Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
It was an offer.
I’ll take the offer, thanks! You can do the edit.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 27 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 47 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble to SZ56?
@simon33 said in OwenToo (Axis) vs Simon33 (Allies) PTV:
Scramble to SZ56?
Ok, you may have gone out so I am going to assume no scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 27 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 47 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Caroline Islands
Americans attack with 1 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 7 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 8 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 9 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 10 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 47 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
1 carrier moved from 27 Sea Zone to 34 Sea Zone
1 carrier moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
2 destroyers moved from 55 Sea Zone to 34 Sea Zone
1 fighter moved from 47 Sea Zone to 34 Sea Zone
1 fighter moved from 47 Sea Zone to 27 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from Germany to Norway
Place Units - Americans
2 destroyers and 1 transport placed in 104 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Northern Sinkiang to Hopei
11 infantry moved from Shansi to Honan
6 infantry moved from Shansi to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Inner Mongolia, round 4 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Honan
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese roll dice for 11 infantry in Honan, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 7 infantry and 1 mech_infantry moved from Shan State to Malaya
Combat - British
Battle in Malaya
British attack with 1 armour, 7 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 marine
British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Malaya, round 2 : 1/9 hits, 2.00 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
1 aaGun moved from Shan State to Malaya
2 aaGuns and 4 infantry moved from Shan State to Burma
2 artilleries moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India
2 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 armour, 1 artillery and 1 infantry moved from Iraq to Southern Persia
2 cruisers and 1 transport moved from 83 Sea Zone to 74 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
1 artillery moved from Italian Somaliland to Kenya
2 infantry moved from Anglo-Egyptian Sudan to Kenya
1 artillery moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Western India
1 bomber moved from French Equatorial Africa to Western India
Place Units - British
3 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
2 submarines placed in 112 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,1,1,6,1
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5,5,5
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -6.00
Japanese regular : -5.00
Germans AA : -0.17
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take Anglo-Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Syria
Italians take Trans-Jordan from British
Italians take Syria from British
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 submarine moved from 93 Sea Zone to 112 Sea Zone
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Alexandria to Malta
1 bomber moved from Greece to Malta
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 cruiser moved from 100 Sea Zone to 99 Sea Zone
1 marine moved from Southern Italy to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Syria
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 armour moved from 101 Sea Zone to Syria
1 infantry moved from 101 Sea Zone to Syria
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Morocco
1 transport moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from Libya to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 100 Sea Zone to 94 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Place Units - Italians
1 factory_minor placed in Egypt
2 transports placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter and 1 infantry moved from Shan State to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 31 Sea Zone
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 destroyer moved from 82 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 60 PUs;
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Stalingrad
Germans take Stalingrad from Russians
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 infantry moved from Leningrad to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 fighter moved from Western Germany to Germany
Combat - Germans
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
9 artilleries moved from Leningrad to Vyborg
17 infantry moved from Leningrad to Vyborg
1 aaGun moved from Leningrad to Vyborg
1 mech_infantry moved from Southern Belarus to Leningrad
1 artillery moved from Northern Belarus to Novgorod
4 infantry moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Novgorod
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Southern Belarus to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
1 armour moved from Ukraine to Northern Caucasus
9 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
5 infantry moved from Ukraine to Rostov
1 fighter moved from 126 Sea Zone to Western Germany
1 fighter moved from 126 Sea Zone to 115 Sea Zone
1 carrier moved from 126 Sea Zone to 128 Sea Zone
1 battleship moved from 126 Sea Zone to 128 Sea Zone
1 submarine moved from 126 Sea Zone to 128 Sea Zone
1 artillery moved from Southern France to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 artillery moved from 100 Sea Zone to Egypt
2 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Leningrad
Place Units - Germans
1 carrier and 1 destroyer placed in 115 Sea Zone
1 artillery and 2 infantry placed in Romania
1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Gorky to Nenetsia
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Urals
8 infantry moved from Samara to Urals
2 aaGuns, 1 artillery and 8 infantry moved from Gorky to Russia
1 aaGun, 1 artillery and 22 infantry moved from Tula to Kursk
1 infantry moved from Northeast Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Northern Manchuria to Siberia
3 artilleries and 9 infantry moved from Northern Manchuria to Buryatia
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Urals
1 fighter and 9 infantry placed in Russia
1 artillery and 2 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 marine moved from 42 Sea Zone to Sumatra
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 carriers moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Siberia
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei
Combat - Japanese
Combat Hit Differential Summary :
Scramble fighters from 34 into Caroline Islands?
No way…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 marine moved from 42 Sea Zone to Sumatra
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 carriers moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Siberia
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei
Combat - Japanese
Strategic bombing raid in Siberia
Russians roll AA dice in Siberia : 0/1 hits, 0.17 expected hits
Bombing raid in Siberia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Siberia causes 6 damage total.
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 marine
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 2 marines and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 1/9 hits, 4.00 expected hits
Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 marines and 1 mech_infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Siberia to Japan
1 infantry moved from Kyushu to 20 Sea Zone
1 aaGun moved from Kyushu to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 aaGun moved from 35 Sea Zone to Caroline Islands
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Jehol
2 infantry moved from 20 Sea Zone to Jehol
1 artillery moved from 20 Sea Zone to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Southern Manchuria to Japan
1 fighter moved from Southern Manchuria to 35 Sea Zone
1 fighter moved from Southern Manchuria to 35 Sea Zone
3 fighters moved from Southern Manchuria to Japan
1 aaGun moved from Southern Manchuria to Jehol
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,6
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Japanese regular : -2.67
ANZAC regular : 0.33
Russians AA : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Combat Move - British
2 submarines moved from 112 Sea Zone to 128 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 128 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to French Indo China
2 artilleries and 8 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Eastern India to French Indo China
1 bomber moved from Western India to French Indo China
Combat - British
Combat Hit Differential Summary :
Scramble and submerge SZ115?
First sub hit (if I get one first round) goes on sub or CV?
@simon33 Scramble fighter. Sub stays and fights. First sub hit goes on sub.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
2 fighters moved from Eastern United States to Iceland
2 bombers moved from Eastern United States to Norway
Place Units - Americans
1 transport placed in 104 Sea Zone
1 infantry placed in Central United States
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Szechwan
1 infantry moved from Honan to Anhwe
10 infantry moved from Honan to Hopei
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 2 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 10 infantry in Hopei, round 3 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Tsinghai
5 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 112 Sea Zone to 128 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 128 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to French Indo China
2 artilleries and 8 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Eastern India to French Indo China
1 bomber moved from Western India to French Indo China
Combat - British
Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 128 Sea Zone
Battle in 128 Sea Zone
British attack with 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 submarine
British roll dice for 2 submarines in 128 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 128 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship and 1 carrier in 128 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 fighter in 128 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 carrier owned by the Germans and 1 submarine owned by the British lost in 128 Sea Zone
British roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 128 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 128 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 128 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 128 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is 22
Casualties for British: 1 fighter and 2 submarines
Casualties for Germans: 1 battleship, 1 carrier and 1 fighter
Battle in Yunnan
British attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 8 infantry in Yunnan, round 2 : 4/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 aaGun and 7 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to Yunnan
1 bomber and 1 tactical_bomber moved from French Indo China to Shan State
8 infantry moved from Eastern India to Burma
1 bomber and 1 tactical_bomber moved from Shan State to Burma
1 artillery and 1 infantry moved from Western India to Eastern India
1 armour, 2 artilleries and 6 infantry moved from Southern Persia to Iraq
1 fighter moved from Eastern India to Southern Persia
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 3 infantry moved from Kenya to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
1 cruiser moved from 74 Sea Zone to 82 Sea Zone
1 fighter moved from Southern Persia to Iraq
1 cruiser moved from 74 Sea Zone to 81 Sea Zone
1 transport moved from 74 Sea Zone to 73 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Norway
1 fighter moved from United Kingdom to Iceland
1 artillery and 1 infantry moved from Ontario to Eastern United States
Place Units - British
3 infantry placed in Southern Persia
3 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,4
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,3,4,1
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -0.17
Japanese regular : -0.50
Germans regular : -0.17
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Southern Caucasus
Italians take Southern Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 112 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 85 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to French West Africa
Italians take French West Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 marine moved from Syria to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
2 fighters moved from Malta to 100 Sea Zone
1 cruiser moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from Greece to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone
3 infantry moved from 100 Sea Zone to Trans-Jordan
1 artillery moved from 100 Sea Zone to Trans-Jordan
2 armour moved from Syria to Trans-Jordan
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Southern France to Yugoslavia
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 cruiser moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
Place Units - Italians
1 carrier placed in 100 Sea Zone
1 mech_infantry placed in Egypt
1 submarine placed in 100 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 5.
Italians undo move 3.
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 58 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Marshall Islands
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :