@666 No Scrambles, sir - let’s have some fun!
L21: freh v Colt45554 (L+16) BM
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to 112 Sea Zone 3 submarines moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 112 Sea Zone 2 armour and 2 mech_infantrys moved from Urals to Timguska Germans take Timguska from Russians 2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk 2 armour moved from Tsinghai to Novosibirsk 2 armour moved from Sikang to Novosibirsk 4 armour moved from Sikang to Shensi 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 6 infantry and 10 mech_infantrys moved from Belarus to Smolensk 5 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Archangel to Smolensk Combat - Germans Battle in Smolensk Germans attack with 7 infantry and 15 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 infantry and 15 mech_infantrys in Smolensk, round 2 : 2/22 hits, 3.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 7 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Germans attack with 4 armour Chinese defend with 1 infantry Germans roll dice for 4 armour in Shensi, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Battle in Novosibirsk Germans attack with 6 armour and 2 mech_infantrys British defend with 2 armour Germans roll dice for 6 armour and 2 mech_infantrys in Novosibirsk, round 2 : 4/8 hits, 3.33 expected hits Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for British: 2 armour Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk 1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Western Ukraine Russians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 2 bombers, 3 fighters, 3 submarines and 2 tactical_bombers Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 3 submarines Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport Non Combat Move - Germans 2 bombers moved from 112 Sea Zone to Western Germany 3 armour moved from Novgorod to Finland 4 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 infantry moved from Southern France to France 1 artillery moved from France to Western Germany 1 infantry moved from Western Germany to France 1 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 1 mech_infantry moved from Greece to Romania 1 mech_infantry moved from Sikang to Novosibirsk 2 armour moved from Sikang to Tsinghai 12 mech_infantrys moved from Western Ukraine to Belarus 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany Place Units - Germans 1 carrier, 3 destroyers, 4 submarines and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.67 Russians regular : -0.67 Germans regular : -3.83 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Tambov to Samara 2 armour and 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Kazakhstan to Russia 1 aaGun moved from Samara to Russia 1 armour moved from Tambov to Russia 2 infantry moved from Tambov to Russia 1 artillery moved from Russia to Tambov 1 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Bryansk 1 artillery moved from Bryansk to Tambov Place Units - Russians 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
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im gonna keep my russian sub at sz110. will fix after japan’s turn
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship moved from 41 Sea Zone to 36 Sea Zone 2 cruisers moved from 42 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 bomber moved from Japan to 4 Sea Zone 1 bomber moved from Japan to 5 Sea Zone 4 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone 1 infantry moved from Malaya to Shan State 3 fighters moved from 42 Sea Zone to French Indo China 2 tactical_bombers moved from 41 Sea Zone to French Indo China 4 fighters moved from 41 Sea Zone to Shan State 1 armour moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Kansu 1 fighter and 4 tactical_bombers moved from Anhwe to Kiangsi 3 fighters moved from Kwangtung to Kwangsi 1 infantry moved from Yakut S.S.R. to Buryatia 1 submarine moved from 74 Sea Zone to 40 Sea Zone Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 5 Sea Zone Japanese attack with 1 bomber, 4 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 5 Sea Zone Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 5/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 4 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 4 fighters and 1 infantry in Shan State, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Shan State to 36 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to Java 3 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 2 fighters moved from Kwangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 4 tactical_bombers moved from Kiangsi to Kiangsu 1 armour moved from Suiyuyan to Sikang 1 armour moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from 4 Sea Zone to 6 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan 1 bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 harbour placed in Hainan 1 destroyer placed in 6 Sea Zone 3 artilleries placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,4,5,4,1,6,3,3,1 Japanese collect 43 PUs (13 lost to blockades); end with 43 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.33 UK_Pacific regular : 1.33 ANZAC regular : -0.33 -
The IJN is returning home! Your destroyer is to activate the kamikazes and I cant think of a way to legally leave the sz and return
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@Colt45554 you can’t… except for air, units that move in combat can’t move in non-combat too.
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 6 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 marine moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Korea to 6 Sea Zone 2 transports moved from 6 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Buryatia 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 bomber moved from India to Kwangtung -
@freh yep. Orders?
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@Colt45554 use all 6, 4 USA dds and 2 USA cruisers
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 6 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 marine moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Korea to 6 Sea Zone 2 transports moved from 6 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Buryatia 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 bomber moved from India to Kwangtung Combat - Americans Americans creates battle in territory 97 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Normandy Bordeaux Battle in 6 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 submarines Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Buryatia Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Buryatia, round 2 : 2/7 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber, 5 fighters and 1 tactical_bomber moved from Buryatia to Korea 4 fighters moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Soviet Far East to Siberia 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 fighters moved from Iceland to 110 Sea Zone 2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Kwangtung to Yunnan Place Units - Americans 2 fighters and 1 infantry placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to Korea: 1 fighter EDIT: Removing units owned by Americans from 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States 2 fighters placed in Western United States 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : 0.00 Japanese regular : -0.67 Japanese AA : -0.17 -
I thought you were goin for the carriers for sure
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 6 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 marine moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Korea to 6 Sea Zone 2 transports moved from 6 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Buryatia 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 bomber moved from India to Kwangtung Combat - Americans Americans creates battle in territory 97 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Normandy Bordeaux Battle in 6 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 submarines Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Buryatia Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Buryatia, round 2 : 2/7 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber, 5 fighters and 1 tactical_bomber moved from Buryatia to Korea 4 fighters moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Soviet Far East to Siberia 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 fighters moved from Iceland to 110 Sea Zone 2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Kwangtung to Yunnan Place Units - Americans 2 fighters and 1 infantry placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to Korea: 1 fighter EDIT: Removing units owned by Americans from 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States 2 fighters placed in Western United States 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 artillery and 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 bomber and 3 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 2 fighters moved from India to French Indo China 1 tactical_bomber moved from Samara to Sikang 1 infantry moved from Szechwan to Sikang Combat - British Battle in Sikang British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 infantry and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Sikang British roll dice for 1 tactical_bomber in Sikang, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang British win with 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in French Indo China British attack with 2 fighters and 2 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 2 fighters and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from French Indo China to Yunnan 1 infantry moved from Burma to Shan State 1 aaGun and 4 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Sikang to Yunnan 1 mech_infantry moved from India to Yunnan 1 destroyer and 1 submarine moved from 71 Sea Zone to 78 Sea Zone 3 infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 2 artilleries and 9 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 armour, 2 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux 1 aaGun, 2 artilleries and 2 infantry moved from India to Burma 2 infantry moved from India to Burma Place Units - British 1 bomber placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,6,5,3,5,6,5,6,3,3,4,4,4,4,6,2,6,6,5,2,5,2,4,6,1,4,3,1,1,6,6,1 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -2.67 Italians regular : 0.00 Japanese regular : -1.33 Japanese AA : -0.17 Germans regular : 0.00 British regular : -1.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 armour and 1 mech_infantry moved from Bessarabia to Belarus 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2,2,2 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win with 1 fighter remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turning on Edit Mode EDIT: Adding units owned by ANZAC to Northern Territory: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.67 -
french infantry on 1 US tt
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Archangel to Vologda 1 bomber moved from Western Germany to Vologda 1 artillery and 1 infantry moved from Libya to Tunisia 1 artillery moved from Western Ukraine to Bryansk 1 bomber moved from Western Germany to Tunisia 1 mech_infantry moved from Novosibirsk to Urals 1 armour moved from Novosibirsk to Yenisey Germans take Yenisey from Russians 1 armour moved from Novosibirsk to Evenkiyskiy Germans take Evenkiyskiy from Russians 4 armour moved from Novosibirsk to Urals 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from Finland to Norway 2 tactical_bombers moved from Western Germany to Norway 1 fighter moved from 112 Sea Zone to Norway Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Urals Germans attack with 4 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 1 mech_infantry in Urals, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Norway, round 2 : 5/6 hits, 3.00 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Tunisia Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Tunisia Germans win, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Tunisia to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 112 Sea Zone to Southern Italy 2 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 2 armour moved from Finland to Novgorod 2 mech_infantrys moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 2 mech_infantrys moved from Baltic States to Belarus 14 mech_infantrys moved from Belarus to Smolensk 1 bomber moved from Vologda to Smolensk 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 armour moved from Shensi to Sikang 1 armour moved from Tsinghai to Sikang 2 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk Place Units - Germans 2 destroyers and 2 fighters placed in 112 Sea Zone 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,4,6,4 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Russians regular : 2.33 Germans regular : 3.17 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 aaGuns, 15 artilleries and 19 infantry moved from Tambov to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 fighters and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Java to 42 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 artillery moved from Kwangtung to Kwangsi 3 fighters moved from Kiangsu to Anhwe 8 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 40 Sea Zone to 42 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports moved from 36 Sea Zone to 21 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 infantry moved from Guam to 21 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 2 transports moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 6 fighters moved from 20 Sea Zone to Manchuria 4 tactical_bombers moved from Kiangsu to Anhwe 2 tactical_bombers moved from Anhwe to Manchuria 1 submarine moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hopei to Kweichow 1 fighter moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 1 bomber moved from Japan to 20 Sea Zone 1 bomber moved from Japan to 20 Sea Zone 4 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from Japan to 19 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in 20 Sea Zone Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Manchuria Japanese attack with 6 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 6 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kwangtung Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kweichow to Kiangsu 1 tactical_bomber moved from Kweichow to Kiangsu 1 mech_infantry moved from Kiangsu to Kwangtung 6 fighters moved from Manchuria to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from 20 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to Kiangsu 2 bombers moved from 20 Sea Zone to Japan 1 aaGun moved from Hopei to Anhwe 1 infantry moved from Chahar to Hopei 1 armour moved from Kansu to Chahar 1 fighter moved from Anhwe to 19 Sea Zone 1 tactical_bomber moved from Anhwe to 19 Sea Zone 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 fighter moved from 42 Sea Zone to Malaya Place Units - Japanese 3 submarines placed in 19 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,5,2,4,6,2,3,2,5,3,1,4,6,4,1,1,5,5,3,2,1,5,5,6,4,4,3,2,4,3,4,1,2,2,1,2,4,1,2,1,4 Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : 0.67 Japanese regular : -0.33 UK_Pacific regular : 0.33 ANZAC regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 bomber and 3 fighters moved from Korea to Kiangsu 1 bomber moved from Yunnan to Kiangsu 1 artillery and 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 97 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Amur to Manchuria Combat - Americans Battle in Philippines Battle in Manchuria Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Philippines from Japanese, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 2 bombers, 9 fighters and 1 tactical_bomber Japanese defend with 1 factory_minor, 2 fighters, 1 infantry and 5 tactical_bombers Americans roll dice for 2 bombers, 9 fighters and 1 tactical_bomber in Kiangsu, round 2 : 2/12 hits, 6.50 expected hitsCombat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : -0.33 -
inf+fig or inf+tac





