@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
no intercept
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        3 bombers moved from Northern Belarus to Russia
        4 fighters moved from Northern Belarus to Russia
        1 mech_infantry moved from Ukraine to Stalingrad
              Germans take Stalingrad from Russians
        6 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus
              Germans take Northern Caucasus from Russians
        3 fighters moved from Yugoslavia to 101 Sea Zone
        1 destroyer moved from 128 Sea Zone to 113 Sea Zone
    Combat - Germans
        Air Battle in Russia
            Germans attacks with 7 units heading to Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
            Bombing raid in Russia rolls: 7,5,4 and causes: 16 damage to unit: factory_major
            Bombing raid in Russia causes 16 damage total. 
        Cleaning up after air battles
        Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    Non Combat Move - Germans
        Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
        3 bombers moved from Russia to Northern Belarus
        4 fighters moved from Russia to Northern Belarus
        4 mech_infantrys moved from Eastern Poland to Ukraine
        2 tactical_bombers moved from Western Ukraine to Ukraine
        1 fighter moved from Western Ukraine to Ukraine
        3 fighters moved from 101 Sea Zone to Yugoslavia
        1 infantry moved from Austria to Yugoslavia
        2 artilleries moved from Northern Italy to Southern Italy
        1 aaGun moved from Northern Italy to Southern Italy
        2 armour moved from Germany to Eastern Poland
        3 mech_infantrys moved from Germany to Eastern Poland
        1 destroyer moved from 99 Sea Zone to 98 Sea Zone
    Place Units - Germans
        1 submarine placed in 115 Sea Zone
        1 destroyer and 1 submarine placed in 99 Sea Zone
        1 bomber placed in Yugoslavia
        1 artillery and 2 infantry placed in France
        1 infantry and 1 tactical_bomber placed in Western Germany
        2 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 53 PUs; end with 53 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Russians
        Russians repair damage of 9x factory_major; Remaining resources: 24 PUs; 
        Russians buy 2 fighters; Remaining resources: 4 PUs; 
    Combat Move - Russians
        1 infantry moved from Samara to Stalingrad
        1 infantry moved from Yaroslavl to Novgorod
              Russians take Novgorod from Germans
        1 infantry moved from Nenetsia to Archangel
              Russians take Archangel from Germans
        1 infantry moved from Samara to Stalingrad
        2 fighters moved from Russia to Stalingrad
        1 fighter moved from Russia to Stalingrad
    Combat - Russians
        Battle in Stalingrad
            Russians attack with 3 fighters and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 3 fighters and 2 infantry in Stalingrad, round 2 : 0/5 hits, 1.83 expected hits
                Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 3 fighters and 2 infantry in Stalingrad, round 3 : 1/5 hits, 1.83 expected hits
                Germans roll dice for 1 mech_infantry in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Stalingrad
            Russians win, taking Stalingrad from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        3 fighters moved from Stalingrad to Russia
        1 infantry moved from Samara to Kazakhstan
        1 infantry moved from Timguska to Evenkiyskiy
        1 aaGun and 1 infantry moved from Timguska to Urals
        1 infantry moved from Samara to Urals
        1 armour and 1 mech_infantry moved from Samara to Urals
        1 infantry moved from Samara to Kazakhstan
        1 infantry moved from Samara to Urals
        1 infantry moved from Russia to Yaroslavl
        1 infantry moved from Russia to Yaroslavl
        1 infantry moved from Russia to Yaroslavl
        1 infantry moved from Russia to Yaroslavl
        1 armour and 1 mech_infantry moved from Russia to Samara
        2 infantry moved from Russia to Samara
        2 armour and 1 mech_infantry moved from Russia to Samara
        1 artillery moved from Tula to Tambov
        2 artilleries moved from Tula to Russia
        1 infantry moved from Russia to Tula
    Place Units - Russians
        2 fighters placed in Russia
    Turn Complete - Russians
        Russians collect 27 PUs; end with 31 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -2.67
I think I am done for the weekend! I’ll post Japan’s move Monday morning. It looks like a standoff in the Med, and in Russia, but the Pacific is looking pretty well for the Japanese. The new map which allows approach from two different sides of an island makes this a whole new game. But I like it as long as I can remember all the scramble possibilities.
Sounds good. I’m 99% sure you won, but since I’m new to PTV I want to play it out a bit more and see what happens.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        1 marine moved from Queensland to 55 Sea Zone
        1 battleship and 1 marine moved from 55 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Java
        2 marines moved from Queensland to 55 Sea Zone
        2 marines and 1 transport moved from 55 Sea Zone to 64 Sea Zone
        2 marines moved from 64 Sea Zone to New South Wales
        1 armour moved from Queensland to South Australia
              Japanese take South Australia from ANZAC
        1 armour moved from South Australia to New South Wales
        1 artillery moved from Queensland to New South Wales
        4 tactical_bombers moved from 55 Sea Zone to New South Wales
        5 fighters moved from 55 Sea Zone to New South Wales
        4 infantry moved from Guam to 22 Sea Zone
        4 infantry and 2 transports moved from 22 Sea Zone to 46 Sea Zone
        4 infantry moved from 46 Sea Zone to Dutch New Guinea
        1 bomber moved from Davao to Java
        1 infantry moved from Hunan to Szechwan
        1 fighter moved from Honan to Szechwan
        1 tactical_bomber moved from Honan to Szechwan
        1 mech_infantry moved from Inner Mongolia to Kansu
        1 armour moved from Hopei to Kansu
        1 artillery moved from Yenisey to Evenkiyskiy
        2 infantry moved from Yenisey to Evenkiyskiy
        1 submarine moved from 7 Sea Zone to 34 Sea Zone
        2 fighters moved from 22 Sea Zone to Dutch New Guinea
        1 bomber moved from Davao to Java
        1 carrier moved from 22 Sea Zone to 46 Sea Zone
        1 submarine moved from 77 Sea Zone to 76 Sea Zone
    Combat - Japanese
        Battle in 34 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 34 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
        Battle in New South Wales
            Japanese attack with 1 armour, 1 artillery, 5 fighters, 2 marines and 4 tactical_bombers
            ANZAC defend with 3 armour, 1 factory_minor, 1 harbour and 2 infantry
                Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 5/13 hits, 6.67 expected hits
                ANZAC roll dice for 3 armour and 2 infantry in New South Wales, round 2 : 2/5 hits, 2.17 expected hits
                3 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
            Japanese captures 17PUs while taking ANZAC capital
            Japanese win, taking New South Wales from ANZAC with 1 armour, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for Japanese: 1 artillery and 1 marine
            Casualties for ANZAC: 3 armour and 2 infantry
        Battle in Java
            Japanese attack with 2 bombers and 1 marine
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 2 bombers and 1 marine in Java, round 2 : 1/3 hits, 1.33 expected hits
                ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java
            Japanese win, taking Java from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is -9
            Casualties for Japanese: 1 bomber
            Casualties for ANZAC: 1 infantry
        Battle in Dutch New Guinea
            Japanese attack with 2 fighters and 4 infantry
            ANZAC defend with 1 infantry
                Japanese roll dice for 2 fighters and 4 infantry in Dutch New Guinea, round 2 : 1/6 hits, 1.67 expected hits
                ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Dutch New Guinea
            Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
        Battle in Szechwan
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 artillery
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
                Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery
        Battle in Kansu
            Japanese attack with 1 armour and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Kansu
            1 armour owned by the Japanese retreated to Inner Mongolia
            Chinese win with 1 infantry remaining. Battle score for attacker is -5
            Casualties for Japanese: 1 mech_infantry
        Battle in Evenkiyskiy
            Japanese attack with 1 artillery and 2 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 3 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Evenkiyskiy
            Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    Non Combat Move - Japanese
        2 infantry moved from Buryatia to Yakut S.S.R.
        1 carrier moved from 7 Sea Zone to 21 Sea Zone
        1 fighter and 1 tactical_bomber moved from Honan to 21 Sea Zone
        1 transport moved from 21 Sea Zone to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Jehol
        1 transport moved from 37 Sea Zone to 20 Sea Zone
        2 infantry moved from Kyushu to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Shantung
        2 infantry moved from Japan to Kyushu
        1 destroyer moved from 7 Sea Zone to 18 Sea Zone
        2 fighters moved from Dutch New Guinea to 46 Sea Zone
        1 destroyer moved from 55 Sea Zone to 50 Sea Zone
        1 submarine moved from 46 Sea Zone to 23 Sea Zone
        1 submarine moved from 36 Sea Zone to 55 Sea Zone
        4 tactical_bombers moved from New South Wales to 55 Sea Zone
        5 fighters moved from New South Wales to 55 Sea Zone
        1 bomber moved from Java to Sumatra
        2 fighters moved from Japan to Davao
        1 infantry moved from Kiangsi to Hunan
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Kiangsu to Kiangsi
        1 armour moved from Kiangsu to Honan
        1 fighter moved from Szechwan to Kwangtung
        1 tactical_bomber moved from Szechwan to Kwangtung
        1 aaGun moved from Kyushu to Japan
        1 destroyer moved from 18 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        3 artilleries placed in Queensland
        2 infantry and 1 mech_infantry placed in Kiangsu
        1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
        1 destroyer and 1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 65 PUs; end with 82 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -3.17
ANZAC regular : 0.17
Russians regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 artillery, 5 bombers and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
        1 fighter moved from Morocco to 98 Sea Zone
        1 artillery and 1 infantry moved from 96 Sea Zone to Malta
        1 fighter moved from Morocco to 98 Sea Zone
        1 fighter moved from Morocco to Malta
    Combat - Americans
Combat Hit Differential Summary :
Scramble orders to sz 98, and if so what is your OOL?

No scramble, thanks!
Lets change that… please scramble the Italian fight
fight…errrr
OK, final post: NO SCRAMBLE!
hard choice…
Alright… no scramble it is.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 artillery, 5 bombers and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
        1 fighter moved from Morocco to 98 Sea Zone
        1 artillery and 1 infantry moved from 96 Sea Zone to Malta
        1 fighter moved from Morocco to 98 Sea Zone
        1 fighter moved from Morocco to Malta
    Combat - Americans
        Battle in Malta
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 airfield, 1 artillery and 1 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 3/3 hits, 1.17 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
            Americans win, taking Malta from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 artillery and 1 infantry
        Battle in 98 Sea Zone
            Americans attack with 2 fighters
            Germans defend with 1 destroyer
                Americans roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 98 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 93 Sea Zone to 107 Sea Zone
        1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
        1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
        1 artillery, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
        2 carriers moved from 93 Sea Zone to 96 Sea Zone
        2 carriers moved from 96 Sea Zone to 98 Sea Zone
        1 fighter moved from Malta to 98 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
        4 fighters moved from Western United States to 27 Sea Zone
        1 destroyer moved from 33 Sea Zone to 27 Sea Zone
        1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
        1 transport moved from 27 Sea Zone to 11 Sea Zone
        2 aaGuns moved from Eastern United States to Central United States
        1 fighter moved from Alaska to 27 Sea Zone
    Place Units - Americans
        4 bombers placed in Eastern United States
        1 bomber placed in Eastern United States
        1 artillery and 1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 2.83
Italians regular : 0.33
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kweichow to Hunan
        1 fighter moved from Yunnan to Hunan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Yunnan to Kweichow
        1 infantry moved from Yunnan to Szechwan
        1 infantry moved from Yunnan to Kweichow
        1 infantry moved from Yunnan to Kweichow
        1 fighter moved from Hunan to Kweichow
        1 infantry moved from Yunnan to Kweichow
    Place Units - Chinese
        3 artilleries placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 artillery, 5 bombers and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
        1 fighter moved from Morocco to 98 Sea Zone
        1 artillery and 1 infantry moved from 96 Sea Zone to Malta
        1 fighter moved from Morocco to 98 Sea Zone
        1 fighter moved from Morocco to Malta
    Combat - Americans
        Battle in Malta
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 airfield, 1 artillery and 1 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 3/3 hits, 1.17 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
            Americans win, taking Malta from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 artillery and 1 infantry
        Battle in 98 Sea Zone
            Americans attack with 2 fighters
            Germans defend with 1 destroyer
                Americans roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 98 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 93 Sea Zone to 107 Sea Zone
        1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
        1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
        1 artillery, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
        2 carriers moved from 93 Sea Zone to 96 Sea Zone
        2 carriers moved from 96 Sea Zone to 98 Sea Zone
        1 fighter moved from Malta to 98 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
        4 fighters moved from Western United States to 27 Sea Zone
        1 destroyer moved from 33 Sea Zone to 27 Sea Zone
        1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
        1 transport moved from 27 Sea Zone to 11 Sea Zone
        2 aaGuns moved from Eastern United States to Central United States
        1 fighter moved from Alaska to 27 Sea Zone
    Place Units - Americans
        4 bombers placed in Eastern United States
        1 bomber placed in Eastern United States
        1 artillery and 1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kweichow to Hunan
        1 fighter moved from Yunnan to Hunan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Yunnan to Kweichow
        1 infantry moved from Yunnan to Szechwan
        1 infantry moved from Yunnan to Kweichow
        1 infantry moved from Yunnan to Kweichow
        1 fighter moved from Hunan to Kweichow
        1 infantry moved from Yunnan to Kweichow
    Place Units - Chinese
        3 artilleries placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    Purchase Units - British
        British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 4 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 infantry moved from Kwangsi to Hunan
              Chinese take Hunan from Japanese
        1 infantry moved from Crete to 100 Sea Zone
        1 artillery moved from Egypt to 100 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
        2 bombers moved from Egypt to Tunisia
    Combat - British
        Battle in Tunisia
            British attack with 1 artillery, 2 bombers and 1 infantry
            Italians defend with 2 infantry
                British roll dice for 1 artillery, 2 bombers and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
                Italians roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Italians lost in Tunisia
                British roll dice for 1 artillery, 2 bombers and 1 infantry in Tunisia, round 3 : 3/4 hits, 1.67 expected hits
                Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
            British win, taking Tunisia from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Italians: 2 infantry
    Non Combat Move - British
        1 destroyer moved from 83 Sea Zone to 98 Sea Zone
        1 submarine moved from 93 Sea Zone to 98 Sea Zone
        2 bombers moved from Tunisia to Malta
        2 fighters moved from Egypt to 98 Sea Zone
        1 fighter moved from Egypt to 98 Sea Zone
        1 fighter moved from Yunnan to Eastern India
        2 aaGuns, 2 artilleries and 4 infantry moved from Yunnan to Kweichow
        1 artillery moved from Malaya to Shan State
        2 infantry moved from Shan State to Yunnan
        1 artillery moved from Siam to Shan State
        1 infantry moved from French Indo China to Kwangsi
        2 armour moved from Eastern India to Yunnan
        1 infantry moved from Burma to Eastern India
        1 destroyer moved from 39 Sea Zone to 40 Sea Zone
        1 fighter moved from 100 Sea Zone to 98 Sea Zone
        2 tactical_bombers moved from 100 Sea Zone to Egypt
        1 mech_infantry moved from Egypt to Trans-Jordan
        1 armour moved from Egypt to Trans-Jordan
        3 tactical_bombers moved from Egypt to Malta
        1 fighter moved from 100 Sea Zone to Egypt
        1 transport moved from 83 Sea Zone to 100 Sea Zone
        1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Malta
        2 carriers moved from 100 Sea Zone to 98 Sea Zone
        1 fighter moved from 98 Sea Zone to Egypt
        2 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Egypt to Trans-Jordan
        1 armour moved from Egypt to Trans-Jordan
        1 artillery moved from Egypt to Trans-Jordan
    Place Units - British
        1 carrier, 1 destroyer and 1 fighter placed in 100 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by British from Egypt: 1 infantry
        EDIT: Adding units owned by British to Alexandria: 1 infantry
        EDIT: Turning off Edit Mode
        British undo move 1.
        1 fighter placed in Egypt
        1 carrier and 1 destroyer placed in 100 Sea Zone
    Turn Complete - British
        British collect 35 PUs; end with 39 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    Place Units - UK_Pacific
        1 fighter and 1 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 14 PUs; end with 15 PUs
        Some Units in Eastern India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 2.83
Japanese regular : 0.67
Italians regular : -0.67
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
        1 submarine moved from 99 Sea Zone to 96 Sea Zone
        2 armour moved from Rostov to Southern Caucasus
              Italians take Southern Caucasus from Russians
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 1 submarine
            British defend with 1 transport; Americans defend with 1 transport
                1 transport owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
            Italians win with 1 submarine remaining. Battle score for attacker is 12
            Casualties for Americans: 1 transport
            Casualties for British: 1 transport
        Battle in Tunisia
            Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            British defend with 1 artillery and 1 infantry
                Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.50 expected hits
                British roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
                1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
                British roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
                Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Tunisia, round 5 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Tunisia, round 6 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 artillery in Tunisia, round 6 : 1/1 hits, 0.33 expected hits
                1 armour owned by the Italians lost in Tunisia
            British win with 1 artillery remaining. Battle score for attacker is -15
            Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Eastern Poland to Southern Italy
    Place Units - Italians
        1 submarine placed in 99 Sea Zone
        3 infantry placed in Southern Italy
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
British regular : 1.67
Hmmm… lost a 98% victory in Tunisia… maybe that was historical justice…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Combat Move - ANZAC
    Turn Complete - ANZAC
Combat Hit Differential Summary :