Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 bombers moved from Eastern Poland to Russia
Bombing raid intercept Russia?
@drakemortis no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 bombers moved from Eastern Poland to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Novgorod
Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 4 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
2 bombers moved from Russia to Belarus
3 aaGuns, 2 armour, 8 artilleries, 30 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Poland to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Finland
1 tactical_bomber moved from Baltic States to Finland
3 tactical_bombers moved from Baltic States to Western Germany
2 aaGuns and 2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
3 armour and 3 mech_infantrys moved from Western Germany to Denmark
6 armour and 6 mech_infantrys moved from Baltic States to Vyborg
2 artilleries and 4 infantry moved from France to Western Germany
Place Units - Germans
4 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.50
Russians AA : -0.33
You guys waiting on some non-com decisions saw a few rolls last night just checking.
Hey @majikforce, I think you forgot to post the Turn!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 28 PUs;
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 artillery moved from Bryansk to Ukraine
3 mech_infantrys moved from Russia to Ukraine
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Samara
2 infantry moved from Bryansk to Smolensk
3 artilleries and 4 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 18 infantry moved from Buryatia to Amur
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
@AndrewAAGamer @DrakeMortis @GeneralDisarray Sorry about that fellas. My sleep has been less than normal lately! I had to recreate the turn from the dice rolls since I didn’t have a save file. Let me know if you have any disputes. Andrew let me know if I missed any NCM moves. I went off of memory, which is quite suspect these days ;)
That looks correct to me. :+1:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Kweichow to Sikang
2 bombers moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Kansu
1 infantry and 1 mech_infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Suiyuyan
1 artillery moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Game Crashed :( should I go through the combat again and edit afterwards?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Kweichow to Sikang
2 bombers moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Kansu
1 infantry and 1 mech_infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Suiyuyan
1 artillery moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in Guam
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking Dutch New Guinea from ANZAC, taking Guam from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 5/8 hits, 4.00 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers, 1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Suiyuyan to Jehol
1 tactical_bomber moved from Szechwan to Jehol
1 aaGun, 1 artillery and 9 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Kansu to Chahar
1 tactical_bomber moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
2 artilleries moved from Malaya to Shan State
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Kweichow to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 33 Sea Zone to Caroline Islands
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Tsinghai: 1 infantry
EDIT: Removing units owned by Japanese from Sikang: 1 artillery
EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
EDIT: Changing ownership of Szechwan from Japanese to Chinese
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
3 fighters placed in Japan
5 infantry placed in Japan
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 3.00
UK_Pacific regular : 0.33
British regular : 0.00
I believe this is correct had to edit afterwards. Been having issues with the battle calculator just freezes sometimes. Please look it over let me know if you see any changes.
I apologize. Things are very busy for me at the moment and it may be 4-5 days before I can post.
@andrewaagamer no worries take all the time you need.
Hope all is well you two. Just checking in see if you still need some more time?
If so no worries Drake and I will take on another game type and challenge.
@generaldisarray Yeah I know Andrew has been very busy and hasn’t had time to look at this yet. Hopefully soon. I will PM him.
Hopefully I will be able to get some time to look at it this weekend. Can’t believe how busy I am! Even if I can get to it it looks like I am going to be slow playing for a bit. I would suggest you picking up a second game to keep you interested while we continue this one slowly for a while.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Amur to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from Wake Island to 33 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble SZ33 - Carolines?