Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Manchuria to Korea
Russians take Korea from Japanese
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
6 artilleries and 37 infantry moved from Northern Caucasus to Southern Caucasus
Combat - Russians
Battle in Southern Caucasus
Russians attack with 6 artilleries and 37 infantry
Germans defend with 5 infantry
Russians roll dice for 6 artilleries and 37 infantry in Southern Caucasus, round 2 : 8/43 hits, 9.17 expected hits
Italians roll dice for 5 infantry in Southern Caucasus, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Germans lost in Southern Caucasus
Russians win, taking Southern Caucasus from Italians with 6 artilleries and 37 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Non Combat Move - Russians
1 aaGun moved from Northern Caucasus to Southern Caucasus
2 infantry moved from Nenetsia to Gorky
1 artillery and 12 infantry moved from Yaroslavl to Russia
3 infantry moved from Samara to Gorky
3 infantry moved from Urals to Samara
1 mech_infantry moved from Northern Manchuria to Siberia
1 mech_infantry moved from Buryatia to Siberia
1 armour moved from Buryatia to Amur
1 fighter moved from Buryatia to Siberia
1 fighter moved from Yakut S.S.R. to Siberia
7 artilleries and 6 infantry moved from Northern Manchuria to Amur
1 artillery and 1 infantry moved from Siberia to Amur
3 infantry moved from Siberia to Amur
1 submarine moved from 118 Sea Zone to 117 Sea Zone
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
Russians regular : -1.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Davao to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 48 Sea Zone
1 submarine moved from 36 Sea Zone to 59 Sea Zone
1 bomber moved from Japan to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 32 Sea Zone
1 artillery moved from Southern Manchuria to Korea
1 infantry moved from Southern Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 artilleries moved from Southern Manchuria to Northern Manchuria
2 infantry moved from Southern Manchuria to Northern Manchuria
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Northern Manchuria
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Northern Manchuria
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Manchuria, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Northern Manchuria
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 3 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Northern Manchuria, round 3 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 aaGun, 1 carrier, 1 fighter and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
Japanese roll dice for 3 fighters and 3 tactical_bombers in 48 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 0.00
Russians regular : -0.33
OOL for battle in SZ 48? 3 hits.
Oh bother. Didn’t think about that attack because I have the version 6.0 update which doesn’t show the SZ46<->SZ43 connection. Anyway, I’ll sink the ships.
@simon33 They redrew the map in 6.0?
Yeah, so Celebes is no longer reachable from Sydney.
@simon33 It isn’t reachable in 5.2 either
So, I have run into a problem with my builds. I wanted a carrier in 20, and forgot the rule about the need for a harbour. I had actually bought a harbour this turn but it still won’t allow building the carrier the same turn as placement.
So, I at least need to edit some aircraft NCM so that I don’t have a ditching incident
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Davao to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 48 Sea Zone
1 submarine moved from 36 Sea Zone to 59 Sea Zone
1 bomber moved from Japan to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 32 Sea Zone
1 artillery moved from Southern Manchuria to Korea
1 infantry moved from Southern Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 artilleries moved from Southern Manchuria to Northern Manchuria
2 infantry moved from Southern Manchuria to Northern Manchuria
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Northern Manchuria
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Northern Manchuria
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Manchuria, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Northern Manchuria
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 3 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Northern Manchuria, round 3 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 aaGun, 1 carrier, 1 fighter and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
Japanese roll dice for 3 fighters and 3 tactical_bombers in 48 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Americans lost in 48 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 48 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 fighters and 1 transport in 48 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 aaGun, 1 carrier, 1 fighter and 1 transport
Non Combat Move - Japanese
1 battleship and 3 carriers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 48 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 bomber moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from Northern Manchuria to Kiangsu
1 tactical_bomber moved from Korea to Kiangsu
1 fighter moved from Korea to 20 Sea Zone
1 transport moved from 25 Sea Zone to 34 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Southern Manchuria to Jehol
1 mech_infantry moved from Southern Manchuria to Jehol
2 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
3 infantry moved from 35 Sea Zone to Caroline Islands
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to Kyushu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsu
1 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Southern Manchuria to Jehol
Place Units - Japanese
1 destroyer placed in 20 Sea Zone
1 harbour placed in Kiangsu
Japanese undo move 1.
Japanese undo move 1.
1 harbour placed in Kiangsu
Japanese undo move 1.
1 harbour placed in Okinawa
1 carrier placed in 7 Sea Zone
1 destroyer placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -0.33
Japanese regular : 0.67
Russians regular : -0.33
So the 6.0 map is a huge help to the Allies. Celebes IS reachable from Sydney, and it didn’t used to be, and now Mayaya IS NOT reachable from the Carolines (35), and it used to be.
Well, it looks like you can reach Malaya from Carolines, but not both sea zones surrounding it
@owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
So the 6.0 map is a huge help to the Allies. Celebes IS reachable from Sydney, and it didn’t used to be, and now Mayaya IS NOT reachable from the Carolines (35), and it used to be.
Oh right. Had it the wrong way around. Yeah, reason for the change is mainly for the SZ35/Malaya connection.
@simon33 Well, in the past when I upgraded maps, it didn’t change the map on saved games. This time it changed my map, and I don’t think I can change it back, unless I use my laptop, which I haven’t upgraded yet
I don’t like things changing in the middle of games. When did 6.0 come out? I did not know it had.
The map is visually changed but the connections are a part of the save game. So it caught me out in this instance.
@simon33 So you are saying that the save game map rules, even though we can’t see it?
On my map it looked do-able until after my move, I got the new map just to look at it, and now I can’t get rid of it.
How about the carrier scramble limit of 3 aircraft per zone? The savegame will still allow the old rules, then. Right? Because I based my Australian defense on being able to scramble 12 fighters to Queensland, if needed
Sorry, that last comment was about a different PTV game I am playing as the Axis