@oysteilo said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
luckily my boys put up a fight to the nastyness
You are my arch nemesis!!
@amon-sul Definitely bad but not game over. 150 TUV swing there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
6 artilleries moved from Shan State to Yunnan
1 infantry moved from Kweichow to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber and 1 tactical_bomber moved from Iwo Jima to 35 Sea Zone
1 bomber, 4 fighters and 4 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Alaska
Battle in 42 Sea Zone
Japanese attack with 2 submarines and 2 transports
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Alaska from Americans, taking 42 Sea Zone from Americans with 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 6 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 6 artilleries and 1 infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 5 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 4 destroyers, 9 fighters, 3 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 2 destroyers, 1 fighter and 3 submarines
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 13/22 hits, 11.83 expected hits
Units damaged: 5 carriers owned by the Americans
Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 6 carriers, 6 destroyers, 10 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 12/25 hits, 12.33 expected hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 2 destroyers owned by the ANZAC, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 3 destroyers, 6 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 : 15/20 hits, 11.17 expected hits
Americans roll dice for 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 11/23 hits, 11.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 4 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 6 carriers owned by the Americans, 5 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 4 fighters and 5 tactical_bombers in 35 Sea Zone, round 4 : 7/14 hits, 8.33 expected hits
Americans roll dice for 1 battleship, 6 fighters and 1 transport in 35 Sea Zone, round 4 : 4/7 hits, 4.67 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 bombers, 1 cruiser, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 123
Casualties for Japanese: 4 carriers, 5 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
Casualties for ANZAC: 2 destroyers, 1 fighter and 3 submarines
Casualties for Americans: 1 battleship, 6 carriers, 4 destroyers, 9 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from 35 Sea Zone to Shan State
1 bomber moved from 35 Sea Zone to Kiangsi
3 infantry moved from Kiangsu to Anhwe
5 mech_infantrys moved from Shan State to Kweichow
1 mech_infantry moved from Chahar to Central Mongolia
1 armour moved from Central Mongolia to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 artillery moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
1 carrier and 1 transport placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 20 Sea Zone
Japanese undo move 3.
1 submarine placed in 20 Sea Zone
1 destroyer placed in 20 Sea Zone
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 submarine placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
1 fighter and 2 infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.67
Japanese regular : 2.67
ANZAC regular : 1.00
those pesky subs are constantly killing me xd
I do not see anything missed with Japan. If u see, please tell.
If not, U may proceed with Usa.
Cheers
Ok, this big move is behind me. I can play Italy much faster since no big battle dices needed, and i ll have more time over weekend.
Not common at all, but it happens.
since u havent started the move yet,
i ll make a small placement change
fig to manchuria instead of japan
cheers
the mapsada.tsvg
@amon-sul Looking at this now. Have had a busy weekend. Will play tomorrow :)
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul Looking at this now. Have had a busy weekend. Will play tomorrow :)
Np. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
7 fighters and 1 tactical_bomber moved from Norway to Finland
1 bomber moved from Norway to Spain
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
Combat - Americans
Strategic bombing raid in Spain
Italians roll AA dice in Spain : 0/1 hits, 0,17 expected hits
Bombing raid in Spain rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 2 submarines and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 2 submarines and 2 transports
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 4/9 hits, 4,33 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from Finland to Norway
1 bomber moved from Spain to United Kingdom
1 tactical_bomber moved from Morocco to 112 Sea Zone
1 artillery and 5 infantry moved from Iceland to 123 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 5 infantry moved from 125 Sea Zone to Norway
1 carrier and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from 42 Sea Zone to India
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 fighter placed in 112 Sea Zone
2 fighters placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6,1,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : 0,17
Germans regular : -0,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
4 infantry moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
7 fighters and 1 tactical_bomber moved from Norway to Finland
1 bomber moved from Norway to Spain
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
Combat - Americans
Strategic bombing raid in Spain
Italians roll AA dice in Spain : 0/1 hits, 0,17 expected hits
Bombing raid in Spain rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 2 submarines and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 2 submarines and 2 transports
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 4/9 hits, 4,33 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from Finland to Norway
1 bomber moved from Spain to United Kingdom
1 tactical_bomber moved from Morocco to 112 Sea Zone
1 artillery and 5 infantry moved from Iceland to 123 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 5 infantry moved from 125 Sea Zone to Norway
1 carrier and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from 42 Sea Zone to India
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 fighter placed in 112 Sea Zone
2 fighters placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6,1,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
4 infantry moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries and 18 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to Iraq
British take Iraq from Italians
1 bomber moved from Caucasus to Turkey
3 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
Combat - British
Strategic bombing raid in Turkey
Italians roll AA dice in Turkey : 0/1 hits, 0,17 expected hits
Bombing raid in Turkey rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Battle in Trans-Jordan
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 mech_infantrys
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 4/7 hits, 2,83 expected hits
Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Burma
British attack with 5 artilleries and 18 infantry
Japanese defend with 1 infantry
British roll dice for 5 artilleries and 18 infantry in Burma, round 2 : 3/23 hits, 5,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
3 fighters moved from Russia to Norway
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Shensi
1 fighter moved from Sikang to Russia
1 bomber moved from Turkey to Caucasus
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 0,00
Japanese regular : 1,17
Germans regular : 0,00
British regular : -1,33
Italians AA : -0,33
O, Italy can go! Feels like we have played all over the map in this game. All the way from south Atlantic, to Alaska and Australia to Canada :D
i thought i ll have better odds in norway
it seems i ve miscalculated.
that changes things, i cant play italy right away.
it seems this norway incursion is the new version of the shan state one.
i could of have much better situation if it werent for that . hm.
@amon-sul had to sacrifice three transports, but thought it worth it. Really hard for the Germans if allies manage to stick around in Norway.
Yes I understand. Take your time there.
Hey, I m sorry i M so busy during the working week days that i cant find the time to play.
I think its better when we finish this game, that we dont start the rematch before i can play with normal pace.
Ok with allies i am more on home ground, plus anzac move is easy russian isnt hard too, but still to play on top level u need minimum time to do the move and to have a decent pace.
I ll try to play the move ASAP, saturday would be sure, but i hope before.
Thanks for understanding.
Cheers
@amon-sul hey! I totally understand. Ironically I am usually busy during weekends so I think things even out in the end 😊
Looking forward to your move whenever you are ready.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 22 PUs;
Italians buy 3 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Turkey to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Turkey to Iraq
Combat - Italians
Battle in Rostov
Battle in Iraq
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Rostov from Russians, taking Iraq from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Turkey
1 mech_infantry moved from Southern France to Spain
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Italians
1 fighter placed in Spain
3 artilleries placed in Turkey
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,6,1,5,4
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.33