@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 submarine moved from 27 Sea Zone to 55 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to 93 Sea Zone
1 bomber moved from 93 Sea Zone to United Kingdom
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 126 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 126 Sea Zone to Iceland
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Eastern United States to 126 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 1 destroyer and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Tsinghai
1 fighter moved from Kansu to Tsinghai
16 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Shansi, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Northern Sinkiang
Place Units - Chinese
3 infantry placed in Shansi
Chinese undo move 1.
1 infantry placed in Kansu
2 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 harbour and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 93 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 12 infantry and 1 mech_infantry moved from Burma to Shan State
1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 132 Sea Zone
1 fighter moved from Eastern India to 132 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 armour, 12 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 12 infantry and 1 mech_infantry in Shan State, round 2 : 3/14 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 132 Sea Zone
British attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 132 Sea Zone
British roll dice for 1 battleship, 3 destroyers, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 3 : 1/7 hits, 3.33 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits
1 tactical_bomber owned by the British, 2 destroyers owned by the British, 1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 132 Sea Zone
1 destroyer owned by the British and 1 battleship owned by the British retreated to 43 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 battleship and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
3 aaGuns moved from Burma to Shan State
2 cruisers moved from 79 Sea Zone to 83 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Anglo-Egyptian Sudan to Egypt
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 artillery moved from Union of South Africa to Rhodesia
1 bomber moved from 93 Sea Zone to French Equatorial Africa
1 cruiser moved from 109 Sea Zone to 126 Sea Zone
Place Units - British
1 harbour placed in Iceland
1 artillery and 2 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,4
UK_Pacific collect 7 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.83
Japanese regular : 2.67
British regular : -1.50
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
Carrier (sink it), sub, damage BB are the first 4… for subsequent rounds: TAC, CA, CA, Fighter, BB
You didn’t say DD and I only hit once in the second round so I assumed that would go there.
Went pretty disagreeably for me, not least because it seems I will have to let the TT escape. Didn’t notice that I didn’t go through SZ38 to get there. Trust you will allow that edit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery moved from Crete to 101 Sea Zone
1 armour moved from Greece to 101 Sea Zone
2 infantry moved from Cyprus to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Egypt
2 infantry moved from 100 Sea Zone to Egypt
1 artillery moved from 100 Sea Zone to Egypt
1 battleship moved from 101 Sea Zone to 100 Sea Zone
1 cruiser moved from 101 Sea Zone to 100 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Egypt
1 infantry moved from 100 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour moved from Baltic States to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
British defend with 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/15 hits, 5.33 expected hits
British roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3.67 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the British, 4 infantry owned by the British, 1 fighter owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 32
Casualties for Italians: 3 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Tunisia to Libya
Place Units - Italians
1 airfield placed in Gibraltar
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 132 Sea Zone
3 fighters moved from Eastern India to 132 Sea Zone
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 132 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 battleship and 2 cruisers
ANZAC roll dice for 1 destroyer and 3 fighters in 132 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship and 2 cruisers in 132 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 cruiser owned by the Japanese lost in 132 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 132 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 132 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
2 fighters owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 132 Sea Zone
ANZAC win, taking 132 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship and 2 cruisers
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
1 fighter moved from 132 Sea Zone to Shan State
1 infantry moved from Burma to Shan State
1 cruiser moved from 50 Sea Zone to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 marine moved from New South Wales to Queensland
1 transport moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.33
Gross miscalculation there. Remember calculating 49% of you taking Egypt.
Yes, I was surprised you stacked it with units
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 submarine moved from 128 Sea Zone to 126 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
3 bombers moved from Western Germany to 126 Sea Zone
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Combat Hit Differential Summary :
Scramble American Fighter from Iceland into SZ 126?
Oh poo. I think I was planning on putting UK fighters there.
I’ll scramble.
I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 submarine moved from 128 Sea Zone to 126 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
3 bombers moved from Western Germany to 126 Sea Zone
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone
Battle in 126 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Germans regular : 2.17
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
I got 7 hits in the first round, which means you have 4 left for the second round. Do you want to save a destroyer or the cruiser to accompany your 3 fighters for the second round?
I’ll save the cruiser.
Seems to be some sort of problem with that game save though. I can’t open it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 submarine moved from 128 Sea Zone to 126 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
3 bombers moved from Western Germany to 126 Sea Zone
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Americans scrambles 1 units out of Iceland to defend against the attack in 126 Sea Zone
Battle in 126 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 2 submarines in 126 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 126 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Russians, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 126 Sea Zone
Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
Americans roll dice for 1 cruiser and 3 transports in 126 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters in 126 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 126 Sea Zone
Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 126 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 fighters in 126 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 126 Sea Zone
2 transports owned by the Americans lost in 126 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 43
Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for Russians: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Casualties for British: 1 cruiser
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
3 armour and 5 infantry moved from Bessarabia to Ukraine
4 aaGuns, 9 artilleries and 18 infantry moved from Baltic States to Leningrad
4 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 artillery moved from Eastern Poland to Southern Belarus
1 artillery moved from Eastern Poland to Northern Belarus
1 aaGun moved from Eastern Poland to Northern Belarus
1 armour moved from Eastern Poland to Southern Belarus
1 mech_infantry moved from Eastern Poland to Southern Belarus
7 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Gibraltar to 126 Sea Zone
1 fighter moved from Gibraltar to Western Germany
2 fighters and 2 tactical_bombers moved from Gibraltar to Egypt
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 factory_minor placed in Romania
1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 transport placed in 95 Sea Zone
1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Amur to Northern Manchuria
Russians take Korea from Japanese
Chinese take Northern Manchuria from Japanese
3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys
Germans defend with 5 infantry
Russians roll dice for 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Norway, round 2 : 6/17 hits, 5.67 expected hits
Germans roll dice for 5 infantry in Norway, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Vologda to Gorky
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Nenetsia to Gorky
2 fighters and 1 tactical_bomber moved from Gorky to Russia
1 aaGun and 18 infantry moved from Russia to Tula
1 artillery and 5 infantry moved from Kursk to Tula
3 infantry moved from Urals to Samara
1 infantry moved from Stalingrad to Samara
4 infantry moved from Russia to Samara
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
1 aaGun, 3 artilleries, 13 infantry and 1 mech_infantry moved from Amur to Northern Manchuria
Place Units - Russians
3 artilleries placed in Siberia
5 artilleries and 5 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 0.33
Wondering if that is it. A double debacle in Europe and the Pacific is a bit ho hum. Only the successful (so far) Scandinavian mission is giving me hope.
I dunno… I have never seen anything like this play out. Russia is a lot stronger in PTV than in BM3 so they may be able to hold the line.
Ok. Perhaps there still is a game then.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Malaya to 38 Sea Zone
1 tactical_bomber moved from Malaya to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
2 submarines moved from 36 Sea Zone to 132 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 132 Sea Zone
2 carriers moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
1 infantry moved from French Indo China to 37 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Honan to Inner Mongolia
Japanese take Inner Mongolia from Chinese
2 bombers moved from Kiangsu to Northern Manchuria
4 fighters and 4 tactical_bombers moved from Kiangsu to Northern Manchuria
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 22 Sea Zone to 47 Sea Zone
1 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
7 infantry moved from Southern Manchuria to Northern Manchuria
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Northern Manchuria
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry
Russians roll AA dice in Northern Manchuria : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Northern Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 5/17 hits, 6.67 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry in Northern Manchuria, round 2 : 10/18 hits, 6.33 expected hits
1 tactical_bomber owned by the Japanese, 7 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 aaGun owned by the Russians lost in Northern Manchuria
4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated
Chinese win with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Japanese: 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun and 4 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 132 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 132 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 132 Sea Zone
Japanese win, taking 132 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 battleship and 1 destroyer in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
British roll dice for 1 battleship in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship in 38 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 1 battleship and 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 4/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries and 1 marine remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery moved from 20 Sea Zone to Southern Manchuria
2 tactical_bombers moved from Northern Manchuria to Southern Manchuria
4 fighters moved from Northern Manchuria to Southern Manchuria
2 fighters moved from Kwangsi to Southern Manchuria
1 fighter moved from 38 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone
1 fighter moved from 132 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Hunan
1 artillery moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Szechwan to Kwangtung
2 infantry moved from Kwangtung to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from Hunan to Kweichow
1 bomber moved from Northern Manchuria to Japan
1 artillery moved from Kwangtung to Fukien
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to Kyushu
1 aaGun moved from Japan to Kyushu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 2 artilleries and 3 infantry placed in Japan
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,3
Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 3.67
Americans regular : 1.00
Japanese regular : -1.33
ANZAC regular : -0.33
British regular : 0.67
Russians AA : 0.50
I had horrible dice during that turn and lost at least 4 air that I normally would not have lost.
Besides all that I set up my turn to extract the transport in 38. He didn’t move, or participate in the battle in any way, and I thought that during the NCM, he would be able to load the marine and sail away to SZ 21 and drop the marine in Kwangtung. But, alas, the TripleA program did not allow it. It assumed that the transport participated in the battle and is stuck in 132. I think the program is wrong. What is your opinion. Maybe we should consult with the rule referees. But if you agree with me, would you edit the TT and marine to SZ21 and Kawangtung, please?