@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
OK, thanks, that is good to know. I guess I didn’t need 9 attacking aircraft to win :face_with_rolling_eyes:
However, the program asked for it. So, is that a bug?
Yeah, it always asks even for empty land spaces I think.
I think it is a bug they are aware of, though, just like it always asks (even in BM3) to scramble against subs even if there is no DD present
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
4 fighters moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
3 tactical_bombers moved from Yugoslavia to 97 Sea Zone
1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria
1 armour and 1 mech_infantry moved from Romania to Bulgaria
2 armour moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Yugoslavia to Bulgaria
4 fighters moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from Leningrad to Vologda
1 artillery moved from Leningrad to Vologda
2 artilleries moved from Northern Belarus to Southern Belarus
2 infantry moved from Northern Belarus to Southern Belarus
4 artilleries moved from Northern Belarus to Smolensk
5 infantry moved from Northern Belarus to Smolensk
1 submarine moved from 115 Sea Zone to 128 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 5 fighters and 4 tactical_bombers
British defend with 1 transport
1 transport owned by the British lost in 97 Sea Zone
Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Southern Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Southern Belarus, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 5 infantry in Smolensk, round 2 : 3/9 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys
Americans defend with 3 artilleries and 2 infantry
Germans roll dice for 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys in Bulgaria, round 2 : 9/18 hits, 6.67 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Bulgaria, round 2 : 3/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 4 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Yugoslavia to Bulgaria
1 armour and 2 mech_infantrys moved from Germany to Romania
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 carrier, 1 destroyer and 3 transports moved from 118 Sea Zone to 115 Sea Zone
3 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
2 artilleries moved from Leningrad to Novgorod
3 infantry moved from Leningrad to Novgorod
2 aaGuns, 10 artilleries and 20 infantry moved from Northern Belarus to Smolensk
4 fighters moved from Bulgaria to Yugoslavia
1 fighter moved from 97 Sea Zone to Western Germany
4 fighters moved from 97 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
4 tactical_bombers moved from 97 Sea Zone to Yugoslavia
Place Units - Germans
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Leningrad
3 armour placed in Yugoslavia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,1,3,1,4,6,1,3,2,2,1
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : -1.33
Germans regular : 2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
2 infantry moved from Gorky to Vologda
6 fighters moved from Russia to Vologda
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 8 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 8 fighters and 2 infantry in Vologda, round 2 : 4/10 hits, 4.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
8 fighters moved from Vologda to Russia
2 artilleries and 3 infantry moved from Samara to Russia
1 armour and 1 mech_infantry moved from Urals to Yenisey
1 armour and 1 mech_infantry moved from Urals to Kansu
1 infantry moved from Eastern Sinkiang to Kansu
1 armour moved from Urals to Russia
1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Ukraine
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Japan to Chahar
1 armour moved from Shansi to Chahar
2 infantry moved from Jehol to Chahar
1 submarine moved from 64 Sea Zone to 48 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 48 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from Kwangsi to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Szechwan to Kweichow
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from Malaya to Yunnan
Combat - Japanese
Combat Hit Differential Summary :
Scramble fighters from 34 to SZ 33 ?
No thanks.
Some sort of bug prevented me from posting in the usual way, but here is the gamesave:
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
10 fighters moved from 33 Sea Zone to 34 Sea Zone
5 fighters moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 15 fighters
Japanese defend with 1 destroyer
Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 marines moved from Marshall Islands to 33 Sea Zone
2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
15 fighters moved from 34 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Hawaiian Islands
8 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Gibraltar
3 bombers moved from Greece to Eastern India
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
10 fighters moved from 33 Sea Zone to 34 Sea Zone
5 fighters moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 15 fighters
Japanese defend with 1 destroyer
Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 marines moved from Marshall Islands to 33 Sea Zone
2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
15 fighters moved from 34 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Hawaiian Islands
8 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Gibraltar
3 bombers moved from Greece to Eastern India
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 bomber moved from Eastern India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Yunnan to Eastern India
1 fighter moved from Shan State to Eastern India
2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India
1 fighter moved from Egypt to Central India
1 bomber moved from Greece to Eastern India
1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Northwest Persia to Southern Persia
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 112 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Greece to Gibraltar
3 fighters moved from Greece to Egypt
1 fighter moved from 100 Sea Zone to Southern Persia
1 fighter moved from 100 Sea Zone to Southern Persia
Place Units - British
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2
British collect 27 PUs (8 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.50
Japanese regular : -3.00
British regular : 1.50
FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Albania
Italians take Albania from Americans
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Archangel
1 artillery moved from Leningrad to Archangel
1 infantry moved from Leningrad to Archangel
1 submarine moved from 115 Sea Zone to 128 Sea Zone
2 fighters moved from Southern Italy to Sardinia
1 tactical_bomber moved from Yugoslavia to Sardinia
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
4 fighters moved from Yugoslavia to Eastern Poland
1 submarine moved from 128 Sea Zone to 122 Sea Zone
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Sardinia
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 tactical_bomber in Sardinia, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sardinia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Western Germany to 115 Sea Zone
4 infantry moved from Western Germany to 115 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
2 artilleries moved from 118 Sea Zone to Leningrad
4 infantry moved from 118 Sea Zone to Leningrad
1 carrier moved from 115 Sea Zone to 116 Sea Zone
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
3 infantry moved from Novgorod to Smolensk
2 artilleries moved from Novgorod to Smolensk
1 bomber moved from Archangel to Leningrad
2 artilleries and 2 infantry moved from Southern Belarus to Smolensk
6 fighters moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
2 fighters moved from Sardinia to Yugoslavia
1 tactical_bomber moved from Sardinia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Smolensk
1 aaGun moved from Bulgaria to Yugoslavia
4 armour moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Bulgaria
1 aaGun moved from Bulgaria to Yugoslavia
2 armour moved from Bulgaria to Yugoslavia
2 mech_infantrys moved from Bulgaria to Yugoslavia
4 mech_infantrys moved from Bulgaria to Romania
Place Units - Germans
2 bombers and 1 infantry placed in Yugoslavia
1 fighter and 2 infantry placed in Leningrad
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 32 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Western Ukraine to Eastern Poland
1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Kansu to Szechwan
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Vologda to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/8 hits, 1.83 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Szechwan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Bryansk to Russia
1 aaGun moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Kursk
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Kursk
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.33
Russians regular : 3.83
FYI in Yakut S.S.R. you have a choice of keeping your fighter or infantry. I kept the fighter, but if you prefer the infantry you can edit that.