TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Southern Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Southern Manchuria
1 artillery and 2 infantry moved from Malaya to 132 Sea Zone
1 artillery moved from Shan State to 132 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 132 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Solomon Islands
3 fighters and 1 tactical_bomber moved from 50 Sea Zone to Solomon Islands
2 battleships, 2 carriers and 3 destroyers moved from 50 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from New Guinea to Solomon Islands
1 armour moved from Eastern India to Western India
Japanese take Western India from UK_Pacific
1 armour moved from Western India to Eastern India
1 submarine moved from 35 Sea Zone to 64 Sea Zone
1 submarine moved from 35 Sea Zone to 65 Sea Zone
1 submarine moved from 35 Sea Zone to 64 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 tactical_bomber moved from Southern Manchuria to Kiangsu
3 transports moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Jehol
1 artillery moved from Southern Manchuria to Jehol
1 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Eastern India to Burma
1 transport moved from 45 Sea Zone to 132 Sea Zone
1 transport moved from 35 Sea Zone to 132 Sea Zone
1 transport moved from 35 Sea Zone to 132 Sea Zone
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsu
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 2/7 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the Chinese lost in Burma
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Solomon Islands
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour, 2 infantry, 1 marine and 1 mech_infantry
Japanese roll dice for 2 battleships in Solomon Islands, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Solomon Islands, round 2 : 3/9 hits, 4.17 expected hits
ANZAC roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Solomon Islands, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 2 infantry, 1 marine and 1 mech_infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Solomon Islands to 55 Sea Zone
1 fighter moved from Solomon Islands to New Guinea
1 transport moved from 40 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
2 fighters and 1 tactical_bomber moved from Burma to Eastern India
3 artilleries and 2 infantry moved from French Indo China to Shan State
1 bomber moved from Kiangsu to Southern Manchuria
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to French Indo China
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 artilleries and 1 mech_infantry placed in Eastern India
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Southern Manchuria
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.17
ANZAC regular : -1.00
Savegame