Actually, if it isn’t too late I want to reverse that decision.
No scramble.
I’m very surprised by your Romanian adventure, will be interesting to see if it pays off
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,67
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
I’m very surprised by your Romanian adventure, will be interesting to see if it pays off
Can’t just cuddle up at home with a Sea Lion on the table. :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Tunisia
Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tunisia, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 92 Sea Zone to 87 Sea Zone
1 armour moved from French West Africa to 87 Sea Zone
1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Morocco to Algeria
3 aaGuns moved from Central United States to Eastern United States
1 fighter moved from Western United States to 91 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to India
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 42 Sea Zone to 54 Sea Zone
EDIT: 1 fighter moved from 54 Sea Zone to 42 Sea Zone
EDIT: 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 airfield placed in Morocco
2 artilleries, 7 infantry and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber moved from India to Malaya
EDIT: 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Malaya causes 6 damage total.
Battle in Malaya
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the Italians submerged
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 98 Sea Zone to Romania
1 carrier, 1 cruiser and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 42 Sea Zone to India
1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Malaya to India
2 aaGuns, 1 artillery and 24 infantry moved from Burma to India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from 54 Sea Zone to Queensland
EDIT: 1 submarine moved from 55 Sea Zone to 54 Sea Zone
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -1,67
Japanese regular : -0,67
Italians regular : 1,67
Japanese AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 3 infantry
Americans defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 2 mech_infantrys in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
2 aaGuns moved from Greater Southern Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Germany
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from South Australia to Western Australia
2 infantry moved from South Australia to Northern Territory
2 fighters moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
Combat - ANZAC
Battle in French Madagascar
Battle in Western Australia
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Western Australia, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking French Madagascar from Neutral_Axis, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Northern Territory, round 2 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 2 infantry in Northern Territory, round 3 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Northern Territory to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Western Australia
1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 54 Sea Zone to 53 Sea Zone
EDIT: 1 carrier moved from 54 Sea Zone to 53 Sea Zone
EDIT: 1 fighter moved from 53 Sea Zone to 54 Sea Zone
1 fighter moved from India to 54 Sea Zone
EDIT: 2 carriers moved from 53 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Adding units owned by ANZAC to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -0,50
well played on the Malaya maneuver
@trulpen did you forget your bomber up in Iceland?
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
@trulpen did you forget your bomber up in Iceland?
Ah, yes, I did. Can you move it to Morocco, please?
I didn’t account for the bomber in my defense of Rome, will make edits to italian move, nothing drastic just defensive relocations
@WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
I didn’t account for the bomber in my defense of Rome, will make edits to italian move, nothing drastic just defensive relocations
Fully ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
3 armour moved from Poland to Slovakia Hungary
6 armour and 4 mech_infantrys moved from Baltic States to Slovakia Hungary
16 artilleries and 21 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Belarus
2 infantry moved from Vyborg to Novgorod
1 bomber moved from Southern Italy to Belarus
1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Novgorod
1 fighter moved from Southern Italy to United Kingdom
6 artilleries and 15 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Western Germany to Belarus
7 transports moved from 114 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 22 artilleries and 36 infantry
Russians defend with 1 infantry
Germans roll dice for 22 artilleries and 36 infantry in Eastern Poland, round 2 : 16/58 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 22 artilleries and 35 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Eastern Poland
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Novgorod
1 submarine placed in 112 Sea Zone
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.50
These convoy disruptions are ridiculous. When they are against me, it’s full. When I convoy, I get crap. Hate the fucking thing.
@trulpen it will come back at me at some point
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Belarus to Caucasus
3 infantry moved from Volgograd to Rostov
2 fighters moved from Belarus to Russia
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Vologda to Smolensk
3 artilleries moved from Smolensk to Bryansk
3 infantry moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
2 artilleries and 1 infantry moved from Bessarabia to Ukraine
2 aaGuns, 6 artilleries and 18 infantry moved from Romania to Bulgaria
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Japan
1 fighter moved from Philippines to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 bomber moved from Yunnan to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 bomber moved from Yunnan to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
4 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking Java from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour and 1 tactical_bomber in Shan State, round 3 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Hopei to Kiangsi
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Hopei to Kiangsi
1 bomber moved from Chahar to Kiangsi
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Shantung
Japanese undo move 3.
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kwangtung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.17
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Morocco to Tunisia
2 fighters moved from India to Shensi
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/8 hits, 3,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 0/4 hits, 1,50 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 4/8 hits, 3,33 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Shensi, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Shensi to Suiyuyan
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Tunisia to Morocco
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 aaGun and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Tunisia to 91 Sea Zone
1 fighter moved from Tunisia to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 carrier and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 7.
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -0,33
Italians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Morocco to Tunisia
2 fighters moved from India to Shensi
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/8 hits, 3,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 0/4 hits, 1,50 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 4/8 hits, 3,33 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Shensi, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Shensi to Suiyuyan
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Tunisia to Morocco
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 aaGun and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Tunisia to 91 Sea Zone
1 fighter moved from Tunisia to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -0,33
Italians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Hopei to Chahar
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Shensi from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Morocco to Tunisia
2 fighters moved from India to Shensi
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/8 hits, 3,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 0/4 hits, 1,50 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 4/8 hits, 3,33 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Shensi, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Shensi to Suiyuyan
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Tunisia to Morocco
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 aaGun and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Tunisia to 91 Sea Zone
1 fighter moved from Tunisia to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Hopei to Chahar
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Shensi from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from India to 37 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 37 Sea Zone to India
EDIT: 1 carrier moved from 54 Sea Zone to 53 Sea Zone
EDIT: 2 fighters moved from 54 Sea Zone to 53 Sea Zone
EDIT: 2 carriers and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
EDIT: 1 carrier moved from 54 Sea Zone to 49 Sea Zone
EDIT: 3 fighters moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from India to 54 Sea Zone
1 armour moved from Alexandria to Tobruk
1 armour moved from Tobruk to Alexandria
2 artilleries and 3 infantry moved from Alexandria to Egypt
1 aaGun and 2 infantry moved from Trans-Jordan to Syria
EDIT: 1 marine moved from Morocco to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 72 Sea Zone to 70 Sea Zone
EDIT: 3 carriers and 5 fighters moved from 49 Sea Zone to 54 Sea Zone
EDIT: 1 carrier and 2 fighters moved from 53 Sea Zone to 54 Sea Zone
1 fighter moved from Romania to Alexandria
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,33
Japanese regular : -0,67
Italians regular : -1,00