Guten Morgen Martin,
steigt dein fig in UK auf ?
Any carrier scramble into sz 22?
Scramble 3 fighters!
@OwenToo will do.
I assume the engine is asking for a scramble in sz 45 by error? From my understanding of the rules you can’t scramble fighters vs a sub without a destroyer present. If I’m wrong about this, then I’d like to withdraw my sub. Let me know if my rules understanding is correct or not.
I think you are right. I’ll inquire about the assumed bug. I won’t scramble to 45
Actually I think Triple A has always asked if you want to scramble from an airbase against a sub only attack with no DD present. Since they can’t ever hit the sub, it is always just a useless scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
Americans take 23 Sea Zone from Japanese
4 fighters moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 bomber moved from Gibraltar to Malta
Combat - Americans
Japanese scrambles 3 units out of 36 Sea Zone to defend against the attack in 22 Sea Zone
Strategic bombing raid in Malta
Italians roll AA dice in Malta : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malta causes 0 damage total.
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in Guam
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win, taking Guam from Japanese with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
2 fighters and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery placed in Eastern United States
Americans undo move 4.
1 artillery placed in Central United States
Americans undo move 2.
2 fighters placed in Eastern United States
1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 0.50
Italians AA : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
2 artilleries placed in Kweichow
1 infantry placed in Northern Sinkiang
1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
Americans take 23 Sea Zone from Japanese
4 fighters moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 bomber moved from Gibraltar to Malta
Combat - Americans
Japanese scrambles 3 units out of 36 Sea Zone to defend against the attack in 22 Sea Zone
Strategic bombing raid in Malta
Italians roll AA dice in Malta : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malta causes 0 damage total.
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in Guam
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win, taking Guam from Japanese with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
2 fighters and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery placed in Eastern United States
Americans undo move 4.
1 artillery placed in Central United States
Americans undo move 2.
2 fighters placed in Eastern United States
1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
2 artilleries placed in Kweichow
1 infantry placed in Northern Sinkiang
1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 96 Sea Zone
2 fighters moved from 100 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from Anglo-Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
Combat - British
Battle in 96 Sea Zone
British attack with 2 bombers and 2 fighters
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Yunnan to Kweichow
3 artilleries and 2 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
3 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
2 infantry moved from Eastern India to Burma
1 artillery moved from Northwest Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 transport moved from 78 Sea Zone to 83 Sea Zone
1 bomber moved from 96 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to 100 Sea Zone
1 destroyer moved from 78 Sea Zone to 100 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 112 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to Egypt
1 bomber moved from 96 Sea Zone to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 83 Sea Zone: 1 transport
EDIT: Adding units owned by British to 73 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,1,1,1,6
UK_Pacific collect 5 PUs (3 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.33
Japanese regular : 1.83
British regular : -0.83
Italians AA : 0.83
FYI I did an assumed no scramble on sz 96 where you could’ve brought 1 fighter against 2 bombers and 2 fighters.
@tanios that was a correct call
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Belarus to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 99 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 1 mech_infantry moved from Northern Belarus to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 armour and 2 mech_infantrys moved from Poland to Bessarabia
1 mech_infantry moved from Northern Belarus to Bessarabia
3 fighters and 1 tactical_bomber moved from Southern Italy to Bessarabia
3 bombers moved from Western Germany to Bessarabia
1 bomber moved from Algeria to Bessarabia
1 artillery moved from Western Germany to 115 Sea Zone
1 infantry moved from Western Germany to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone
1 artillery moved from 130 Sea Zone to Archangel
1 infantry moved from 130 Sea Zone to Archangel
3 infantry moved from Karelia to Archangel
2 mech_infantrys moved from Northern Belarus to Bessarabia
3 artilleries moved from Northern Belarus to Southern Belarus
4 infantry moved from Northern Belarus to Southern Belarus
2 artilleries moved from Northern Belarus to Novgorod
4 infantry moved from Northern Belarus to Novgorod
1 fighter moved from 99 Sea Zone to Bessarabia
5 infantry moved from Northern Belarus to Leningrad
3 artilleries moved from Northern Belarus to Leningrad
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Leningrad
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries and 5 infantry in Leningrad, round 2 : 4/8 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 0/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 3 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Southern Belarus, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 14 armour, 4 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 14 armour, 4 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 13/29 hits, 13.67 expected hits
Russians roll dice for 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 12/18 hits, 6.50 expected hits
11 infantry owned by the Russians, 2 artilleries owned by the Russians, 6 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 8 armour, 4 bombers, 4 fighters and 1 tactical_bomber in Bessarabia, round 3 : 9/17 hits, 8.67 expected hits
Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/5 hits, 2.17 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 8 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
4 fighters moved from Bessarabia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
3 bombers moved from Bessarabia to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Northern Belarus to Novgorod
7 infantry moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Eastern Poland
6 infantry moved from Northern Belarus to Southern Belarus
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
2 fighters moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to 99 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 tactical_bombers moved from Algeria to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
1 aaGun moved from Western Germany to Austria
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 factory_minor placed in Yugoslavia
4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 8.00
Germans regular : 3.83
Bessarabia was the worst “100%” battle I’ve ever had. Supposed to be +25, and it ended -30 TUV
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to 130 Sea Zone
Combat - Russians
Battle in 130 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 130 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Non Combat Move - Russians
1 fighter moved from 130 Sea Zone to Gorky
3 infantry moved from Samara to Russia
2 artilleries moved from Tula to Kursk
1 artillery moved from Ukraine to Kursk
1 infantry moved from Bryansk to Kursk
1 infantry moved from Smolensk to Russia
1 armour moved from Russia to Tula
2 aaGuns moved from Yaroslavl to Russia
1 infantry moved from Yaroslavl to Russia
1 infantry moved from Yaroslavl to Russia
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
5 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Tula to Bryansk
1 armour moved from Tula to Bryansk
1 armour moved from Tula to Bryansk
1 aaGun and 3 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Place Units - Russians
6 artilleries placed in Russia
1 armour and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 aaGun and 4 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 aaGun and 4 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
@OwenToo said in OwenToo (Axis) vs tanios (Allies) PTV:
Bessarabia was the worst “100%” battle I’ve ever had. Supposed to be +25, and it ended -30 TUV
I noticed my defense did WAY more damage than expected. Lucky for me, I made a mistake positioning those units there.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kyushu to 6 Sea Zone
1 infantry moved from Kyushu to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
3 infantry moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 armour moved from 22 Sea Zone to Guam
1 submarine moved from 36 Sea Zone to 59 Sea Zone
1 marine moved from Malaya to 132 Sea Zone
1 armour moved from Malaya to 132 Sea Zone
1 armour, 1 marine and 1 transport moved from 132 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 armour moved from 35 Sea Zone to Caroline Islands
1 marine moved from Celebes to 45 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Celebes to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Caroline Islands
3 tactical_bombers moved from 36 Sea Zone to Caroline Islands
2 bombers moved from Kiangsu to Caroline Islands
1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Caroline Islands
1 marine moved from Davao to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 cruisers and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hopei to Szechwan
1 fighter moved from Kiangsi to Hunan
1 tactical_bomber moved from Inner Mongolia to Hunan
1 fighter moved from Inner Mongolia to Szechwan
1 tactical_bomber moved from 132 Sea Zone to Shan State
1 fighter moved from 132 Sea Zone to Shan State
Combat - Japanese
Combat Hit Differential Summary :
Scramble fighters from 34 into Caroline Islands?
No scramble there, but I’d like to scramble the 2 fig, 1 tact on Caroline Islands and 3 fig from carriers to attack the ships making the amphibious assault.