
        Germans collect 52 PUs; end with 52 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.50
These convoy disruptions are ridiculous. When they are against me, it’s full. When I convoy, I get crap. Hate the fucking thing.
@trulpen it will come back at me at some point
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Archangel to Belarus
        1 infantry moved from Smolensk to Belarus
        2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
        1 infantry moved from Romania to Bulgaria
              Russians take Bulgaria from Germans
    Combat - Russians
        Battle in Belarus
            Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2,00 expected hits
                Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Belarus
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 4/5 hits, 2,00 expected hits
                Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        2 infantry moved from Caucasus to Northwest Persia
              Russians take Northwest Persia from Neutral_Allies
        2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
        1 tactical_bomber moved from Belarus to Caucasus
        3 infantry moved from Volgograd to Rostov
        2 fighters moved from Belarus to Russia
        1 artillery and 2 infantry moved from Ukraine to Bryansk
        5 infantry moved from Western Ukraine to Bryansk
        6 infantry moved from Vologda to Smolensk
        3 artilleries moved from Smolensk to Bryansk
        3 infantry moved from Smolensk to Bryansk
        10 infantry moved from Russia to Bryansk
        1 infantry moved from Smolensk to Bryansk
        2 artilleries and 1 infantry moved from Bessarabia to Ukraine
        2 aaGuns, 6 artilleries and 18 infantry moved from Romania to Bulgaria
        2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
    Place Units - Russians
        1 fighter and 9 infantry placed in Russia
        3 infantry placed in Ukraine
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 1,00