Decided I could just go ahead with Bryansk since it was one round. If you want to lose an AA instead of an inf you can edit on your turn. But still need the decision on teh sub.
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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And even my sub hits
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after a series of bad dice, I am hot again ,
I am hot and I am cold, and I am hot again to quote Katty Perry xd
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and the Italian guys too
Wow, what a round for the axis defence. Kudos for them.
Sorry for U being nervous about the dice. I ve played the game a long time. I understand.
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I hope U didnt play in rush the move, I like when people play fast, but as I said take Ur time.
Triple allied move is hard for the allies, and the other too easier to play.
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@amon-sul I don’t usually have time to plan a round like some people do. Happens that I close the game and then opens it again, but that is more due to not being able to finish the move.
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@Amon-Sul I do realise I wanted to continue in Holland an additional round. Taking the shot at earning those extra IPC, saving a land unit and taking a plane as casualty. Would you allow that to be rolled? No other moves or combats were reliant on that battle.
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Well more than usual that is.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul I do realise I wanted to continue in Holland an additional round. Taking the shot at earning those extra IPC, saving a land unit and taking a plane as casualty. Would you allow that to be rolled? No other moves or combats were reliant on that battle.
usually i wouldnt allow that
but since the dice in middle east and china dont have any connection with that
i ll make an exception
feel free to roll
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I don’t usually have time to plan a round like some people do. Happens that I close the game and then opens it again, but that is more due to not being able to finish the move.
i am not sure i understood it all.
This close and opening part
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@amon-sul I know that some people plan their move a great deal. I am trying to balance planning and playing, tends to prefer the latter part a bit more :)
I don’t open a session (with exceptions) without at least planning on playing at the same time. Sometimes when a round takes a couple of hours to plan it may happen I can’t finish/play during the same session, then I have to re-open and inadvertently do some planning in my head meanwhile. I have about 4 games ongoing at the same time and have noticed that is quite reasonable for me. Some games are rounds 1-5 and some late games, so a nice mix there. Right now I don’t have a lot at work, hence why I can write this post during work hours (working from home :D ) -
@amon-sul That is very flexible of you, thanks! Will roll now.
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So 1 inf, 2 figs and one tac vs. 1 inf. Will try and do it your way, starting from my inf to tac and at the end your inf.
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[dice 1d6] [dice 2d6] [dice 1d6] [dice 1d6]
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1d6: 2
2d6: 2, 4
1d6: 5
1d6: 5 -
TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from India to Szechwan 6 fighters moved from Shensi to Szechwan Combat - Americans Battle in Szechwan Americans attack with 1 bomber and 6 fighters Japanese defend with 1 infantry Americans roll dice for 1 bomber and 6 fighters in Szechwan, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Holland Belgium Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Southeast Mexico to 89 Sea Zone 3 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Szechwan to India 5 fighters moved from Szechwan to Caucasus 1 mech_infantry moved from New Britain to 47 Sea Zone 1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 54 Sea Zone 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Wake Island to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island Place Units - Americans 2 transports placed in 101 Sea Zone 8 infantry placed in Central United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Szechwan Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Szechwan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 5 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Iraq 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 mech_infantrys and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Morocco to Portugal Combat - British Battle in 39 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Persia British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Persia British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery and 1 infantry Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Portugal British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 battleships in Portugal, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Portugal to Morocco 1 transport moved from 91 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Burma to India 3 fighters moved from Shensi to Caucasus 4 fighters moved from Caucasus to Belarus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 2 fighters moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus 1 fighter moved from Union of South Africa to 80 Sea Zone 1 infantry moved from India to West India 1 mech_infantry moved from Egypt to Ethiopia Place Units - British 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec 1 infantry and 2 mech_infantrys placed in Union of South Africa 1 fighter and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,4 British collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to Americans EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Changing PUs for Americans from 86 to 94 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -3,17 Italians regular : 1,33 Japanese regular : 1,83 Germans regular : 0,67 British regular : 3,17
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So I changes US income +8, removed a fig and added 1 inf. Removed your inf and changed owner status.
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@pejon_88 Apologies for my change there, you have one on me ;)
My reasoning was that a potential boost in +8 IPCs, the loss of one additional G inf, G having to re-take Holland, was worth the risk of you hitting again at 33% and me losing a fig. -
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I know that some people plan their move a great deal. I am trying to balance planning and playing, tends to prefer the latter part a bit more :)
I don’t open a session (with exceptions) without at least planning on playing at the same time. Sometimes when a round takes a couple of hours to plan it may happen I can’t finish/play during the same session, then I have to re-open and inadvertently do some planning in my head meanwhile. I have about 4 games ongoing at the same time and have noticed that is quite reasonable for me. Some games are rounds 1-5 and some late games, so a nice mix there. Right now I don’t have a lot at work, hence why I can write this post during work hours (working from home :D )well, for me 1 game is the best with fast pace.
Sometimes 2 , 1 with axis, 1 with allies is cool too
for more then 2, i need to have more private space (time) , and I dont have it.
I like to plan my move to think about it before my opponent does his. and then when he does it, i just update my plans after his move is done.
But i must admit i play much faster with allies, because they are my favourite side, and anzac and russian move usually go fast
not to mention that with axis u need to spend much more time in the first few rounds, especially me , since i dont have much exp with axis, and am an unorthodox player.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 Apologies for my change there, you have one on me ;)
My reasoning was that a potential boost in +8 IPCs, the loss of one additional G inf, G having to re-take Holland, was worth the risk of you hitting again at 33% and me losing a fig.usually i dont allow it, i am not sure i ll allow it next turn too
but i felt this time i should
cheers
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@amon-sul ok, interesting. My initial thought was that planning before the opponent plays would mean that more time is invested in each round, but I get that that time invested is returned during your own turns then.
Just out of curiosity, how predictable am I compared to other players our there?