Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Inner Mongolia to Tsinghai
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
18 fighters and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 13 submarines and 1 transport moved from 27 Sea Zone to 65 Sea Zone
2 infantry and 2 marines moved from 65 Sea Zone to New Zealand
1 infantry moved from Baluchistan to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Ceylon
Combat - Americans
Battle in New Zealand
Battle in Ceylon
Battle in 50 Sea Zone
Americans attack with 18 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win, taking New Zealand from Japanese, taking Ceylon from Japanese with 18 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
18 fighters and 1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
1 mech_infantry moved from Baluchistan to Eastern India
2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Central United States to 104 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Eastern United States
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Inner Mongolia to Tsinghai
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;
Combat Move - British
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 bomber moved from Eastern India to 21 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 fighters moved from Eastern India to Yunnan
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
3 fighters moved from Scotland to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
Combat - British
British creates battle in territory 40 Sea Zone
Battle in 21 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 21 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from 21 Sea Zone to Kwangsi
2 fighters moved from Yunnan to 40 Sea Zone
1 fighter moved from Yunnan to Burma
3 infantry and 1 mech_infantry moved from Eastern India to Burma
1 artillery and 1 infantry moved from Baluchistan to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India
1 infantry moved from Gibraltar to 94 Sea Zone
1 armour moved from Gibraltar to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to United Kingdom
1 tactical_bomber moved from 94 Sea Zone to United Kingdom
1 carrier moved from 94 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from 94 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 83 Sea Zone to 81 Sea Zone
1 fighter moved from Burma to Eastern India
Place Units - British
2 destroyers and 1 submarine placed in 113 Sea Zone
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
British collect 40 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,2,6
UK_Pacific collect 9 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.67
Japanese regular : -0.67
Germans regular : 0.33
British regular : -1.17
FYI I assumed no scrambles in sz 50 and Holland.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
Place Units - Italians
1 infantry placed in Northern Italy
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 8 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
8 fighters moved from Smolensk to Russia
3 tactical_bombers moved from Smolensk to Russia
3 bombers moved from Smolensk to Russia
1 artillery and 6 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Yugoslavia to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Combat Hit Differential Summary :
Scramble from 113 into Normandy or Holland?
Intercept bombing run in Russia?
@owentoo no scrambles. full fighter intercept.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 8 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
8 fighters moved from Smolensk to Russia
3 tactical_bombers moved from Smolensk to Russia
3 bombers moved from Smolensk to Russia
1 artillery and 6 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Yugoslavia to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Air Battle in Russia
Germans attacks with 14 units heading to Russia
Russians launches 9 interceptors out of Russia
Attackers Fire, : 3/14 hits, 3.67 expected hits
Defenders Fire, : 4/9 hits, 3.00 expected hits
4 fighters owned by the Germans lost in Russia
3 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 8,3,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 2,1,4 and causes: 4 damage to unit: airfield
Bombing raid in Russia causes 15 damage total. Damaged units is as follows: factory_major = 11, airfield = 4
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 6 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 6 infantry in Holland Belgium, round 2 : 1/9 hits, 2.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 2 fighters and 5 infantry in Holland Belgium, round 3 : 4/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 artilleries and 6 infantry moved from Novgorod to Smolensk
6 infantry moved from Leningrad to 118 Sea Zone
6 infantry and 3 transports moved from 118 Sea Zone to 116 Sea Zone
6 infantry moved from 116 Sea Zone to Denmark
1 submarine moved from 128 Sea Zone to 116 Sea Zone
1 submarine moved from 115 Sea Zone to 116 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun and 2 infantry moved from Yugoslavia to Austria
1 aaGun moved from Yugoslavia to Austria
1 artillery moved from Yugoslavia to Austria
1 armour moved from Greece to Romania
6 armour moved from Eastern Poland to Smolensk
4 mech_infantrys moved from Eastern Poland to Smolensk
3 bombers moved from Russia to Yugoslavia
1 armour moved from Bessarabia to Northern Belarus
1 tactical_bomber moved from Yugoslavia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
2 fighters moved from Russia to Leningrad
1 tactical_bomber moved from Russia to Leningrad
2 artilleries moved from Leningrad to Novgorod
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Yugoslavia
Place Units - Germans
1 artillery and 2 infantry placed in France
3 tactical_bombers placed in Leningrad
1 artillery and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 1 aaGun
EDIT: Adding units owned by Germans to Northern Belarus: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Defenders Fire, : 1.00
Attackers Fire, : -0.67
Germans regular : -1.17
British regular : 1.67
Russians AA : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 4x airfield; Remaining resources: 27 PUs;
Russians buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries and 2 infantry moved from Tula to Russia
2 armour and 1 mech_infantry moved from Urals to Russia
Place Units - Russians
1 armour and 2 fighters placed in Urals
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 10 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 25 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 armour moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Szechwan to Kwangsi
1 submarine moved from 84 Sea Zone to 73 Sea Zone
1 submarine moved from 76 Sea Zone to 74 Sea Zone
Combat - Japanese
Battle in Midway
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
Japanese win, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Wake Island
Battle in Kwangsi
Japanese attack with 3 armour, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 1 bomber; Chinese defend with 4 infantry
Japanese roll dice for 3 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 3.00 expected hits
Chinese roll dice for 1 bomber and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the British and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Kwangsi, round 3 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 4 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Wake Island from Americans, taking Kwangsi from Chinese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 1 bomber
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 marine moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 5 fighters, 2 infantry, 2 marines, 7 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 55 Sea Zone
2 marines moved from 55 Sea Zone to Queensland
2 infantry moved from 55 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
2 submarines moved from 132 Sea Zone to 55 Sea Zone
2 submarines moved from 38 Sea Zone to 55 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 infantry moved from Hopei to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hunan
1 aaGun moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Iwo Jima to Caroline Islands
1 fighter moved from 7 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
1 fighter and 2 tactical_bombers moved from Siberia to Kiangsu
1 artillery moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
2 fighters moved from 35 Sea Zone to Caroline Islands
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 fighter placed in Queensland
1 battleship and 1 carrier placed in 55 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Malaya
1 destroyer placed in 64 Sea Zone
1 infantry placed in New South Wales
2 transports placed in 7 Sea Zone
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -2.00
So, it has been 5 days. Do you have a move you would like to make?
@owentoo said in OwenToo (Axis) vs tanios (Allies) PTV:
So, it has been 5 days. Do you have a move you would like to make?
Yeah, sorry I forgot. Doing my turn soon.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern India to 55 Sea Zone
13 submarines moved from 65 Sea Zone to 55 Sea Zone
3 cruisers and 3 destroyers moved from 65 Sea Zone to 55 Sea Zone
8 fighters moved from 65 Sea Zone to 55 Sea Zone
1 submarine moved from 50 Sea Zone to 55 Sea Zone
10 fighters and 1 tactical_bomber moved from 65 Sea Zone to 55 Sea Zone
10 carriers moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from Ceylon to 40 Sea Zone
1 mech_infantry moved from Eastern India to 40 Sea Zone
1 mech_infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Sumatra
1 mech_infantry moved from Morocco to 93 Sea Zone
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 40 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 marine moved from New Zealand to 65 Sea Zone
1 battleship and 1 marine moved from 65 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to New Guinea
1 battleship moved from 65 Sea Zone to 55 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble to Normandy or to sz 55?
@tanios No scramble in Normandy.
Scramble all 3 fighters into SZ 55.
Let me see the first roll and then I’ll give you OOL
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern India to 55 Sea Zone
13 submarines moved from 65 Sea Zone to 55 Sea Zone
3 cruisers and 3 destroyers moved from 65 Sea Zone to 55 Sea Zone
8 fighters moved from 65 Sea Zone to 55 Sea Zone
1 submarine moved from 50 Sea Zone to 55 Sea Zone
10 fighters and 1 tactical_bomber moved from 65 Sea Zone to 55 Sea Zone
10 carriers moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from Ceylon to 40 Sea Zone
1 mech_infantry moved from Eastern India to 40 Sea Zone
1 mech_infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Sumatra
1 mech_infantry moved from Morocco to 93 Sea Zone
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 40 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 marine moved from New Zealand to 65 Sea Zone
1 battleship and 1 marine moved from 65 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to New Guinea
1 battleship moved from 65 Sea Zone to 55 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Queensland to defend against the attack in 55 Sea Zone
Battle in Java
Battle in Norway
Battle in Sumatra
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win, taking Java from Japanese, taking Norway from Germans, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 10 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 battleships, 3 bombers, 10 carriers, 3 cruisers, 3 destroyers, 18 fighters, 14 submarines and 1 tactical_bomber
Japanese defend with 4 battleships, 12 carriers, 2 cruisers, 1 destroyer, 16 fighters, 11 submarines, 7 tactical_bombers and 4 transports
Americans roll dice for 14 submarines in 55 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans regular : -6.00
Japanese regular : -0.67
Germans regular : 1.00
@owentoo ok, first strike casualties?
@tanios damage 3 BBs