@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Some sort of bug prevented me from posting in the usual way, but here is the gamesave:
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        10 fighters moved from 33 Sea Zone to 34 Sea Zone
        5 fighters moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Battle in 34 Sea Zone
            Americans attack with 15 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 15 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 marines moved from Marshall Islands to 33 Sea Zone
        2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
        15 fighters moved from 34 Sea Zone to 27 Sea Zone
        1 destroyer moved from 31 Sea Zone to 27 Sea Zone
        2 marines moved from 27 Sea Zone to Hawaiian Islands
        8 submarines moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Albania to 99 Sea Zone
        2 infantry moved from Greece to 99 Sea Zone
        1 mech_infantry moved from Greece to 99 Sea Zone
        2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
        3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
        3 fighters moved from Greece to Gibraltar
        3 bombers moved from Greece to Eastern India
    Place Units - Americans
        1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
        Americans undo move 2.
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kansu to Tsinghai
        1 infantry moved from Kansu to Tsinghai
        2 infantry moved from Kansu to Inner Mongolia
    Combat - Chinese
        Battle in Inner Mongolia
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        10 fighters moved from 33 Sea Zone to 34 Sea Zone
        5 fighters moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Battle in 34 Sea Zone
            Americans attack with 15 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 15 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 marines moved from Marshall Islands to 33 Sea Zone
        2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
        15 fighters moved from 34 Sea Zone to 27 Sea Zone
        1 destroyer moved from 31 Sea Zone to 27 Sea Zone
        2 marines moved from 27 Sea Zone to Hawaiian Islands
        8 submarines moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Albania to 99 Sea Zone
        2 infantry moved from Greece to 99 Sea Zone
        1 mech_infantry moved from Greece to 99 Sea Zone
        2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
        3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
        3 fighters moved from Greece to Gibraltar
        3 bombers moved from Greece to Eastern India
    Place Units - Americans
        1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
        Americans undo move 2.
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kansu to Tsinghai
        1 infantry moved from Kansu to Tsinghai
        2 infantry moved from Kansu to Inner Mongolia
    Combat - Chinese
        Battle in Inner Mongolia
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
    Purchase Units - British
        British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Burma to Shan State
        1 fighter moved from Burma to Shan State
        2 infantry moved from Burma to Yunnan
        2 fighters moved from Burma to Yunnan
        1 bomber moved from Eastern India to Yunnan
    Combat - British
        Battle in Yunnan
            British attack with 1 bomber, 2 fighters and 2 infantry
            Japanese defend with 2 infantry
                British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
                Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
        Battle in Shan State
            British attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 bomber and 2 fighters moved from Yunnan to Eastern India
        1 fighter moved from Shan State to Eastern India
        2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India
        1 fighter moved from Egypt to Central India
        1 bomber moved from Greece to Eastern India
        1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
        1 artillery moved from Alexandria to Egypt
        1 artillery moved from Trans-Jordan to Egypt
        1 infantry moved from Northwest Persia to Southern Persia
        1 submarine moved from 95 Sea Zone to 99 Sea Zone
        1 destroyer moved from 112 Sea Zone to 94 Sea Zone
        1 tactical_bomber moved from Greece to Gibraltar
        3 fighters moved from Greece to Egypt
        1 fighter moved from 100 Sea Zone to Southern Persia
        1 fighter moved from 100 Sea Zone to Southern Persia
    Place Units - British
        1 transport placed in 100 Sea Zone
        1 artillery and 1 infantry placed in Egypt
        2 fighters and 1 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6
            Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4
            Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2
        British collect 27 PUs (8 lost to blockades); end with 29 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    Place Units - UK_Pacific
        4 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1
        UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
        Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.50
Japanese regular : -3.00
British regular : 1.50
FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Italians
        Italians buy nothing; Remaining resources: 4 PUs; 
    Combat Move - Italians
        1 armour moved from Northern Italy to Albania
              Italians take Albania from Americans
    Combat - Italians
    Non Combat Move - Italians
        1 armour moved from Northern Italy to Romania
        2 infantry moved from Southern Italy to Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
        Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Combat Move - ANZAC
    Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Combat Move - ANZAC
    Turn Complete - ANZAC
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 artilleries, 2 bombers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 bomber moved from Western Germany to Archangel
        1 artillery moved from Leningrad to Archangel
        1 infantry moved from Leningrad to Archangel
        1 submarine moved from 115 Sea Zone to 128 Sea Zone
        2 fighters moved from Southern Italy to Sardinia
        1 tactical_bomber moved from Yugoslavia to Sardinia
        2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
        2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
        4 fighters moved from Yugoslavia to Eastern Poland
        1 submarine moved from 128 Sea Zone to 122 Sea Zone
        1 mech_infantry moved from Bulgaria to Greece
              Germans take Greece from Americans
    Combat - Germans
        Battle in Archangel
            Germans attack with 1 artillery, 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Eastern Poland
            Germans attack with 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber
            Russians defend with 1 armour
                Germans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5.33 expected hits
                Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 2 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 armour
        Battle in Sardinia
            Germans attack with 2 fighters and 1 tactical_bomber
            British defend with 1 infantry
                Germans roll dice for 2 fighters and 1 tactical_bomber in Sardinia, round 2 : 1/3 hits, 1.67 expected hits
                British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Sardinia
            Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Germans
        2 artilleries moved from Western Germany to 115 Sea Zone
        4 infantry moved from Western Germany to 115 Sea Zone
        2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
        2 artilleries moved from 118 Sea Zone to Leningrad
        4 infantry moved from 118 Sea Zone to Leningrad
        1 carrier moved from 115 Sea Zone to 116 Sea Zone
        1 destroyer moved from 115 Sea Zone to 116 Sea Zone
        3 infantry moved from Novgorod to Smolensk
        2 artilleries moved from Novgorod to Smolensk
        1 bomber moved from Archangel to Leningrad
        2 artilleries and 2 infantry moved from Southern Belarus to Smolensk
        6 fighters moved from Eastern Poland to Smolensk
        1 tactical_bomber moved from Eastern Poland to Smolensk
        2 fighters moved from Sardinia to Yugoslavia
        1 tactical_bomber moved from Sardinia to Southern Italy
        1 tactical_bomber moved from Yugoslavia to Smolensk
        1 aaGun moved from Bulgaria to Yugoslavia
        4 armour moved from Bulgaria to Romania
        1 armour moved from Yugoslavia to Romania
        2 armour moved from Yugoslavia to Bulgaria
        1 aaGun moved from Bulgaria to Yugoslavia
        2 armour moved from Bulgaria to Yugoslavia
        2 mech_infantrys moved from Bulgaria to Yugoslavia
        4 mech_infantrys moved from Bulgaria to Romania
    Place Units - Germans
        2 bombers and 1 infantry placed in Yugoslavia
        1 fighter and 2 infantry placed in Leningrad
        2 artilleries and 4 infantry placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
        Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
    Purchase Units - Russians
        Russians repair damage of 2x factory_major; Remaining resources: 32 PUs; 
        Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        6 infantry moved from Western Ukraine to Eastern Poland
        1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
        1 armour and 1 mech_infantry moved from Kansu to Szechwan
        1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
        1 infantry moved from Vologda to Novgorod
              Russians take Novgorod from Germans
    Combat - Russians
        Battle in Yakut S.S.R.
            Russians attack with 1 armour, 1 infantry and 1 mech_infantry
            Japanese defend with 1 fighter and 2 infantry
                Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
            Japanese win with 1 fighter remaining. Battle score for attacker is -8
            Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
            Casualties for Japanese: 2 infantry
        Battle in Eastern Poland
            Russians attack with 1 armour, 6 infantry and 1 mech_infantry
            Germans defend with 2 artilleries and 3 infantry
                Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/8 hits, 1.83 expected hits
                Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
                2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
            Russians win, taking Eastern Poland from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
            Casualties for Russians: 2 infantry
            Casualties for Germans: 2 artilleries and 3 infantry
        Battle in Szechwan
            Russians attack with 1 armour and 1 mech_infantry
            Japanese defend with 1 infantry
                Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Russians
        3 infantry moved from Kansu to Inner Mongolia
        1 infantry moved from Bryansk to Russia
        1 aaGun moved from Western Ukraine to Eastern Poland
        1 mech_infantry moved from Western Ukraine to Kursk
        1 infantry moved from Ukraine to Bessarabia
        1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Kursk
    Place Units - Russians
        9 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Russians collect 31 PUs; end with 31 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.33
Russians regular : 3.83
FYI in Yakut S.S.R. you have a choice of keeping your fighter or infantry. I kept the fighter, but if you prefer the infantry you can edit that.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
    Purchase Units - Japanese
        Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery moved from Malaya to Shan State
        1 infantry moved from Malaya to Shan State
        1 fighter moved from Malaya to Shan State
        1 infantry moved from Hopei to Szechwan
        1 artillery moved from Kweichow to Szechwan
        2 fighters and 1 tactical_bomber moved from Malaya to Szechwan
    Combat - Japanese
        Battle in Szechwan
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
            Russians defend with 1 armour and 1 mech_infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.33 expected hits
                Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
                1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
            Casualties for Russians: 1 armour and 1 mech_infantry
        Battle in Shan State
            Japanese attack with 1 artillery, 1 fighter and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        1 fighter moved from Yakut S.S.R. to Buryatia
        1 mech_infantry moved from Southern Manchuria to Buryatia
        1 tactical_bomber moved from Jehol to Buryatia
        2 infantry moved from Kyushu to 20 Sea Zone
        2 infantry and 1 transport moved from 20 Sea Zone to 7 Sea Zone
        2 infantry moved from 7 Sea Zone to Iwo Jima
        1 fighter moved from Japan to Iwo Jima
        1 tactical_bomber moved from Japan to Iwo Jima
        1 fighter moved from 35 Sea Zone to Iwo Jima
        2 fighters moved from 38 Sea Zone to 35 Sea Zone
        2 carriers moved from 38 Sea Zone to 35 Sea Zone
        1 battleship moved from 38 Sea Zone to 35 Sea Zone
        1 destroyer moved from 38 Sea Zone to 35 Sea Zone
        3 transports moved from 38 Sea Zone to 55 Sea Zone
        1 armour moved from Malaya to 38 Sea Zone
        1 mech_infantry moved from Malaya to 38 Sea Zone
        2 infantry moved from Malaya to 38 Sea Zone
        1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone
        1 armour and 1 mech_infantry moved from 21 Sea Zone to Kwangtung
        2 infantry moved from 21 Sea Zone to Kwangtung
        1 fighter moved from Shan State to Malaya
        1 marine moved from Malaya to 38 Sea Zone
        1 marine moved from Malaya to 38 Sea Zone
        2 marines and 1 transport moved from 38 Sea Zone to 35 Sea Zone
        2 marines moved from 35 Sea Zone to Caroline Islands
        1 tactical_bomber moved from Szechwan to Hunan
        1 fighter moved from Szechwan to Hunan
        1 infantry moved from Honan to Hopei
        1 infantry moved from Shansi to Honan
        1 infantry moved from Hunan to Kweichow
        1 infantry moved from Kiangsi to Hunan
        1 armour moved from Kiangsu to Hunan
        1 armour moved from Chahar to Southern Manchuria
        1 aaGun moved from Jehol to Anhwe
        2 infantry moved from Japan to Hokkaido
        1 aaGun moved from Japan to Hokkaido
        1 aaGun moved from Japan to Kyushu
        1 infantry moved from Kiangsu to Kiangsi
        1 infantry moved from Kiangsu to Anhwe
        1 fighter moved from Szechwan to Hunan
        1 submarine moved from 73 Sea Zone to 72 Sea Zone
        1 submarine moved from 74 Sea Zone to 73 Sea Zone
        1 submarine moved from 82 Sea Zone to 74 Sea Zone
        2 submarines moved from 35 Sea Zone to 132 Sea Zone
        2 submarines moved from 64 Sea Zone to 35 Sea Zone
        2 submarines moved from 55 Sea Zone to 35 Sea Zone
        1 submarine moved from 48 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
        1 artillery placed in Queensland
        3 infantry placed in Malaya
        1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber placed in Japan
        1 battleship placed in 55 Sea Zone
    Turn Complete - Japanese
        Japanese collect 76 PUs; end with 76 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 1.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 100 Sea Zone to 82 Sea Zone
        1 bomber moved from Eastern India to 82 Sea Zone
        1 carrier moved from 100 Sea Zone to 82 Sea Zone
        1 bomber moved from Eastern India to 82 Sea Zone
        1 bomber moved from Eastern India to 82 Sea Zone
        1 submarine moved from 27 Sea Zone to 7 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
        1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
        1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
        1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
        1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
        2 infantry moved from Egypt to 100 Sea Zone
        2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
        2 infantry moved from 101 Sea Zone to Greece
        16 fighters moved from 27 Sea Zone to 50 Sea Zone
    Combat - Americans
        Battle in 7 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 7 Sea Zone
            Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 transport
        Battle in Soviet Far East
        Battle in Greece
            Americans attack with 2 infantry
            Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Greece
            Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
            Casualties for Germans: 1 mech_infantry
        Battle in Aleutian Islands
            Americans attack with 2 artilleries and 2 infantry
            Japanese defend with 2 infantry
                Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
                Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Aleutian Islands
            Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
        Battle in 82 Sea Zone
            Americans attack with 3 bombers, 1 carrier and 1 destroyer
            Japanese defend with 1 submarine
                Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 82 Sea Zone
            Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in 50 Sea Zone
            Americans attack with 16 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
                Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 50 Sea Zone
            Americans win with 16 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        16 fighters moved from 50 Sea Zone to 27 Sea Zone
        1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
        2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
        1 mech_infantry moved from Egypt to 100 Sea Zone
        1 infantry moved from Egypt to 100 Sea Zone
        1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
        3 bombers moved from 82 Sea Zone to Eastern India
        1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
    Place Units - Americans
        1 destroyer and 3 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        2 fighters placed in Eastern United States
        1 artillery and 4 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -1.17
Germans regular : -1.67
@tanios FYI assumed no scramble in sz 50… 16 fighters vs destroyer and up to 4 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        4 infantry moved from Tsinghai to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 4 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Szechwan
                Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
                Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 100 Sea Zone to 82 Sea Zone
        1 bomber moved from Eastern India to 82 Sea Zone
        1 carrier moved from 100 Sea Zone to 82 Sea Zone
        1 bomber moved from Eastern India to 82 Sea Zone
        1 bomber moved from Eastern India to 82 Sea Zone
        1 submarine moved from 27 Sea Zone to 7 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
        1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
        1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
        1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
        1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
        2 infantry moved from Egypt to 100 Sea Zone
        2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
        2 infantry moved from 101 Sea Zone to Greece
        16 fighters moved from 27 Sea Zone to 50 Sea Zone
    Combat - Americans
        Battle in 7 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 7 Sea Zone
            Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 transport
        Battle in Soviet Far East
        Battle in Greece
            Americans attack with 2 infantry
            Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Greece
            Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
            Casualties for Germans: 1 mech_infantry
        Battle in Aleutian Islands
            Americans attack with 2 artilleries and 2 infantry
            Japanese defend with 2 infantry
                Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
                Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Aleutian Islands
            Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
        Battle in 82 Sea Zone
            Americans attack with 3 bombers, 1 carrier and 1 destroyer
            Japanese defend with 1 submarine
                Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 82 Sea Zone
            Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in 50 Sea Zone
            Americans attack with 16 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
                Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 50 Sea Zone
            Americans win with 16 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        16 fighters moved from 50 Sea Zone to 27 Sea Zone
        1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
        2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
        1 mech_infantry moved from Egypt to 100 Sea Zone
        1 infantry moved from Egypt to 100 Sea Zone
        1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
        3 bombers moved from 82 Sea Zone to Eastern India
        1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
    Place Units - Americans
        1 destroyer and 3 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        2 fighters placed in Eastern United States
        1 artillery and 4 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        4 infantry moved from Tsinghai to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 4 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Szechwan
                Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
                Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 airfield, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Yunnan to Kweichow
        1 bomber moved from Eastern India to Kweichow
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 armour moved from Eastern India to Shan State
        1 bomber and 3 fighters moved from Eastern India to Shan State
        1 fighter moved from Central India to Shan State
    Combat - British
        Battle in Kweichow
            British attack with 1 bomber and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kweichow
            1 bomber owned by the British retreated
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for British: 1 infantry
        Battle in Shan State
            British attack with 1 armour, 1 bomber and 4 fighters
            Japanese defend with 1 artillery and 1 infantry
                British roll dice for 1 armour, 1 bomber and 4 fighters in Shan State, round 2 : 4/6 hits, 3.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
            British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
            Casualties for British: 1 armour
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - British
        1 bomber moved from Kweichow to Eastern India
        1 bomber moved from Shan State to Eastern India
        3 fighters moved from Shan State to Eastern India
        1 tactical_bomber moved from Gibraltar to United Kingdom
        2 fighters moved from United Kingdom to Scotland
        1 fighter moved from United Kingdom to Scotland
        1 aaGun moved from United Kingdom to Scotland
        2 infantry moved from United Kingdom to Scotland
        1 destroyer moved from 94 Sea Zone to 112 Sea Zone
        1 fighter moved from Egypt to Gibraltar
        1 tactical_bomber moved from 100 Sea Zone to Gibraltar
        1 fighter moved from Egypt to 100 Sea Zone
        1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
        2 fighters moved from Southern Persia to Eastern India
        1 fighter moved from Shan State to Burma
        1 aaGun moved from Eastern India to Burma
        1 artillery and 3 infantry moved from Eastern India to Burma
        4 infantry moved from Eastern India to Burma
        1 armour moved from Eastern India to Burma
        1 artillery moved from Egypt to 100 Sea Zone
        1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
        1 artillery moved from 82 Sea Zone to Baluchistan
        1 infantry moved from Southern Persia to Baluchistan
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
        2 infantry moved from Eastern India to Burma
        1 infantry moved from Eastern India to Burma
        1 aaGun moved from Eastern India to Burma
    Place Units - British
        1 destroyer and 2 transports placed in 112 Sea Zone
        British undo move 1.
        2 transports placed in 112 Sea Zone
        1 airfield placed in Gibraltar
        1 destroyer placed in 83 Sea Zone
        2 infantry placed in Egypt
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
            Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,2
            Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4
        British collect 32 PUs (3 lost to blockades); end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    Place Units - UK_Pacific
        1 mech_infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,2
        UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
        Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.83
Japanese regular : 0.17
Germans regular : -1.67
British regular : 0.33
FYI, ANZAC and France will be doing no combat or non-combat moves this round. You can go to Germany’s turn after you do Italy.
@tanios I presume also you will intercept my Moscow bombing run with 8 fighters. I will have 3 bombers, 2 Tac, and 7 fighters on the bombing run.
@owentoo hold up, IDK
@owentoo Post the intercept question when it comes to it and I’ll let you know.