@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
OwenToo (Axis) vs tanios (Allies) PTV
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Also, FYI I just double-checked the rules and there was no carrier scramble allowed to sz9 because a transport isn’t a surface warship.
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OK, thanks, that is good to know. I guess I didn’t need 9 attacking aircraft to win :face_with_rolling_eyes:
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However, the program asked for it. So, is that a bug?
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Yeah, it always asks even for empty land spaces I think.
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I think it is a bug they are aware of, though, just like it always asks (even in BM3) to scramble against subs even if there is no DD present
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 4 fighters moved from Southern Italy to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Yugoslavia to 97 Sea Zone 1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria 1 armour and 1 mech_infantry moved from Romania to Bulgaria 2 armour moved from Yugoslavia to Bulgaria 3 mech_infantrys moved from Yugoslavia to Bulgaria 4 fighters moved from Yugoslavia to Bulgaria 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Yugoslavia to Bulgaria 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from Leningrad to Vologda 1 artillery moved from Leningrad to Vologda 2 artilleries moved from Northern Belarus to Southern Belarus 2 infantry moved from Northern Belarus to Southern Belarus 4 artilleries moved from Northern Belarus to Smolensk 5 infantry moved from Northern Belarus to Smolensk 1 submarine moved from 115 Sea Zone to 128 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 5 fighters and 4 tactical_bombers British defend with 1 transport 1 transport owned by the British lost in 97 Sea Zone Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Southern Belarus Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Southern Belarus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 4 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 5 infantry in Smolensk, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys Americans defend with 3 artilleries and 2 infantry Germans roll dice for 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys in Bulgaria, round 2 : 9/18 hits, 6.67 expected hits Americans roll dice for 3 artilleries and 2 infantry in Bulgaria, round 2 : 3/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 4 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 3 artilleries and 2 infantry Non Combat Move - Germans 2 aaGuns moved from Yugoslavia to Bulgaria 1 armour and 2 mech_infantrys moved from Germany to Romania 2 artilleries and 4 infantry moved from Germany to Slovakia Hungary 1 carrier, 1 destroyer and 3 transports moved from 118 Sea Zone to 115 Sea Zone 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 2 artilleries moved from Leningrad to Novgorod 3 infantry moved from Leningrad to Novgorod 2 aaGuns, 10 artilleries and 20 infantry moved from Northern Belarus to Smolensk 4 fighters moved from Bulgaria to Yugoslavia 1 fighter moved from 97 Sea Zone to Western Germany 4 fighters moved from 97 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 4 tactical_bombers moved from 97 Sea Zone to Yugoslavia Place Units - Germans 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in Leningrad 3 armour placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,1,3,1,4,6,1,3,2,2,1 Germans collect 49 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : -1.33 Germans regular : 2.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 2 infantry moved from Gorky to Vologda 6 fighters moved from Russia to Vologda 2 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 8 fighters and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 8 fighters and 2 infantry in Vologda, round 2 : 4/10 hits, 4.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 8 fighters moved from Vologda to Russia 2 artilleries and 3 infantry moved from Samara to Russia 1 armour and 1 mech_infantry moved from Urals to Yenisey 1 armour and 1 mech_infantry moved from Urals to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 armour moved from Urals to Russia 1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Ukraine Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.33
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Japan to Chahar 1 armour moved from Shansi to Chahar 2 infantry moved from Jehol to Chahar 1 submarine moved from 64 Sea Zone to 48 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 48 Sea Zone 4 infantry moved from Kyushu to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from Kwangsi to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Szechwan to Kweichow 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter moved from Malaya to Yunnan Combat - Japanese
Combat Hit Differential Summary :
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Scramble fighters from 34 to SZ 33 ?
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No thanks.
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Some sort of bug prevented me from posting in the usual way, but here is the gamesave:
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 10 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 15 fighters Japanese defend with 1 destroyer Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 15 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Marshall Islands to 33 Sea Zone 2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone 15 fighters moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 8 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Albania to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt 3 fighters moved from Greece to Gibraltar 3 bombers moved from Greece to Eastern India Place Units - Americans 1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 10 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 15 fighters Japanese defend with 1 destroyer Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 15 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Marshall Islands to 33 Sea Zone 2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone 15 fighters moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 8 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Albania to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt 3 fighters moved from Greece to Gibraltar 3 bombers moved from Greece to Eastern India Place Units - Americans 1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan 1 bomber moved from Eastern India to Yunnan Combat - British Battle in Yunnan British attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Yunnan to Eastern India 1 fighter moved from Shan State to Eastern India 2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India 1 fighter moved from Egypt to Central India 1 bomber moved from Greece to Eastern India 1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from Alexandria to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Northwest Persia to Southern Persia 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Greece to Gibraltar 3 fighters moved from Greece to Egypt 1 fighter moved from 100 Sea Zone to Southern Persia 1 fighter moved from 100 Sea Zone to Southern Persia Place Units - British 1 transport placed in 100 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2 British collect 27 PUs (8 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.50 Japanese regular : -3.00 British regular : 1.50
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FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Albania Italians take Albania from Americans Combat - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Romania 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 bombers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Archangel 1 artillery moved from Leningrad to Archangel 1 infantry moved from Leningrad to Archangel 1 submarine moved from 115 Sea Zone to 128 Sea Zone 2 fighters moved from Southern Italy to Sardinia 1 tactical_bomber moved from Yugoslavia to Sardinia 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland 4 fighters moved from Yugoslavia to Eastern Poland 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from Americans Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5.33 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Sardinia Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters and 1 tactical_bomber in Sardinia, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sardinia Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 artilleries moved from Western Germany to 115 Sea Zone 4 infantry moved from Western Germany to 115 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone 2 artilleries moved from 118 Sea Zone to Leningrad 4 infantry moved from 118 Sea Zone to Leningrad 1 carrier moved from 115 Sea Zone to 116 Sea Zone 1 destroyer moved from 115 Sea Zone to 116 Sea Zone 3 infantry moved from Novgorod to Smolensk 2 artilleries moved from Novgorod to Smolensk 1 bomber moved from Archangel to Leningrad 2 artilleries and 2 infantry moved from Southern Belarus to Smolensk 6 fighters moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 2 fighters moved from Sardinia to Yugoslavia 1 tactical_bomber moved from Sardinia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Smolensk 1 aaGun moved from Bulgaria to Yugoslavia 4 armour moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Romania 2 armour moved from Yugoslavia to Bulgaria 1 aaGun moved from Bulgaria to Yugoslavia 2 armour moved from Bulgaria to Yugoslavia 2 mech_infantrys moved from Bulgaria to Yugoslavia 4 mech_infantrys moved from Bulgaria to Romania Place Units - Germans 2 bombers and 1 infantry placed in Yugoslavia 1 fighter and 2 infantry placed in Leningrad 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -3.17 British regular : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 32 PUs; Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Western Ukraine to Eastern Poland 1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Kansu to Szechwan 1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Vologda to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 fighter and 2 infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Eastern Poland Russians attack with 1 armour, 6 infantry and 1 mech_infantry Germans defend with 2 artilleries and 3 infantry Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/8 hits, 1.83 expected hits Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 3 infantry Battle in Szechwan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Bryansk to Russia 1 aaGun moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Kursk 1 infantry moved from Ukraine to Bessarabia 1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Kursk Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.33 Russians regular : 3.83