Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Caucasus to Stalingrad
Combat - Italians
Battle in Stalingrad
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Stalingrad, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Stalingrad
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Stalingrad to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,4,5,1,5,5
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 4x airfield; Remaining resources: 67 PUs;
Germans buy 1 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Leningrad to 99 Sea Zone
1 tactical_bomber moved from Yugoslavia to 99 Sea Zone
2 fighters moved from Yugoslavia to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 tactical_bomber moved from Bessarabia to 99 Sea Zone
1 armour moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Stalingrad to Rostov
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
1 carrier moved from 116 Sea Zone to 118 Sea Zone
2 fighters moved from Leningrad to 118 Sea Zone
1 tactical_bomber moved from Northern Belarus to Ukraine
1 submarine moved from 115 Sea Zone to 127 Sea Zone
1 fighter moved from Leningrad to 118 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble fighters from 101 to 99 ?
Also, order of losses for sea battle, please
@OwenToo scramble a British fighter and French fighter. OOL is max defense. In a tie prioritize British units and keep the battleship as the last unit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 4x airfield; Remaining resources: 67 PUs;
Germans buy 1 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Leningrad to 99 Sea Zone
1 tactical_bomber moved from Yugoslavia to 99 Sea Zone
2 fighters moved from Yugoslavia to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 tactical_bomber moved from Bessarabia to 99 Sea Zone
1 armour moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Stalingrad to Rostov
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
1 carrier moved from 116 Sea Zone to 118 Sea Zone
2 fighters moved from Leningrad to 118 Sea Zone
1 tactical_bomber moved from Northern Belarus to Ukraine
1 submarine moved from 115 Sea Zone to 127 Sea Zone
1 fighter moved from Leningrad to 118 Sea Zone
Combat - Germans
British scrambles 2 units out of 101 Sea Zone to defend against the attack in 99 Sea Zone
Battle in Ukraine
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 118 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 118 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 99 Sea Zone
Germans attack with 4 bombers, 6 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; French defend with 1 destroyer and 1 fighter
Germans roll dice for 4 bombers, 6 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 99 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British, 4 fighters owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone
Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 4/8 hits, 4.33 expected hits
British roll dice for 1 battleship and 4 fighters in 99 Sea Zone, round 3 : 5/5 hits, 3.33 expected hits
4 bombers owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 3 fighters owned by the British lost in 99 Sea Zone
Germans roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
British roll dice for 1 battleship in 99 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 99 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 4 bombers, 4 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for French: 1 destroyer and 1 fighter
Non Combat Move - Germans
3 fighters moved from 118 Sea Zone to Yugoslavia
1 aaGun, 3 artilleries and 5 infantry moved from Leningrad to Novgorod
4 infantry moved from Archangel to Leningrad
1 artillery moved from Archangel to Leningrad
1 aaGun, 4 artilleries and 5 infantry moved from Northern Belarus to Novgorod
3 artilleries moved from Western Germany to 116 Sea Zone
3 infantry moved from Western Germany to 116 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 116 Sea Zone to 118 Sea Zone
3 artilleries moved from 118 Sea Zone to Leningrad
3 infantry moved from 118 Sea Zone to Leningrad
1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Bessarabia to Yugoslavia
1 mech_infantry moved from Bessarabia to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
2 fighters moved from Northern Belarus to Yugoslavia
1 fighter moved from 99 Sea Zone to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 fighter moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Yugoslavia
2 artilleries, 3 infantry and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Leningrad
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : -2.83
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 17 PUs;
Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Germans
1 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Gorky to Vologda
1 fighter moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Samara to Smolensk
1 fighter moved from Urals to Bryansk
1 fighter moved from Urals to Yaroslavl
1 fighter moved from Urals to Smolensk
1 fighter moved from Tula to Yaroslavl
1 infantry moved from Tula to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
1 fighter moved from Samara to Vologda
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Yaroslavl, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters moved from Yaroslavl to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun, 3 artilleries and 5 infantry moved from Samara to Stalingrad
2 armour and 2 mech_infantrys moved from Urals to Stalingrad
1 armour and 1 mech_infantry moved from Urals to Russia
4 artilleries moved from Tula to Russia
1 aaGun and 7 infantry moved from Tula to Kursk
1 infantry moved from Western Sinkiang to Eastern Sinkiang
2 infantry moved from Western Sinkiang to Northern Sinkiang
Place Units - Russians
1 artillery and 1 infantry placed in Russia
1 fighter placed in Urals
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters, 12 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery moved from Kiangsu to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to French Indo China
2 infantry moved from 37 Sea Zone to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to Shan State
2 infantry moved from Hopei to Szechwan
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Hunan to Szechwan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 infantry moved from Hunan to Szechwan
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 submarine moved from 76 Sea Zone to 74 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 infantry moved from Northern Australia to Western Australia
Japanese take Western Australia from ANZAC
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 5 infantry and 1 mech_infantry
British defend with 1 aaGun; Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 1/7 hits, 1.67 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Szechwan
Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Szechwan, round 3 : 1/6 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Szechwan, round 4 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Szechwan, round 5 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery and 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 2 infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Ceylon to 40 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 40 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 artillery moved from Caroline Islands to 35 Sea Zone
1 armour moved from Caroline Islands to 35 Sea Zone
3 infantry moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
3 infantry moved from 132 Sea Zone to Malaya
1 armour moved from 132 Sea Zone to Malaya
1 artillery moved from 132 Sea Zone to Malaya
1 marine moved from 38 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 132 Sea Zone
1 fighter moved from Shan State to 132 Sea Zone
1 tactical_bomber moved from Shan State to 132 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from 35 Sea Zone to Queensland
1 infantry moved from Victoria to New South Wales
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from 55 Sea Zone to Queensland
2 submarines moved from 35 Sea Zone to 38 Sea Zone
2 transports moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 132 Sea Zone to 38 Sea Zone
1 fighter moved from Japan to 132 Sea Zone
2 infantry moved from Japan to Kyushu
2 infantry moved from Japan to Hokkaido
1 aaGun moved from Japan to Kyushu
1 infantry moved from New South Wales to Queensland
Place Units - Japanese
2 fighters placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in New South Wales
8 infantry placed in Japan
3 submarines placed in 55 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.00
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
3 bombers moved from Egypt to Southern Italy
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
10 fighters moved from 27 Sea Zone to 50 Sea Zone
2 fighters moved from 27 Sea Zone to 50 Sea Zone
3 fighters moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Do you want to scramble any fighters to sz 50?
no scramble, thanks!
Forgot to ask about intercepting my bombing raid on S. Italy:
No intercept, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
3 bombers moved from Egypt to Southern Italy
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
10 fighters moved from 27 Sea Zone to 50 Sea Zone
2 fighters moved from 27 Sea Zone to 50 Sea Zone
3 fighters moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Caroline Islands
Battle in 50 Sea Zone
Americans attack with 15 fighters
Japanese defend with 1 destroyer
Americans roll dice for 15 fighters in 50 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win, taking Caroline Islands from Japanese with 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
2 marines moved from Western United States to 11 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 101 Sea Zone to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 mech_infantry moved from Libya to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 carriers and 2 fighters moved from 101 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to Eastern India
2 bombers moved from Southern Italy to Greece
2 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Morocco
2 transports moved from 101 Sea Zone to 99 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines, 4 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 31 Sea Zone
15 fighters moved from 50 Sea Zone to 31 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 3 infantry, 2 marines, 4 submarines and 2 transports moved from 27 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 49 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 48 Sea Zone
1 destroyer moved from 31 Sea Zone to 51 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 1 destroyer and 15 fighters moved from 31 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island
1 battleship moved from 49 Sea Zone to 31 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Greece
1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
Italians AA : 0.50
FYI there were some Chinese rolls you should ignore. I set up my attack and then realized you could carrier scramble to the land. I pressed none so I can evaluate if you I really wanted to do that attack but the engine made rolls.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
1 fighter and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Kwangsi
Combat - Chinese
Chinese creates battle in territory Shansi
Combat Hit Differential Summary :
Let me know if you want to scramble either the fighter or tactical to Kwangsi.
Scramble the fighter into Kwangsi
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
1 fighter and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Kwangsi
Combat - Chinese
Chinese creates battle in territory Shansi
Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 fighter and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Shansi from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 1.00