@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
OK, thanks, that is good to know. I guess I didn’t need 9 attacking aircraft to win :face_with_rolling_eyes:
However, the program asked for it. So, is that a bug?
Yeah, it always asks even for empty land spaces I think.
I think it is a bug they are aware of, though, just like it always asks (even in BM3) to scramble against subs even if there is no DD present
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    Combat Move - Germans
        4 fighters moved from Southern Italy to 97 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
        3 tactical_bombers moved from Yugoslavia to 97 Sea Zone
        1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria
        1 armour and 1 mech_infantry moved from Romania to Bulgaria
        2 armour moved from Yugoslavia to Bulgaria
        3 mech_infantrys moved from Yugoslavia to Bulgaria
        4 fighters moved from Yugoslavia to Bulgaria
        1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
        1 infantry moved from Yugoslavia to Bulgaria
        2 mech_infantrys moved from Yugoslavia to Bulgaria
        1 submarine moved from 112 Sea Zone to 115 Sea Zone
        2 infantry moved from Leningrad to Vologda
        1 artillery moved from Leningrad to Vologda
        2 artilleries moved from Northern Belarus to Southern Belarus
        2 infantry moved from Northern Belarus to Southern Belarus
        4 artilleries moved from Northern Belarus to Smolensk
        5 infantry moved from Northern Belarus to Smolensk
        1 submarine moved from 115 Sea Zone to 128 Sea Zone
    Combat - Germans
        Battle in 97 Sea Zone
            Germans attack with 5 fighters and 4 tactical_bombers
            British defend with 1 transport
                1 transport owned by the British lost in 97 Sea Zone
            Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for British: 1 transport
        Battle in Southern Belarus
            Germans attack with 2 artilleries and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 artilleries and 2 infantry in Southern Belarus, round 2 : 2/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Southern Belarus
            Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 4 artilleries and 5 infantry
            Russians defend with 1 infantry
                Germans roll dice for 4 artilleries and 5 infantry in Smolensk, round 2 : 3/9 hits, 2.83 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Vologda
            Germans attack with 1 artillery and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Bulgaria
            Germans attack with 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys
            Americans defend with 3 artilleries and 2 infantry
                Germans roll dice for 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys in Bulgaria, round 2 : 9/18 hits, 6.67 expected hits
                Americans roll dice for 3 artilleries and 2 infantry in Bulgaria, round 2 : 3/5 hits, 1.67 expected hits
                1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Bulgaria
            Germans win, taking Bulgaria from Americans with 4 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 8
            Casualties for Germans: 1 artillery and 2 infantry
            Casualties for Americans: 3 artilleries and 2 infantry
    Non Combat Move - Germans
        2 aaGuns moved from Yugoslavia to Bulgaria
        1 armour and 2 mech_infantrys moved from Germany to Romania
        2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
        1 carrier, 1 destroyer and 3 transports moved from 118 Sea Zone to 115 Sea Zone
        3 infantry moved from France to Western Germany
        2 artilleries moved from France to Western Germany
        2 artilleries moved from Leningrad to Novgorod
        3 infantry moved from Leningrad to Novgorod
        2 aaGuns, 10 artilleries and 20 infantry moved from Northern Belarus to Smolensk
        4 fighters moved from Bulgaria to Yugoslavia
        1 fighter moved from 97 Sea Zone to Western Germany
        4 fighters moved from 97 Sea Zone to Southern Italy
        2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
        4 tactical_bombers moved from 97 Sea Zone to Yugoslavia
    Place Units - Germans
        1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
        1 artillery and 2 infantry placed in Leningrad
        3 armour placed in Yugoslavia
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,1,3,1,4,6,1,3,2,2,1
        Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : -1.33
Germans regular : 2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Russians
        Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; 
        Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 armour moved from Ukraine to Western Ukraine
              Russians take Western Ukraine from Italians
        1 armour moved from Western Ukraine to Eastern Poland
              Russians take Eastern Poland from Germans
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Germans
        1 infantry moved from Nenetsia to Archangel
              Russians take Archangel from Germans
        2 infantry moved from Gorky to Vologda
        6 fighters moved from Russia to Vologda
        2 fighters moved from Russia to Vologda
    Combat - Russians
        Battle in Vologda
            Russians attack with 8 fighters and 2 infantry
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 8 fighters and 2 infantry in Vologda, round 2 : 4/10 hits, 4.33 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 7
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
    Non Combat Move - Russians
        1 infantry moved from Russia to Bryansk
        8 fighters moved from Vologda to Russia
        2 artilleries and 3 infantry moved from Samara to Russia
        1 armour and 1 mech_infantry moved from Urals to Yenisey
        1 armour and 1 mech_infantry moved from Urals to Kansu
        1 infantry moved from Eastern Sinkiang to Kansu
        1 armour moved from Urals to Russia
        1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
        1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Ukraine
    Place Units - Russians
        6 artilleries and 1 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 31 PUs; end with 31 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 tactical_bomber moved from Japan to Chahar
        1 armour moved from Shansi to Chahar
        2 infantry moved from Jehol to Chahar
        1 submarine moved from 64 Sea Zone to 48 Sea Zone
        1 destroyer moved from 35 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 48 Sea Zone
        4 infantry moved from Kyushu to 20 Sea Zone
        4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
        4 infantry moved from 35 Sea Zone to Caroline Islands
        2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
        7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
        1 artillery moved from Kwangsi to Kweichow
        1 infantry moved from Hunan to Kweichow
        1 infantry moved from Szechwan to Yunnan
        1 infantry moved from Kwangsi to Yunnan
        1 fighter moved from Szechwan to Kweichow
        1 armour moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 armour moved from Shan State to Malaya
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
        1 fighter moved from Malaya to Yunnan
    Combat - Japanese
Combat Hit Differential Summary :
Scramble fighters from 34 to SZ 33 ?
No thanks.
Some sort of bug prevented me from posting in the usual way, but here is the gamesave:
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        10 fighters moved from 33 Sea Zone to 34 Sea Zone
        5 fighters moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Battle in 34 Sea Zone
            Americans attack with 15 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 15 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 marines moved from Marshall Islands to 33 Sea Zone
        2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
        15 fighters moved from 34 Sea Zone to 27 Sea Zone
        1 destroyer moved from 31 Sea Zone to 27 Sea Zone
        2 marines moved from 27 Sea Zone to Hawaiian Islands
        8 submarines moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Albania to 99 Sea Zone
        2 infantry moved from Greece to 99 Sea Zone
        1 mech_infantry moved from Greece to 99 Sea Zone
        2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
        3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
        3 fighters moved from Greece to Gibraltar
        3 bombers moved from Greece to Eastern India
    Place Units - Americans
        1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
        Americans undo move 2.
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kansu to Tsinghai
        1 infantry moved from Kansu to Tsinghai
        2 infantry moved from Kansu to Inner Mongolia
    Combat - Chinese
        Battle in Inner Mongolia
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        10 fighters moved from 33 Sea Zone to 34 Sea Zone
        5 fighters moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Battle in 34 Sea Zone
            Americans attack with 15 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 15 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 marines moved from Marshall Islands to 33 Sea Zone
        2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
        15 fighters moved from 34 Sea Zone to 27 Sea Zone
        1 destroyer moved from 31 Sea Zone to 27 Sea Zone
        2 marines moved from 27 Sea Zone to Hawaiian Islands
        8 submarines moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Albania to 99 Sea Zone
        2 infantry moved from Greece to 99 Sea Zone
        1 mech_infantry moved from Greece to 99 Sea Zone
        2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
        3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
        3 fighters moved from Greece to Gibraltar
        3 bombers moved from Greece to Eastern India
    Place Units - Americans
        1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
        Americans undo move 2.
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kansu to Tsinghai
        1 infantry moved from Kansu to Tsinghai
        2 infantry moved from Kansu to Inner Mongolia
    Combat - Chinese
        Battle in Inner Mongolia
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
    Purchase Units - British
        British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Burma to Shan State
        1 fighter moved from Burma to Shan State
        2 infantry moved from Burma to Yunnan
        2 fighters moved from Burma to Yunnan
        1 bomber moved from Eastern India to Yunnan
    Combat - British
        Battle in Yunnan
            British attack with 1 bomber, 2 fighters and 2 infantry
            Japanese defend with 2 infantry
                British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
                Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
        Battle in Shan State
            British attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 bomber and 2 fighters moved from Yunnan to Eastern India
        1 fighter moved from Shan State to Eastern India
        2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India
        1 fighter moved from Egypt to Central India
        1 bomber moved from Greece to Eastern India
        1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
        1 artillery moved from Alexandria to Egypt
        1 artillery moved from Trans-Jordan to Egypt
        1 infantry moved from Northwest Persia to Southern Persia
        1 submarine moved from 95 Sea Zone to 99 Sea Zone
        1 destroyer moved from 112 Sea Zone to 94 Sea Zone
        1 tactical_bomber moved from Greece to Gibraltar
        3 fighters moved from Greece to Egypt
        1 fighter moved from 100 Sea Zone to Southern Persia
        1 fighter moved from 100 Sea Zone to Southern Persia
    Place Units - British
        1 transport placed in 100 Sea Zone
        1 artillery and 1 infantry placed in Egypt
        2 fighters and 1 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6
            Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4
            Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2
        British collect 27 PUs (8 lost to blockades); end with 29 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    Place Units - UK_Pacific
        4 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1
        UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
        Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.50
Japanese regular : -3.00
British regular : 1.50
FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Italians
        Italians buy nothing; Remaining resources: 4 PUs; 
    Combat Move - Italians
        1 armour moved from Northern Italy to Albania
              Italians take Albania from Americans
    Combat - Italians
    Non Combat Move - Italians
        1 armour moved from Northern Italy to Romania
        2 infantry moved from Southern Italy to Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
        Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Combat Move - ANZAC
    Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Combat Move - ANZAC
    Turn Complete - ANZAC
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 artilleries, 2 bombers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 bomber moved from Western Germany to Archangel
        1 artillery moved from Leningrad to Archangel
        1 infantry moved from Leningrad to Archangel
        1 submarine moved from 115 Sea Zone to 128 Sea Zone
        2 fighters moved from Southern Italy to Sardinia
        1 tactical_bomber moved from Yugoslavia to Sardinia
        2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
        2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
        4 fighters moved from Yugoslavia to Eastern Poland
        1 submarine moved from 128 Sea Zone to 122 Sea Zone
        1 mech_infantry moved from Bulgaria to Greece
              Germans take Greece from Americans
    Combat - Germans
        Battle in Archangel
            Germans attack with 1 artillery, 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Eastern Poland
            Germans attack with 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber
            Russians defend with 1 armour
                Germans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5.33 expected hits
                Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 2 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 armour
        Battle in Sardinia
            Germans attack with 2 fighters and 1 tactical_bomber
            British defend with 1 infantry
                Germans roll dice for 2 fighters and 1 tactical_bomber in Sardinia, round 2 : 1/3 hits, 1.67 expected hits
                British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Sardinia
            Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Germans
        2 artilleries moved from Western Germany to 115 Sea Zone
        4 infantry moved from Western Germany to 115 Sea Zone
        2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
        2 artilleries moved from 118 Sea Zone to Leningrad
        4 infantry moved from 118 Sea Zone to Leningrad
        1 carrier moved from 115 Sea Zone to 116 Sea Zone
        1 destroyer moved from 115 Sea Zone to 116 Sea Zone
        3 infantry moved from Novgorod to Smolensk
        2 artilleries moved from Novgorod to Smolensk
        1 bomber moved from Archangel to Leningrad
        2 artilleries and 2 infantry moved from Southern Belarus to Smolensk
        6 fighters moved from Eastern Poland to Smolensk
        1 tactical_bomber moved from Eastern Poland to Smolensk
        2 fighters moved from Sardinia to Yugoslavia
        1 tactical_bomber moved from Sardinia to Southern Italy
        1 tactical_bomber moved from Yugoslavia to Smolensk
        1 aaGun moved from Bulgaria to Yugoslavia
        4 armour moved from Bulgaria to Romania
        1 armour moved from Yugoslavia to Romania
        2 armour moved from Yugoslavia to Bulgaria
        1 aaGun moved from Bulgaria to Yugoslavia
        2 armour moved from Bulgaria to Yugoslavia
        2 mech_infantrys moved from Bulgaria to Yugoslavia
        4 mech_infantrys moved from Bulgaria to Romania
    Place Units - Germans
        2 bombers and 1 infantry placed in Yugoslavia
        1 fighter and 2 infantry placed in Leningrad
        2 artilleries and 4 infantry placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
        Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
    Purchase Units - Russians
        Russians repair damage of 2x factory_major; Remaining resources: 32 PUs; 
        Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        6 infantry moved from Western Ukraine to Eastern Poland
        1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
        1 armour and 1 mech_infantry moved from Kansu to Szechwan
        1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
        1 infantry moved from Vologda to Novgorod
              Russians take Novgorod from Germans
    Combat - Russians
        Battle in Yakut S.S.R.
            Russians attack with 1 armour, 1 infantry and 1 mech_infantry
            Japanese defend with 1 fighter and 2 infantry
                Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
            Japanese win with 1 fighter remaining. Battle score for attacker is -8
            Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
            Casualties for Japanese: 2 infantry
        Battle in Eastern Poland
            Russians attack with 1 armour, 6 infantry and 1 mech_infantry
            Germans defend with 2 artilleries and 3 infantry
                Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/8 hits, 1.83 expected hits
                Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
                2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
            Russians win, taking Eastern Poland from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
            Casualties for Russians: 2 infantry
            Casualties for Germans: 2 artilleries and 3 infantry
        Battle in Szechwan
            Russians attack with 1 armour and 1 mech_infantry
            Japanese defend with 1 infantry
                Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Russians
        3 infantry moved from Kansu to Inner Mongolia
        1 infantry moved from Bryansk to Russia
        1 aaGun moved from Western Ukraine to Eastern Poland
        1 mech_infantry moved from Western Ukraine to Kursk
        1 infantry moved from Ukraine to Bessarabia
        1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Kursk
    Place Units - Russians
        9 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Russians collect 31 PUs; end with 31 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.33
Russians regular : 3.83
FYI in Yakut S.S.R. you have a choice of keeping your fighter or infantry. I kept the fighter, but if you prefer the infantry you can edit that.