No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 59 Sea Zone to 38 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 6 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Sumatra to Eastern India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 40 Sea Zone to 38 Sea Zone
EDIT: 2 fighters moved from Eastern India to Shan State
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Smolensk to Kursk
Germans take Bryansk from Russians
Germans take Kursk from Russians
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Leningrad to Rostov
2 fighters and 2 tactical_bombers moved from Greece to Rostov
1 bomber moved from Western Germany to Rostov
8 armour moved from Baluchistan to Southern Persia
1 artillery moved from French Central Africa to French Equatorial Africa
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier and 4 transports
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 4 transports in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 4 transports in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 carrier owned by the Americans lost in 104 Sea Zone
4 transports owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Americans: 1 carrier and 4 transports
Battle in Rostov
Germans attack with 1 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 6 infantry
Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 7/13 hits, 5.67 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 6 infantry
Non Combat Move - Germans
3 aaGuns, 5 armour, 7 artilleries, 20 infantry and 5 mech_infantrys moved from Smolensk to Yaroslavl
2 armour and 2 mech_infantrys moved from Archangel to Yaroslavl
3 tactical_bombers moved from Leningrad to Yaroslavl
2 fighters moved from Northern Belarus to Yaroslavl
1 infantry moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Novgorod
5 artilleries and 2 infantry moved from Leningrad to Novgorod
6 infantry moved from Eastern Poland to Southern Belarus
2 infantry moved from Western Ukraine to Ukraine
1 armour and 2 mech_infantrys moved from Romania to Northern Belarus
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
4 infantry moved from Morocco to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
2 fighters moved from Western Germany to Gibraltar
1 carrier moved from 94 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from 104 Sea Zone to 105 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
4 bombers moved from Rostov to Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Leningrad
1 armour and 2 mech_infantrys placed in Romania
2 fighters and 1 infantry placed in Western Germany
2 infantry placed in Southern France
2 artilleries and 2 infantry placed in Germany
1 transport placed in 95 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 78 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.00
Germans regular : 1.00
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 12 PUs;
Combat Move - Russians
1 artillery moved from Northern Manchuria to Southern Manchuria
Combat - Russians
Battle in Southern Manchuria
Russians attack with 1 artillery
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Russians
1 armour moved from Siberia to Korea
2 fighters moved from Buryatia to Urals
2 fighters moved from Urals to Russia
13 infantry moved from Samara to Russia
1 armour moved from Stalingrad to Southern Caucasus
1 aaGun, 6 artilleries and 37 infantry moved from Northwest Persia to Southern Caucasus
2 artilleries and 7 infantry moved from Siberia to Amur
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Korea to Southern Manchuria
Place Units - Russians
1 fighter and 2 infantry placed in Siberia
1 armour and 2 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4
Russians collect 29 PUs (2 lost to blockades); end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Losing those transports was disheartening.
@simon33 Yes, definitely an “ouch” moment… ah, I see the Russians decided the Middle East was not a friendly destination, much like the Japanese having a hard time in China. At least your Russians have an escape route…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Aleutian Islands to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Marshall Islands to 33 Sea Zone
1 artillery moved from Gilbert Islands to 33 Sea Zone
1 infantry moved from Gilbert Islands to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
2 artilleries, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from Kiangsu to Fukien
Japanese take Fukien from Chinese
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kiangsu to Shantung
Combat - Japanese
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/8 hits, 3.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to Kyushu
1 transport moved from 7 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Davao
1 transport moved from 34 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Okinawa
1 mech_infantry moved from 20 Sea Zone to Okinawa
1 aaGun, 4 artilleries and 10 infantry moved from Kiangsu to Fukien
2 destroyers moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 50 Sea Zone to 27 Sea Zone
1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 50 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Davao
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
Place Units - Japanese
2 transports placed in 20 Sea Zone
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
2 fighters moved from 89 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from 89 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
2 destroyers moved from 89 Sea Zone to 93 Sea Zone
1 submarine moved from 89 Sea Zone to 94 Sea Zone
2 infantry moved from French West Africa to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from French West Africa to Nigeria
3 bombers moved from Scotland to 93 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 94 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 94 Sea Zone
Americans win, taking Morocco from Italians with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 transports
Battle in 105 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 fighters
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
2 tactical_bombers moved from 105 Sea Zone to 104 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Central United States
2 infantry moved from Eastern United States to Central United States
1 transport moved from 122 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Iceland to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 122 Sea Zone
1 artillery and 1 infantry moved from 122 Sea Zone to Scotland
3 bombers moved from 93 Sea Zone to Scotland
3 carriers and 4 submarines moved from 89 Sea Zone to 93 Sea Zone
2 fighters moved from Scotland to 93 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 submarine placed in 11 Sea Zone
1 bomber, 1 fighter and 6 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 3 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Anhwe to Shantung
9 artilleries and 10 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 3/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 3 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kiangsi
Chinese attack with 9 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 5/19 hits, 6.17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 9 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 infantry moved from Chahar to Shansi
Place Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
6 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs
Purchase Units - British
British buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Germans
1 armour moved from Eastern India to Central India
UK_Pacific take Central India from Germans
1 armour moved from Central India to Eastern India
1 armour moved from Eastern India to Western India
UK_Pacific take Western India from Germans
1 armour moved from Western India to Eastern India
Combat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Hopei to Yunnan
2 aaGuns, 2 artilleries and 7 infantry moved from Anhwe to Kiangsi
11 infantry moved from Burma to Shan State
1 armour, 9 artilleries and 9 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French West Africa to Nigeria
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 93 Sea Zone
2 infantry moved from 89 Sea Zone to French West Africa
2 infantry moved from Brazil to British Guiana
Place Units - British
3 infantry placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,6
British collect 22 PUs (3 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
1 carrier placed in 40 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern India: 1 fighter
EDIT: Adding units owned by British to 40 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 artillery
Some Units in 40 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 1.67
Japanese regular : -1.00
Germans regular : 0.67
Assumed no scramble to SZ93.
@simon33 ya know, I consider how the Americans attacked SZ 105 to be an illegal move, because you landed your surviving Tac Bombers on a newly built carrier. “it is not legal to make a combat move that is only possible because of a newly built carrier”. I think you needed to move one of your CVs from 89 up to 91 to recover those planes.
Perhaps we should get a ruling by the developers
I feel that is legal as the rules stand.
@simon33 Yes, I figured you felt that way. But the way the turn was played, I think the intent of the rule may be different than the way you played it. Thus, I thought it best to get a clarification, which will help in future situations, or make them rewrite the rule.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
2 mech_infantrys moved from Egypt to 100 Sea Zone
5 infantry moved from Trans-Jordan to 100 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
2 armour moved from 94 Sea Zone to Morocco
2 mech_infantrys moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 marine moved from 94 Sea Zone to Morocco
5 infantry moved from 94 Sea Zone to Morocco
1 armour moved from Southern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Ukraine to Northern Caucasus
Italians take Northern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Malta to Morocco
Combat - Italians
Combat Hit Differential Summary :
Scramble up to 4 fighters from 93 into Morocco?
No scramble.
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
2 mech_infantrys moved from Egypt to 100 Sea Zone
5 infantry moved from Trans-Jordan to 100 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
2 armour moved from 94 Sea Zone to Morocco
2 mech_infantrys moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 marine moved from 94 Sea Zone to Morocco
5 infantry moved from 94 Sea Zone to Morocco
1 armour moved from Southern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Ukraine to Northern Caucasus
Italians take Northern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Malta to Morocco
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Americans defend with 1 submarine
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 94 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Morocco
Italians attack with 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys
Americans defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 4/13 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 bombers moved from Morocco to Malta
1 aaGun moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Southern Persia to Trans-Jordan
2 fighters moved from Southern Italy to 82 Sea Zone
6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Southern Persia to Baluchistan
1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
2 armour moved from Egypt to Anglo-Egyptian Sudan
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 transport placed in 82 Sea Zone
1 marine placed in Southern Persia
1 tactical_bomber placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 38 Sea Zone to 58 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 38 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
I thought it was implied. Perhaps you didn’t mean it.
@simon33 Far from it. I knew it was a tossup, and I thought maybe the intent of the rule (which they try to write for simplicity, with a minimum wordcount) might prevent you from doing what you did. I certainly had not considered that you would take care of my CV in that manner. So now we are both better prepared for future battles