@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
OwenToo (Axis) vs tanios (Allies) PTV
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Do you want to scramble any fighters to sz 50?

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no scramble, thanks!
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Forgot to ask about intercepting my bombing raid on S. Italy:

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No intercept, thanks
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 3 bombers moved from Egypt to Southern Italy 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 10 fighters moved from 27 Sea Zone to 50 Sea Zone 2 fighters moved from 27 Sea Zone to 50 Sea Zone 3 fighters moved from Hawaiian Islands to 50 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 3 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 5,3 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Caroline Islands Battle in 50 Sea Zone Americans attack with 15 fighters Japanese defend with 1 destroyer Americans roll dice for 15 fighters in 50 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Caroline Islands from Japanese with 15 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 2 marines moved from Western United States to 11 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 transport moved from 101 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 1 mech_infantry moved from Libya to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 2 carriers and 2 fighters moved from 101 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to Eastern India 2 bombers moved from Southern Italy to Greece 2 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Morocco 2 transports moved from 101 Sea Zone to 99 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines, 4 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 15 fighters moved from 50 Sea Zone to 31 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 3 infantry, 2 marines, 4 submarines and 2 transports moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 49 Sea Zone 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 48 Sea Zone 1 destroyer moved from 31 Sea Zone to 51 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 1 destroyer and 15 fighters moved from 31 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 34 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Gilbert Islands 1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island 1 battleship moved from 49 Sea Zone to 31 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Greece 1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33 Italians AA : 0.50 -
FYI there were some Chinese rolls you should ignore. I set up my attack and then realized you could carrier scramble to the land. I pressed none so I can evaluate if you I really wanted to do that attack but the engine made rolls.
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TripleA Manual Gamesave Post: Chinese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 1 fighter and 3 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kweichow to Kwangsi Combat - Chinese Chinese creates battle in territory ShansiCombat Hit Differential Summary :
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Let me know if you want to scramble either the fighter or tactical to Kwangsi.

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Scramble the fighter into Kwangsi
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 1 fighter and 3 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kweichow to Kwangsi Combat - Chinese Chinese creates battle in territory Shansi Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi Battle in Kwangsi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 fighter and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Shansi from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 fighter and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 1.00 -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Combat Move - British 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Shan State 2 artilleries and 2 infantry moved from Greece to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 carrier moved from 100 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone 1 fighter moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from Trans-Jordan to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Northern Italy 1 infantry moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Italians 1 tactical_bomber moved from Greece to 99 Sea Zone 1 tactical_bomber moved from Greece to Northern Italy 1 tactical_bomber moved from Greece to Northern Italy 1 fighter moved from 99 Sea Zone to Northern Italy Combat - BritishCombat Hit Differential Summary :
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Let me know if you want to scramble from Yugoslavia to N. Italy or sz 99.
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Also carrier scrambles are available to French Indo China and Shan State. Let me know on those too.
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Scramble into French Indo China only, one Tac
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 3 bombers moved from Egypt to Southern Italy 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 10 fighters moved from 27 Sea Zone to 50 Sea Zone 2 fighters moved from 27 Sea Zone to 50 Sea Zone 3 fighters moved from Hawaiian Islands to 50 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 3 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 5,3 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Caroline Islands Battle in 50 Sea Zone Americans attack with 15 fighters Japanese defend with 1 destroyer Americans roll dice for 15 fighters in 50 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Caroline Islands from Japanese with 15 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 2 marines moved from Western United States to 11 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 transport moved from 101 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 1 mech_infantry moved from Libya to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 2 carriers and 2 fighters moved from 101 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to Eastern India 2 bombers moved from Southern Italy to Greece 2 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Morocco 2 transports moved from 101 Sea Zone to 99 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines, 4 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 15 fighters moved from 50 Sea Zone to 31 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 3 infantry, 2 marines, 4 submarines and 2 transports moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 49 Sea Zone 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 48 Sea Zone 1 destroyer moved from 31 Sea Zone to 51 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 1 destroyer and 15 fighters moved from 31 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 34 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Gilbert Islands 1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island 1 battleship moved from 49 Sea Zone to 31 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Greece 1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 1 fighter and 3 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kweichow to Kwangsi Combat - Chinese Chinese creates battle in territory Shansi Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi Battle in Kwangsi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 fighter and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Shansi from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 fighter and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 4 fighters; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Shan State 2 artilleries and 2 infantry moved from Greece to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 carrier moved from 100 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone 1 fighter moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from Trans-Jordan to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Northern Italy 1 infantry moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Italians 1 tactical_bomber moved from Greece to 99 Sea Zone 1 tactical_bomber moved from Greece to Northern Italy 1 tactical_bomber moved from Greece to Northern Italy 1 fighter moved from 99 Sea Zone to Northern Italy Combat - British Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in French Indo China Battle in Northern Italy British attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 factory_major and 3 infantry British roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/9 hits, 4.17 expected hits Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in French Indo China British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery, 1 infantry and 1 tactical_bomber British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 tactical_bomber in French Indo China, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 fighter in French Indo China, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 tactical_bomber in French Indo China, round 4 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Eastern India 1 aaGun and 3 infantry moved from Burma to Eastern India 1 fighter moved from French Indo China to Eastern India 1 armour moved from Southern Persia to Western India 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Western India 1 artillery moved from Northwest Persia to Iraq 1 fighter moved from Trans-Jordan to Western India 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 artillery moved from Libya to Tobruk 1 bomber moved from Northern Italy to Greece 1 bomber moved from 99 Sea Zone to Egypt 2 fighters moved from Northern Italy to 99 Sea Zone 2 tactical_bombers moved from Northern Italy to 99 Sea Zone 2 fighters moved from 99 Sea Zone to Greece 1 tactical_bomber moved from 99 Sea Zone to Greece 1 fighter moved from Greece to 99 Sea Zone 1 fighter moved from Greece to 99 Sea Zone Place Units - British 3 fighters placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2,3 British collect 34 PUs (5 lost to blockades); end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,6,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in Eastern India change ownership: 1 aaGun and 1 infantryCombat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -1.50 Italians regular : -1.00 Japanese regular : -0.83 British regular : 2.17 Italians AA : 0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 3x airfield; Remaining resources: 10 PUs; Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 bomber moved from Rostov to Northern Caucasus Combat - Italians Battle in Northern Caucasus Italians attack with 1 bomber Russians defend with 1 artillery Italians roll dice for 1 bomber in Northern Caucasus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Northern Caucasus Russians win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,1,6,2,1,4,1,2,1,6,2,2 Italians collect 5 PUs (3 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 0.67 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria 1 tactical_bomber moved from Rostov to Bulgaria 1 fighter moved from Southern Italy to Northern Italy 4 fighters moved from Yugoslavia to Northern Italy 2 fighters moved from Yugoslavia to Bulgaria 1 tactical_bomber moved from Yugoslavia to Northern Italy Combat - GermansCombat Hit Differential Summary :
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Scramble from 99 into Northern Italy?
Also, scramble from Greece into Bulgaria?





