Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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@Amon-Sul Thoughy you were placing the Harbour in Kiangsu first. That was a new one for me :D
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 4/8 hits, 3,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 battleship in Kenya, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 infantry moved from Shan State to Burma 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 fighter moved from India to 76 Sea Zone 3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from India to Burma 1 destroyer moved from 119 Sea Zone to 117 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 117 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33 Italians regular : -0,33 Japanese regular : -0,33 Neutral_Axis regular : 0,00 British regular : 1,00
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Moved my Soviet CR at the end there. Hope ok?
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@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul Thoughy you were placing the Harbour in Kiangsu first. That was a new one for me :D
a typist error xd
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 armour, 2 artilleries and 5 infantry moved from Southern France to Spain 1 battleship, 2 cruisers and 2 transports moved from 93 Sea Zone to 97 Sea Zone 2 infantry and 2 marines moved from Northern Italy to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 1 armour moved from Albania to Turkey 1 battleship, 2 cruisers, 4 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 99 Sea Zone 4 infantry and 2 marines moved from 99 Sea Zone to Turkey 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 bomber moved from Western Germany to Turkey 1 fighter moved from Southern Italy to Turkey 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone Combat - Italians Battle in Spain Italians attack with 1 armour, 2 artilleries and 5 infantry Neutral_True defend with 6 infantry Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Spain, round 2 : 2/8 hits, 2.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Neutral_True lost in Spain Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Spain, round 3 : 2/8 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Spain, round 4 : 1/7 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Spain Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Spain, round 5 : 1/7 hits, 2.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain Italians win, taking Spain from Neutral_True with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Italians: 2 infantry Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Turkey Italians attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 2 marines Neutral_True defend with 8 infantry Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry and 2 marines in Turkey, round 2 : 2/9 hits, 3.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 marines in Turkey, round 3 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 marines in Turkey, round 4 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber, 1 fighter and 2 marines remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Greece 1 fighter moved from Turkey to Greece 1 bomber moved from Turkey to Greece 1 artillery moved from Tunisia to Algeria 1 destroyer moved from 93 Sea Zone to 99 Sea Zone 2 aaGuns moved from Yugoslavia to Albania 2 aaGuns moved from Northern Italy to Southern France 1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk Place Units - Italians 2 infantry and 1 marine placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 17 PUs (1 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -3.17 Neutral_True regular : -2.67 British regular : 0.00
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Ok, the show has begun.
It was pretty scare with the dices in sz 96 and Turkey at the start but later the Italians showed their worth and pulled the battles.
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i am not sure, can Russia move to Turkey or NW Persia in case Germany hasnt declared war to it yet?
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and the other question is , can u and when capitalise on mongolian guys
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@Amon-Sul Wow you are crazy :D
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@Amon-Sul according to the rule book it says about neutral powers: Neutral Powers: When a power is not at war with anyone, it is neutral. Powers that begin the game neutral, such as the United States and the Soviet Union, aren’t initially part of the Allies or the Axis. The Axis powers are on the opposite side of these neutral powers, but they are not yet considered enemies. While a power remains neutral, it operates under even tighter restrictions. A neutral power can’t move land or air units into or through neutral territories. It can’t move units into or through territories or onto ships belonging to another power or use another power’s naval bases, nor can another power move land or air units into or through its territories or onto its ships or use its naval bases.
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so russia cant enter both NW Persia, and Turkey before going to war with Germany and joining the allies?!
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@Pejon_88 And also from the rule book:
Political Situation: The Soviet Union begins the game at war with no one. The Soviet Union may not declare war on any European Axis power before turn 4 unless first declared war upon by a European Axis power or London is captured by an Axis power. It may declare war on Japan at the beginning of the Combat Move phase of any of its turns.
In combination I dont think they can move into Turkey?
Didnt understand your question about Mongolians though?
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but what about the Mongolian dudes? Can Russia pick them up and when? and how? and what about the Mongolian treaty? is it changed in some way?
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@Amon-Sul I think the Mongolians only ally themselves with Soviets if they are at war with Japan :D :D
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so u want to say, if and when russia declares war to japan, mongolian dudes become russian?
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@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul Wow you are crazy :D
thanks, i love this game :)
i am crazy, but this is also a strategy dont underestimate it ;)
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@Amon-Sul Soviet-Mongolian Defense Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union. Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, are placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase. This is done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see “Friendly Neutrals,” page 10). These territories have Soviet control markers placed on them, and their standing army units are placed on the board using Soviet pieces and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these Mongolian territories while Mongolia is still a strict neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.
Think it is as usual, that they will become Soviet if Japan attacks any bordering territory only.
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@Amon-Sul I will not, but have not seen it. I can understand how it might be beneficial :)