Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter moved from Siam to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from Paulau Island to 45 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Paulau Island to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Paulau Island to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hopei
2 infantry moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
4 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Siberia
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers in 54 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Kwangsi to Yunnan
3 artilleries and 5 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 fighter moved from 41 Sea Zone to Siam
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from 42 Sea Zone to Siam
1 fighter moved from 45 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Paulau Island to Jehol
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Jehol
Place Units - Japanese
3 infantry placed in Kiangsu
2 infantry placed in Japan
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.17
UK_Pacific regular : 0.33
ANZAC regular : 0.17
Russians regular : -0.33
British regular : -0.33
Triple allied move to go…
take ur time
I am eager to see what comes with allies 3rd move
cheers
I think I never had 30 IPC bonus from not attacking FIC xd
I never see early Russian help to China, besides myself I havent seen anybody doing it.
interesting
this is a very interesting game all in all
we ll see what comes.
i like it :)
pretty unpredictable ha
@Amon-Sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
so just to know for future games…
if u hadnt declared war to Japan with Russia, U couldnt pick up Mongolian dudes with Russia?
But could U pick it up with (other) allies?
And could U pick it up with Russia without declaring war to Japan, once USA and UK are allied to Russia?
All of the following answers apply with the state of this game for Russia’s 3rd turn:
Below I’ve quoted the relevant bits from the rules, in case that helps.
Page 35 [Europe 1940 Rulebook, 2nd ed.] rules:
The Soviet Union, due to its separate treaties with Germany and Japan, was in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see Powers That Begin the Game Neutral, pg. 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the USSR on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.
From page 15:
Neutral Powers: When a power is not at war with anyone, it is neutral. Powers that begin the game
neutral, such as the United States and the Soviet Union, aren’t initially part of the Allies or the Axis. The
Axis powers are on the opposite side of these neutral powers, but they are not yet considered enemies.
While a power remains neutral, it operates under even tighter restrictions. A neutral power can’t move
land or air units into or through neutral territories. It can’t move units into or through territories or onto
ships belonging to another power or use another power’s naval bases, nor can another power move
land or air units into or through its territories or onto its ships or use its naval bases.
thanks a lot wheatbeer.
this is rare case, but its good to have the rules clear 100 %
as for sz 54 battle i decided its totally unlogical for U to scramble,
but if U wish to try ur luck with those figs,
be my guest
@Amon-Sul and @wheatbeer Thanks wheatbeer and yes very unusual and interesting game :)
Will look at it soon I hope. Have three other league games running too.
Happy New Year, and may the best dude wins!
P. S. I hope U re not angry I took Ur homeland.
I had to, 8 IPC is too much xd
@Amon-Sul Happy new year to you too! I am very much looking forward to this game, don’t think otherwise it is just that I have three very intense games running which are all undecided right now. That is the only reason why I have not played for a while I thought since we just started and that this is for L21 you would not mind :)
With that said I will really try and play tomorrow!
Cheers!
@Amon-Sul Haha Sweden! Maybe I need to punish the dudes in Yugoslavia a bit extra now ;)
@Panther @gamerman01 Has any of you seen this before? Same error when I try and post in the thread. Have not had this issue before.
I can confirm that this seems to be a problem for others as well: https://www.axisandallies.org/forums/topic/36014/pejon_88-x-vs-simon33-allies-16-3rd-game/156?_=1609848813812
@pejon_88
I suppose the error is related to the recent update of the forum software.
There is a thread in the TripleA support category:
https://www.axisandallies.org/forums/topic/36329/java-error
@panther Thanks!
it seems its a forum issue?
@Pejon_88
u can bypass it by manually copy pasteing the move here
and posting the map here manually
but if u cant dice, then its a problem
@amon-sul Oh right! I will do that instead until the issue is fixed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Western United States to Eastern United States
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 49 Sea Zone to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 62 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Chahar
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,67