Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Edit was to adjust NCM for fighter
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
Fighter scramble from carrier in sz 43 to sz 45?

@tanios No scramble, thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
1 submarine and 1 transport placed in 55 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
1 submarine and 1 transport placed in 55 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Smolensk
6 armour and 5 mech_infantrys moved from Baltic States to Smolensk
5 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 112 Sea Zone to 93 Sea Zone
1 cruiser moved from 115 Sea Zone to 93 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Malta to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 12 armour and 9 mech_infantrys
Russians defend with 13 infantry
Germans roll dice for 12 armour and 9 mech_infantrys in Smolensk, round 2 : 7/21 hits, 9.00 expected hits
Russians roll dice for 13 infantry in Smolensk, round 2 : 5/13 hits, 4.33 expected hits
7 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Smolensk
12 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Northern Belarus
Russians win with 6 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 7 infantry
Battle in 93 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 2 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 cruiser, 2 fighters and 4 tactical_bombers in 93 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the British and 1 cruiser owned by the Germans lost in 93 Sea Zone
Germans roll dice for 3 bombers, 2 fighters and 4 tactical_bombers in 93 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 fighter and 2 transports in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans, 2 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
Germans win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 cruiser, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Casualties for British: 1 fighter
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
3 tactical_bombers moved from 93 Sea Zone to Algeria
2 fighters moved from 93 Sea Zone to Algeria
2 bombers moved from 93 Sea Zone to Western Germany
1 bomber moved from 93 Sea Zone to Algeria
1 fighter moved from France to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
2 aaGuns, 5 artilleries and 16 infantry moved from Baltic States to Northern Belarus
1 armour and 2 mech_infantrys moved from Western Germany to Poland
6 artilleries and 15 infantry moved from Eastern Poland to Northern Belarus
1 artillery moved from France to Western Germany
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
3 infantry moved from Finland to Karelia
1 aaGun moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.00
Russians regular : 0.67
Germans regular : -3.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Buryatia to Sakha
1 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Kursk to Romania
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Vologda to Leningrad
1 artillery moved from Vologda to Leningrad
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Vologda to Leningrad
Combat - Russians
Battle in Romania
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 infantry and 1 tactical_bomber in Romania, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Romania
1 tactical_bomber owned by the Russians retreated
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Leningrad
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Sakha
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Sakha, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 infantry moved from Urals to Samara
2 aaGuns, 4 artilleries and 10 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Novgorod
4 infantry moved from Smolensk to Russia
1 infantry moved from Kursk to Bryansk
4 artilleries and 11 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Kursk to Bessarabia
2 fighters moved from Kursk to Russia
1 infantry moved from Kursk to Ukraine
2 aaGuns and 1 infantry moved from Vologda to Yaroslavl
2 infantry moved from Russia to Yaroslavl
1 artillery moved from Kursk to Ukraine
2 artilleries moved from Kursk to Tula
1 armour and 1 mech_infantry moved from Kursk to Tula
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.83
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 infantry moved from Amur to Sakha
1 armour moved from Amur to Sakha
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 tactical_bomber moved from Japan to Sakha
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
1 marine moved from Manilla to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 armour moved from Sumatra to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Malaya
1 armour moved from 132 Sea Zone to Malaya
1 marine moved from Sumatra to 38 Sea Zone
1 marine and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Malaya
1 marine moved from 132 Sea Zone to Malaya
1 infantry moved from Borneo to 37 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Malaya
1 infantry moved from 132 Sea Zone to Malaya
1 fighter moved from 38 Sea Zone to Malaya
1 tactical_bomber moved from 38 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 carrier moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 38 Sea Zone to 46 Sea Zone
1 cruiser moved from 38 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Hainan to 45 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 artillery moved from Manilla to 21 Sea Zone
1 infantry moved from Manilla to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
1 infantry moved from 45 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Davao
1 artillery moved from Inner Mongolia to Kansu
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hopei
2 bombers moved from Kiangsu to Szechwan
1 fighter moved from Jehol to Kansu
1 tactical_bomber moved from Jehol to Kansu
1 fighter moved from Jehol to Hopei
1 tactical_bomber moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to Szechwan
1 infantry moved from Inner Mongolia to Kansu
1 artillery moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Fukien to Kwangsi
Combat - Japanese
Battle in Davao
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Davao, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
British defend with 5 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 7/10 hits, 4.17 expected hits
UK_Pacific roll dice for 6 infantry in Malaya, round 2 : 4/6 hits, 2.00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 5 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 5 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 5 infantry and 1 tactical_bomber in Sakha, round 2 : 1/7 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Sakha, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Sakha, round 3 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 aaGun, 1 artillery and 2 infantry moved from Northern Manchuria to Buryatia
1 tactical_bomber moved from Sakha to Amur
2 infantry moved from Hokkaido to Japan
1 mech_infantry moved from Shansi to Inner Mongolia
1 mech_infantry moved from Kiangsu to Shansi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Fukien to Kiangsu
1 infantry moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from Davao to 36 Sea Zone
1 tactical_bomber moved from Davao to 36 Sea Zone
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from Malaya to 132 Sea Zone
1 fighter moved from Malaya to 132 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
2 bombers moved from Szechwan to Kiangsu
1 fighter moved from Szechwan to Kiangsi
1 carrier moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 22 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 tactical_bomber moved from Kansu to Inner Mongolia
1 fighter moved from Kansu to Inner Mongolia
1 fighter moved from Japan to Kiangsu
1 artillery moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 fighter and 3 infantry placed in Japan
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : 1.00
UK_Pacific regular : 2.00
ANZAC regular : 0.83
Russians regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
Americans take 23 Sea Zone from Japanese
4 fighters moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 bomber moved from Gibraltar to Malta
Combat - Americans
Combat Hit Differential Summary :
Any carrier scramble into sz 22?

Scramble 3 fighters!
@OwenToo will do.
I assume the engine is asking for a scramble in sz 45 by error? From my understanding of the rules you can’t scramble fighters vs a sub without a destroyer present. If I’m wrong about this, then I’d like to withdraw my sub. Let me know if my rules understanding is correct or not.

I think you are right. I’ll inquire about the assumed bug. I won’t scramble to 45
Actually I think Triple A has always asked if you want to scramble from an airbase against a sub only attack with no DD present. Since they can’t ever hit the sub, it is always just a useless scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
Americans take 23 Sea Zone from Japanese
4 fighters moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 bomber moved from Gibraltar to Malta
Combat - Americans
Japanese scrambles 3 units out of 36 Sea Zone to defend against the attack in 22 Sea Zone
Strategic bombing raid in Malta
Italians roll AA dice in Malta : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malta causes 0 damage total.
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in Guam
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win, taking Guam from Japanese with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
2 fighters and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery placed in Eastern United States
Americans undo move 4.
1 artillery placed in Central United States
Americans undo move 2.
2 fighters placed in Eastern United States
1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 0.50
Italians AA : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
2 artilleries placed in Kweichow
1 infantry placed in Northern Sinkiang
1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
Americans take 23 Sea Zone from Japanese
4 fighters moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 bomber moved from Gibraltar to Malta
Combat - Americans
Japanese scrambles 3 units out of 36 Sea Zone to defend against the attack in 22 Sea Zone
Strategic bombing raid in Malta
Italians roll AA dice in Malta : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malta causes 0 damage total.
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in Guam
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win, taking Guam from Japanese with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
2 fighters and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery placed in Eastern United States
Americans undo move 4.
1 artillery placed in Central United States
Americans undo move 2.
2 fighters placed in Eastern United States
1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
2 artilleries placed in Kweichow
1 infantry placed in Northern Sinkiang
1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 96 Sea Zone
2 fighters moved from 100 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from Anglo-Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
Combat - British
Battle in 96 Sea Zone
British attack with 2 bombers and 2 fighters
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Yunnan to Kweichow
3 artilleries and 2 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
3 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
2 infantry moved from Eastern India to Burma
1 artillery moved from Northwest Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 transport moved from 78 Sea Zone to 83 Sea Zone
1 bomber moved from 96 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to 100 Sea Zone
1 destroyer moved from 78 Sea Zone to 100 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 112 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to Egypt
1 bomber moved from 96 Sea Zone to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 83 Sea Zone: 1 transport
EDIT: Adding units owned by British to 73 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,1,1,1,6
UK_Pacific collect 5 PUs (3 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.33
Japanese regular : 1.83
British regular : -0.83
Italians AA : 0.83
FYI I did an assumed no scramble on sz 96 where you could’ve brought 1 fighter against 2 bombers and 2 fighters.
@tanios that was a correct call