TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        10 fighters moved from 33 Sea Zone to 34 Sea Zone
        5 fighters moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Battle in 34 Sea Zone
            Americans attack with 15 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 15 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 marines moved from Marshall Islands to 33 Sea Zone
        2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
        15 fighters moved from 34 Sea Zone to 27 Sea Zone
        1 destroyer moved from 31 Sea Zone to 27 Sea Zone
        2 marines moved from 27 Sea Zone to Hawaiian Islands
        8 submarines moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Albania to 99 Sea Zone
        2 infantry moved from Greece to 99 Sea Zone
        1 mech_infantry moved from Greece to 99 Sea Zone
        2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
        3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
        3 fighters moved from Greece to Gibraltar
        3 bombers moved from Greece to Eastern India
    Place Units - Americans
        1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
        Americans undo move 2.
        1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kansu to Tsinghai
        1 infantry moved from Kansu to Tsinghai
        2 infantry moved from Kansu to Inner Mongolia
    Combat - Chinese
        Battle in Inner Mongolia
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
    Purchase Units - British
        British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Burma to Shan State
        1 fighter moved from Burma to Shan State
        2 infantry moved from Burma to Yunnan
        2 fighters moved from Burma to Yunnan
        1 bomber moved from Eastern India to Yunnan
    Combat - British
        Battle in Yunnan
            British attack with 1 bomber, 2 fighters and 2 infantry
            Japanese defend with 2 infantry
                British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
                Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
        Battle in Shan State
            British attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 bomber and 2 fighters moved from Yunnan to Eastern India
        1 fighter moved from Shan State to Eastern India
        2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India
        1 fighter moved from Egypt to Central India
        1 bomber moved from Greece to Eastern India
        1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
        1 artillery moved from Alexandria to Egypt
        1 artillery moved from Trans-Jordan to Egypt
        1 infantry moved from Northwest Persia to Southern Persia
        1 submarine moved from 95 Sea Zone to 99 Sea Zone
        1 destroyer moved from 112 Sea Zone to 94 Sea Zone
        1 tactical_bomber moved from Greece to Gibraltar
        3 fighters moved from Greece to Egypt
        1 fighter moved from 100 Sea Zone to Southern Persia
        1 fighter moved from 100 Sea Zone to Southern Persia
    Place Units - British
        1 transport placed in 100 Sea Zone
        1 artillery and 1 infantry placed in Egypt
        2 fighters and 1 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6
            Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4
            Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2
        British collect 27 PUs (8 lost to blockades); end with 29 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    Place Units - UK_Pacific
        4 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1
        UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
        Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.50
Japanese regular : -3.00
British regular : 1.50
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