Oh sorry, got ahead of myself, but the order still stands when it’s US turn.
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I’d say a MIC in Romania is hard to justify, with G having plenty of production-capability already. Sure, two steps closer to the frontier, but you’ll have to build 30 inf there in order to just get square in regards to mechs. And it’s even worse, since you can’t even build units there the turn it’s built, so it’s actually 4 turns of production.
The key to that line of thought is that the mechs you could buy instead would make a bigger impact on the game than the slower units you’d buy closer to the front, simply because they would be in play earlier and also come with extra flexibility and dynamic. Generally speaking mechs are the golden unit for G. I say that without a doubt.
But its interesting how U dislike mechs with Japan ahahha
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@amon-sul Well, like you said, not the first time ;)
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from India to Burma 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,33
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@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I’d say a MIC in Romania is hard to justify, with G having plenty of production-capability already. Sure, two steps closer to the frontier, but you’ll have to build 30 inf there in order to just get square in regards to mechs. And it’s even worse, since you can’t even build units there the turn it’s built, so it’s actually 4 turns of production.
The key to that line of thought is that the mechs you could buy instead would make a bigger impact on the game than the slower units you’d buy closer to the front, simply because they would be in play earlier and also come with extra flexibility and dynamic. Generally speaking mechs are the golden unit for G. I say that without a doubt.
But its interesting how U dislike mechs with Japan ahahha
Well, J has that inf-train going in China.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from India to Burma 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 French regular : 0,00 ANZAC regular : 0,33
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@pejon_88 OK so my attack with the French des was successful fortunately. Potential attack on SZ37 is now according to picture below. Will he dare to do the attack, which involves all of the remaining air units and almost whole fleet. Don’t mind my mind games ;)
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I’d say a MIC in Romania is hard to justify, with G having plenty of production-capability already. Sure, two steps closer to the frontier, but you’ll have to build 30 inf there in order to just get square in regards to mechs. And it’s even worse, since you can’t even build units there the turn it’s built, so it’s actually 4 turns of production.
The key to that line of thought is that the mechs you could buy instead would make a bigger impact on the game than the slower units you’d buy closer to the front, simply because they would be in play earlier and also come with extra flexibility and dynamic. Generally speaking mechs are the golden unit for G. I say that without a doubt.
But its interesting how U dislike mechs with Japan ahahha
Well, J has that inf-train going in China.
U mean trannies?
Ah U mean 1 inf in each terittory because of the Guerillas threat. ok. But to move to India and Russia?
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 OK so my attack with the French des was successful fortunately. Potential attack on SZ37 is now according to picture below. Will he dare to do the attack, which involves all of the remaining air units and almost whole fleet. Don’t mind my mind games ;)
Yeah, U took some risks, first at Shan State, then this India sz battle, and the biggest of all this sz 37 potential one.
I was calculating and it was 70-80 TUV in Axis favor.
We shall see. I really need to play patiently my next Japan move.
U took a big gamble, we ll see if it turns out good for U.
But first Germany, and Russia.
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@amon-sul the problem was the outcome in the US initial attack in which you hit 4/6, 2 of which were bombers at 1 or less 😯
Then I was definitely lucky with UK. The plan was ok but not fool proof in any way. -
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul the problem was the outcome in the US initial attack in which you hit 4/6, 2 of which were bombers at 1 or less 😯
Then I was definitely lucky with UK. The plan was ok but not fool proof in any way.yeah, the plan was with average dices ok, but the thing with this ˙averageness` is that its tricky.
U already moved ur USA navy before UK turn. If UK turn wasnt that good in Shan, U would have severely worse odds now in sz 37
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i had a lot of not satisfied results while doing the Taranto thing with UK before on rd 1. I dislike that strategy cus its severely depends on the dice.
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but here is different . u re ready to gamble as a part of a broader strategy. u had nice odds with usa to take my shan,
all i am sayin, considering sz 37 thing, its still a big risk.
that type of battle can go + - 150 from the original TUV prediction
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ok i am finishing the german move soon
cheers
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Turkey to Saudi Arabia Germans take Saudi Arabia from British 2 mech_infantrys moved from Turkey to Persia 1 bomber moved from Turkey to Persia 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Turkey to Ukraine 1 fighter moved from Turkey to Persia 2 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Spain to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from 99 Sea Zone to Ukraine 1 artillery and 1 infantry moved from Baltic States to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 marine Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Persia Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 armour Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Ukraine Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from France to Southern France 1 mech_infantry moved from Western Germany to Southern France 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Poland to Baltic States 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States 1 mech_infantry moved from Baltic States to Eastern Poland 4 transports moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Turkey to Syria 1 fighter moved from Persia to Turkey 1 fighter moved from Ukraine to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from Ukraine to 99 Sea Zone 1 fighter moved from Ukraine to Greece 1 bomber moved from Persia to Sumatra 1 aaGun moved from Turkey to Northwest Persia 1 artillery moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 4 artilleries and 3 infantry moved from Romania to 100 Sea Zone 4 artilleries, 3 infantry and 4 transports moved from 100 Sea Zone to 99 Sea Zone 4 artilleries and 3 infantry moved from 99 Sea Zone to Turkey 2 mech_infantrys moved from Greece to Turkey Place Units - Germans 5 artilleries and 5 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in France Germans undo move 2. 1 infantry placed in France 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Greece 1 artillery and 2 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,4,3,1,5,1,5,2,5 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.00 Germans regular : 2.17 British regular : -0.50
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Russia can go
and as for the (potential) sz 37 battle
U have some general OOL
or shell we go round by round?
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the air in sz 99 on Italian AC still
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Some dilemmas for Russia. Eager too see the move.
And then we go for Japan.
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@amon-sul Indeed! Was quite nervous when doing UK hehe.
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@amon-sul You mean in other previous games?
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@amon-sul Yup, I thought the risk of severely crippling Japan was worth it. Got 3 bombers out of the way and considering the new cost of 14IPC, they are rarely replaced now I feel. Japan is down to 15 planes in total and have to decide on SZ37. Problem with non-100% battles is that it can in most cases be one or two hits in either direction that is the difference from being a 50-50% battle instead, so it is quite safe to call it a 50-50% battle when counting luck, if you follow my train of thought. It usually deters people from attacking in those situations and since I put myself in a nice position I gambled. Right or wrong, I don’t know :)