No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd
1 armour, 1 artillery, 23 infantry and 3 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 23 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 23 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/28 hits, 5,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour, 1 artillery, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
4 infantry moved from Sikang to Shensi
1 fighter moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Sikang to Kansu
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Belarus
8 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 2,67
Japanese regular : -0,33
Germans regular : 0,50
Russians regular : -4,33
@pejon_88 I loathe this game when I get that kid of dice in several battles in one round. The Ukrainian battle for example could easliy have been a game changer.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 I loathe this game when I get that kid of dice in several battles in one round. The Ukrainian battle for example could easliy have been a game changer.
I hope U wont get diced in this game, especially in big ones, but in lots of small ones as well.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I might have exaggerated a bit hehe.
yeah,
its 1/3 that an inf will make a hit. Sometimes when attacker has only one or none land units , it seems weird if u score 0/3, but its not so far from averageness.
first Ukraine
then Novgorod
but dude
this last one,
i think U were near the edge here :grin:
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 23 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 23 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/28 hits, 5,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
@amon-sul Haha yeah crazy!! Sorry for being a bit negative here, but right before the Soviet turn all three of your German tanks survived in important battles and so did your Italian tank in Africa while mine missed :D
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul Haha yeah crazy!! Sorry for being a bit negative here, but right before the Soviet turn all three of your German tanks survived in important battles and so did your Italian tank in Africa while mine missed :D
Yeah, its a row for me.
But at least ur subs do their job.
And luck is weird. It will bounce to ur side sooner or later.
I think i havent ever had built an italian unit in ukraine.
well there s first time for everything
if its ok for U, i ll play my move today from work PC,
i cant post the map automatically, and the turn summary, i ll do it manually.
as for dicing, i cant use the dice server, but i can roll here, there is only little to roll.
as far as this game is concerned, Turkey is the centre of the world xd
@amon-sul Haha yes! Quite near where life started so that’s fitting.
@amon-sul Yeah it’s quite rare I think. I have done it on occasion.
@amon-sul Yeah that is very fine with me as long as we have an audit trail.
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 artilleries and 3 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 artilleries moved from Shan State to Yunnan
1 fighter moved from Manchuria to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
1 bomber moved from Anhwe to Suiyuyan
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to Java
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to Yunnan
i always dice first the attacker then the defender
when one side (attacker or defender) has multiple units, i always roll from the lowest roll (1) to the highest (6)
so for example
if i attack with 1 art , 1 tank
vs
1 tank, 1 fig
its
art of the attacker
tank of the attacker
tank of the defender
fig of the defender
cheers
Suiyuyan
[dice 2d6] [dice 1d6] [dice 2d6]
vs
[dice 2d6]
2d6: 4, 3
1d6: 6
2d6: 6, 1
2d6: 1, 6
1-1
we go to 2nd round
Suiyuyan 2
[dice 1d6] [dice 1d6] [dice 2d6]
vs
[dice 1d6]
1d6: 6
1d6: 5
2d6: 6, 4
1d6: 6
2-1 for the attacker
sz 39
[dice 1d6] [dice 3d6] [dice 3d6]
vs
[dice 1d6]